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#1
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Morgans schrieb:
"EridanMan" wrote when park your plane.... duh? Just for the uninformed, this is a troll,; a disturbed person that only flies microsoft flight simulator, and is afraid to get in a real airplane. He has problems with reality, and should be treated as a troll, and ignored. |
#2
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EridanMan writes:
Advisable? No. Safe? Depends on too many factors to tell say outright... Front engined aircraft that boards over the trailing edge of the wing? Probably safe (although I'd imagine getting some doors open under even an idle prop-stream would be a pain/might risk damage to the door... light aircraft doors tend to be very flimsy) Twin which boards over the wing? Not a chance... WAY to many other variables (how bright is it (how visible is the prop disc), how much idle blast does the prop throw? Done anyways? Sure. The scenario I have in mind is sitting waiting for a passenger to get on or off, or helping a passenger get on or off. It's mainly just to have a more realistic simulation. The aircraft I use in the sim is usually a Baron 58; if I fly it online (VATSIM), it's important that stops at airports be of realistic length (of the length that they would be if you stopped for some specific purpose in real life, such as picking someone up or dropping someone off). Thus, I wanted to know if it's possible/safe/practical to sit with the engines running while someone gets into or out of the plane, much as one would do with a car when picking someone up. Maybe that is too farfetched for an aviation context. I suppose the passenger would have to be able to get to the aircraft on his own, and I don't know how tough that would be. And if the pilot had to help him board or disembark, I assume it would be way too risky to leave the aircraft running while he left his seat and got out of the plane. Kinda a nonsensical question, how long until the next stiff wind blows? Not for me, as I don't have direct experience with this. I don't know how easily small aircraft can be moved by the wind. In all honesty, most chalks will probably do no better than the wheel brakes alone at protecting from a stiff gust... t takes quite a bit of wind to overcome the static friction of the wheels. If the wind is strong enough to overpower a brake, a chalk probably won't do much better- what you'll need is good heavy chains, or better yet, a hangar. A hangar would be great, but unfortunately the simulator doesn't support that in most cases. The flip-side is that in general, if your paying the MX bills, its really not a good idea to leave the brake engaged, this is simply a wear issue (Its better to store a hydrolic system unpressurized then pressurized, If you have the choice). Wheel chalks are slightly more reliable, and much cheaper, then a parking break, but no "safer" (better at keeping an aircraft stationary) OK. when park your plane.... duh? I meant, do pilots keep a set of chocks in the aircraft and position the chocks themselves, or is there a lineman or someone who does this, or what? With large airliners there are crews who handle all of this, but I don't know how it is done with tiny airplanes. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#3
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![]() The scenario I have in mind is sitting waiting for a passenger to get on or off, or helping a passenger get on or off. It's mainly just to have a more realistic simulation. The aircraft I use in the sim is usually a Baron 58; if I just don't understand it, why do you need to go to such great lengths in a simulator? Even in real life its the flying part that is the most fun, the challenge to level off precisely and accurately with the minimum of fuss, the thrill of taking off and landing within 100 ft of the numbers, handling stiff X-winds, using only pilotage to get to a small airstrip etc. Of course taxing is fun too but its only because of what comes after it or what came before it. I fly it online (VATSIM), it's important that stops at airports be of realistic length (of the length that they would be if you stopped for some specific purpose in real life, such as picking someone up or dropping someone off). If I were to fly in a simulator the only thing I would be doing would be to fly, fly, fly and never do the mundane things like taxing and especially never do something as silly as simulating waiting for a passenger. I don't see why you do not go up with a flight instructor for an hour or so if you are so interested in the real life aspects of flying. Its like the saying that a picture is worth a thousand words, similarly one real flight can be worth a thousand simulator flights. It would save you a heck of a lot of time not having to ask these questions and time is money. |
#4
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Little Endian schrieb:
