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#11
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wrote in message
... Hello, I am not a pilot - but I play a lot of flight simulator. I wanted to talk to some real pilots about flying proficiently. I feel like I am pretty good on simulator, but I have no way of knowing b/c I don't have feedback from an actual pilot. It's hard - you also don't get feedback from banging your head on the window if you are jerking the stick around (easy to do with a PC sim). I find myself banging the stick in the sim because you just don't notice how bad you are flying. In real life you would get instant feedback. And a few minutes later, if you have a passenger, you would get feedback all over the floor. I was wondering what makes a pilot proficient? When making turns, does the VSI fluctuate at all or should a pilot be able to keep it at 0 fpm at all times? What degree of fluctuation is considered proficient? 1) A VSI in real life is just this side of worthless. It has a lot of lag - better to ocassionaly glance at the altimiter and airspeed 2) You need to get your head outside teh cockpit - chasing the needles is a bad way to learn to fly - and in real life you REALLY need to be constantly scanning for traffic when in visual conditions. In a turn, watch the nose - put it at the right attitude and adjust from there. You should be able to make a 360 degree turn and end up within less than 50 feet of where you started. When leveling off after a climb or descent, how quickly should the pilot be able to get into straight and level? You get pretty close pretty quick by looking at the position of the horizon reletive to the nose. Fine trim from there on. Trim is important, but, it doesn't work well in sims with spring loaded sticks - you have to move the stick as you change the trim (unlike real life) When landing an aircraft - especially a jet, does a proficient pilot stay precisely on the glide slope 100%? How else can I build proficiency and how well does flight simulator emulate reality? Forget the glide slope. Learn to land first. The reason the glide slope was invented was that when things fog up, you can't do a visual approch and they had to come up with something to keep people from driving into the ground. You still need the skills to make the final approch and landing visually. You need to be consistant on the speed over the fence, consistant on where you touch down, consistant about how you touch down. And you need to do it without fixating on the panel. An ocassional glance at the airspeed should be all that you need once you are in the pattern. Google "Gimli Glider" to see what kind of tools a proficient pilot needs when the chips are down. If you are a proficient pilot, what types of things do you ensure in take-off, cruise, landing, etc? Practice, practice, practice. You really want a "feel" for teh airplane, but that's hard to get in a desktop sim. I've heard that good piloting is more about knowledge than skill, but personally it seems like skill is a massive aspect of flying - am I wrong? I've run into some really good pilots and some not so hot pilots. The not-so-hot pilots, however, don't seem to realize it. Example: Back in the olden days, when I had dark hair and could get a medical, my brother used to take me to New Hudson (now Y47 - seevskyvector.com for a chart) in the old man's Cessna 120 because they had such a nice, well marked runway (it was hard to tell the difference between the dirt and blacktop runway where dad kept the 120 - narrow and in bad shape). So that was cool, I enjoyed practicing there, and eventually got my ticket. I had a buddy that was working on his private pilot also - one day he comes by and announces that he had just passed his check ride. Cool. But he didn't seem very happy - so, what's teh problem? He starts going off on the examiner who took him to some crummy little airport with this tiny runway (my buddy trained out of ARB) and he tried two or three times to land there and couldn't (I don't remember the exact number anymore) so the examiner tells him "land or fail" and he finally manages to get it down. My buddy continues to rant about this airport and didn't see why he should have had to go there, how bad the examiner was, blah, blah, blah... So, the whole time, I'm thinking, where did he go? There are a couple private strips around that are tight - I'm thinking one of those. Finally I ask, what airport was it? And, you guessed it, New Hudson. The place I used to go just because they had such a great runway. Somehow I managed to keep my mouth shut (unusual for me). "Learn yourself to fly" with a sim has a lot of shortcomings. Consider taking an "introductory flight" at a local airport - you will be surprised at how much you learn in just one flight. Or, hang around talking to people, someone will likely eventually take you for a ride. Or, look for a soaring club nearby - they often offer rides for less than in a powered aircraft. You might find it to be more fun too. http://ssa.org/sport/wheretofly.asp in the U.S. But be carefull, these people are like drug pushers - they get you to try it once - but they know there is a good chance you might become addicted. -- Geoff The Sea Hawk at Wow Way d0t Com remove spaces and make the obvious substitutions to reply by mail When immigration is outlawed, only outlaws will immigrate. |
#12
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In article , Maxwell says...