I just don't understand it, why do you need to go to such great lengths in a simulator? Because we, the simmers, like to simulate RL as closely as possible, thatīs the reason why we simulate RL. A friend of mine, who is a RL pilot, too, goes the other way; he does things in the sim he wouldnīt think of doing in RL, which is not the way I use MSFS. Therefore, I only fly with him in RL, not in the sim, because only RL comes close to my experience in the sim. Yes, I know, difficult to explain ... :-) Andreas |
#5
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![]() I just don't understand it, why do you need to go to such great lengths in a simulator? Because we, the simmers, like to simulate RL as closely as possible, thatīs the reason why we simulate RL. A friend of mine, who is a RL pilot, too, goes the other way; he does things in the sim he wouldnīt think of doing in RL, which is not the way I use MSFS. Therefore, I only fly with him in RL, not in the sim, because only RL comes close to my experience in the sim. Yes, I know, difficult to explain ... He flew the sim Pitts through WHERE??????? Oh! No! Not the Baltimore Harbour Tunnell!!!!! Peter (Sorry, couldn't resist... :-)))) |
#6
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![]() "Andreas Tschoeke" wrote in message ... : Little Endian schrieb: : : : I just don't understand it, why do you need to go to such great : lengths in a simulator? : : : Because we, the simmers, like to simulate RL as closely as possible, : thatīs the reason why we simulate RL. : : A friend of mine, who is a RL pilot, too, goes the other way; he : does things in the sim he wouldnīt think of doing in RL, which is : not the way I use MSFS. Therefore, I only fly with him in RL, not in the : sim, because only RL comes close to my experience in the sim. : : Yes, I know, difficult to explain ... : : ::-) Andreas : : You folks need to go off somewhere else and simulate RAP also... |
#7
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Andreas Tschoeke writes:
A friend of mine, who is a RL pilot, too, goes the other way; he does things in the sim he wouldnīt think of doing in RL, which is not the way I use MSFS. Therefore, I only fly with him in RL, not in the sim, because only RL comes close to my experience in the sim. What sorts of things does he do in the sim? I know that sims come in handy for trying all the things that would be too dangerous or expensive in real life. I took off from the tiny airport in Sedona a few days ago in a lightly loaded 747-400, just to see if it was possible (it is). That experiment would be completely out of the question in real life, of course, even if you could tow a 747-400 up onto the mesa to reach the airport. Granted, one could calculate whether or not this would be possible by looking at the numbers, but it was easier to just try it in a sim. FWIW, I loaded 40,000 lbs of fuel and a few dozen of my closest friends, stood on the brakes until I had take-off thrust, and took off without any difficulty. With a full load the story would have been different. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#8
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Little Endian writes:
I just don't understand it, why do you need to go to such great lengths in a simulator? When flying online, it's important to have realistic delays for various operations. Landing and then asking to taxi back out to the active thirty seconds later isn't very realistic if you are supposedly letting off passengers, having the cabin serviced, taking on new passengers, moving luggage, and so on. Knowing what operations must be performed in real life helps you simulate the delay correctly. The whole idea of simulation is to simulate real life. The only parts you leave out are the ones that would ruin the advantage of simulation, such as driving to and from the airport, dropping hundreds or thousands of dollars on a flight, being stuck far from home waiting for weather to improve, and so on. Even in real life its the flying part that is the most fun, the challenge to level off precisely and accurately with the minimum of fuss, the thrill of taking off and landing within 100 ft of the numbers, handling stiff X-winds, using only pilotage to get to a small airstrip etc. Of course taxing is fun too but its only because of what comes after it or what came before it. Agreed. But sometimes peripheral activities enhance the illusion of reality. Most simmers draw the line at anything that happens outside the aircraft, such as going to and from the airport, filling out reports, and so on. A few go a bit further and have complete passenger and cargo manifests and flight schedules to respect and so on. It's a personal choice. However, everyone is expected to do all the in-cockpit stuff, from startup to shutdown, and obviously including things like taxiing. When flying offline, one tends to cut out some parts. When flying online, everything is done by the book, so that everyone has a more realistic experience. You don't just pop into existence at the airport lined up for take-off, for example, because you have to taxi out from the gate or ramp. If I were to fly in a simulator the only thing I would be doing would be to fly, fly, fly and never do the mundane things like taxing and especially never do something as silly as simulating waiting for a passenger. That's your choice. Some people take it further, and consider even flying mundane. They are the ones who like the combat games and the "missions" of MSFS. Obviously, they usually aren't seriously interested in aviation if they don't like flying for its own sake. Incidentally, if you don't like the mundane things, that's all the more reason to fly a simulator, where you can skip all the boring stuff. I don't see why you do not go up with a flight instructor for an hour or so if you are so interested in the real life aspects of flying. In real life, you can't avoid the boring parts and just keep the interesting parts. You blow several hours of your time in boring activity for a few minutes in the air, and it costs a fortune. That's not very cost-effective compared to simulation. Its like the saying that a picture is worth a thousand words, similarly one real flight can be worth a thousand simulator flights. Or it can be a waste of time. It would save you a heck of a lot of time not having to ask these questions and time is money. I have more time than money. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#9
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Mxsmanic wrote:
snip Incidentally, if you don't like the mundane things, that's all the more reason to fly a simulator, where you can skip all the boring stuff. It seems to me, that by flying a simulator only, and swearing away REAL flight and REAL life, you are missing out on all of REAL life. In real life, you can't avoid the boring parts and just keep the interesting parts. You blow several hours of your time in boring activity for a few minutes in the air, and it costs a fortune. That's not very cost-effective compared to simulation. I'll take my "boring", expensive flights in my grumman cheetah over a cheaper "more exciting" flight in an extra 300 or MU2 on MSFS ANY day... I would bet most people feel the same. How can you compare real life to MSFS? Boring parts of flying a REAL plane? Now I have heard everything. Its like the saying that a picture is worth a thousand words, similarly one real flight can be worth a thousand simulator flights. Or it can be a waste of time. Sitting in front of a computer for hours on end pretending to be flying with no plans to ever fly a real plane sounds like a perfect definition of a waste of time... I have more time than money Obviously you have a lot of time on your hands. I know lots of people who have little money who fly. I think there is more to it than that. |
#10
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Incidentally, if you don't like the mundane things, that's all the more reason
to fly a simulator, where you can skip all the boring stuff. Actually it depends on what you consider to be "boring stuff". I consider the entire act of flying in a sim to be boring, the reason being that it cannot even qualify as a challenging video game. IMO, the reason for flying in real life is that it is a challenge and challenges are fun. It is a challenge not because flying is hard, (it isn't any harder than flying a sim) but because there is a penalty, sometimes severe and always very real, for almost every mistake you make. In real life my pulse goes up every time I have to go around with full flaps with trees looming at the end of the runway but on a sim I can do the same even while sipping beer. The reason is that the stakes are different and a sim can never simulate the most important aspect of real life which is reality. Ironically this very fact also makes a sim so valuable for certain aspects of training. But would I swap my racing pulse for the safety and comfort of my simulator? Never! Have you ever seen trapeze artists perform without a safety net? It costs more to watch them perform without safety nets. Why? Because people pay more when the stakes are real. Similarly it costs more to fly in real life than in a simulator because the stakes are real. In real life, you can't avoid the boring parts and just keep the interesting parts. You blow several hours of your time in boring activity for a few minutes in the air, and it costs a fortune. That's not very cost-effective compared to simulation. Depends on what you mean by cost-effective. I would not trade my 100+ hrs in the air for anything. There is no question that sims are amazing and can be used as training aids very effectively but they cannot make me sweat or feel nervous or make my pulse race.. which is why I don't take them seriously except to marvel at the progress technology has made. |
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