wrote in message ... Hello, I am not a pilot - but I play a lot of flight simulator. I wanted to talk to some real pilots about flying proficiently. I feel like I am pretty good on simulator, but I have no way of knowing b/c I don't have feedback from an actual pilot. I was wondering what makes a pilot proficient? When making turns, does the VSI fluctuate at all or should a pilot be able to keep it at 0 fpm at all times? What degree of fluctuation is considered proficient? When leveling off after a climb or descent, how quickly should the pilot be able to get into straight and level? When landing an aircraft - especially a jet, does a proficient pilot stay precisely on the glide slope 100%? How else can I build proficiency and how well does flight simulator emulate reality? If you are a proficient pilot, what types of things do you ensure in take-off, cruise, landing, etc? I've heard that good piloting is more about knowledge than skill, but personally it seems like skill is a massive aspect of flying - am I wrong? Thanks so much for the advice! Sorry, but clearly way off topic for this group. If we like this kind of stuff get started, just multiply the MX noise level time 10. Nice evasion, Maxine. Why not just admit what everyone else already knows - you're just too stump-st00pid to answer the question. -- "Tis an ill wind that blows no minds" |
#13
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Another forged post
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#14
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#15
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Lou wrote:
Downunder What ever happened to the ability to go work off flying lessons by doing work around the airport? Some people can't fly. (Medical, availability, location, whatever.) -c |
#16
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![]() "gatt" wrote in message . .. Lou wrote: Downunder What ever happened to the ability to go work off flying lessons by doing work around the airport? Some people can't fly. (Medical, availability, location, whatever.) -c They can still take dual instruction or fly with a safety pilot. We used to have an old timer with a one of the first pace makers, years ago. He had a 150 and every intention of flying it every day until he died. Lots of folks went from private to commercial, just building hours with old Roy. Worked out good for both of them. |
#17
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"Maxwell" luv2^fly99@cox.^net wrote in news:vAdZj.926$7k1.603
@newsfe24.lga: Another forged post Frayed knot, fjukktard. Bertie |
#18
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"Maxwell" luv2^fly99@cox.^net wrote in news:52VYj.22$J75.4
@newsfe20.lga: wrote in message news:c327c03b-4585-42ab-afcc-47e03d2c3b25 @j22g2000hsf.googlegroups.com... Hello, I am not a pilot - but I play a lot of flight simulator. I wanted to talk to some real pilots about flying proficiently. I feel like I am pretty good on simulator, but I have no way of knowing b/c I don't have feedback from an actual pilot. I was wondering what makes a pilot proficient? When making turns, does the VSI fluctuate at all or should a pilot be able to keep it at 0 fpm at all times? What degree of fluctuation is considered proficient? When leveling off after a climb or descent, how quickly should the pilot be able to get into straight and level? When landing an aircraft - especially a jet, does a proficient pilot stay precisely on the glide slope 100%? How else can I build proficiency and how well does flight simulator emulate reality? If you are a proficient pilot, what types of things do you ensure in take-off, cruise, landing, etc? I've heard that good piloting is more about knowledge than skill, but personally it seems like skill is a massive aspect of flying - am I wrong? Thanks so much for the advice! Sorry, but clearly way off topic for this group. If we like this kind of stuff get started, just multiply the MX noise level time 10. Snort! PKB, fjukkwit. Bertie |
#19
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#20
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In article , Bertie the
Bunyip says... "Maxwell" luv2^fly99@cox.^net wrote in news:52VYj.22$J75.4 @newsfe20.lga: wrote in message news:c327c03b-4585-42ab-afcc-47e03d2c3b25 @j22g2000hsf.googlegroups.com... Hello, I am not a pilot - but I play a lot of flight simulator. I wanted to talk to some real pilots about flying proficiently. I feel like I am pretty good on simulator, but I have no way of knowing b/c I don't have feedback from an actual pilot. I was wondering what makes a pilot proficient? When making turns, does the VSI fluctuate at all or should a pilot be able to keep it at 0 fpm at all times? What degree of fluctuation is considered proficient? When leveling off after a climb or descent, how quickly should the pilot be able to get into straight and level? When landing an aircraft - especially a jet, does a proficient pilot stay precisely on the glide slope 100%? How else can I build proficiency and how well does flight simulator emulate reality? If you are a proficient pilot, what types of things do you ensure in take-off, cruise, landing, etc? I've heard that good piloting is more about knowledge than skill, but personally it seems like skill is a massive aspect of flying - am I wrong? Thanks so much for the advice! Sorry, but clearly way off topic for this group. If we like this kind of stuff get started, just multiply the MX noise level time 10. Snort! PKB, fjukkwit. I think he's kinda prophetic -- "Tis an ill wind that blows no minds" |
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