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#1
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It's not a matter of logged or not... the reality is that MSFS on your
everyday home computer will cost you 50 bucks... (or 5 bucks if you buy the previous one) and the overall introduction that you get to seeing how the instruments work and trying things that you're told about from your instructor at home can save you thousands on flight training. Can you log it? No, for one the flight models are rubbish. Is it worth paying 5 bucks to a student who can take flight simulator and see what they can do about flying approaches, especially DME arcs etc on a sim, which they can pause and see whats going on, instead of doing it cold turkey in an airplane the first time burning valuable time and too busy doing the next thing before they grasp the last thing? Yeah, the 5 bucks goes a long way. |
#2
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Personally, I've been saving some money (in the line of several
thousands) to make a complete mock-up of a stationary flight simulator for an ATR-42 and ATR-72. Why? Pure fun I guess, plus it's a great way to get people interested in aviation. If you are interested in seeing what can be done using just flight simulator as a tool take a look at a company called project magenta (google it to find their website), if you were to add a hydraulic system to what they do it could be considered the same sort of full motion simulator I did my Dash-8 training on. |
#3
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Can you log it? No, for one the flight models are rubbish.
Actually, I've found this is NOT true. What I *thought* were bad flight models was actually the computer lagging just a split millisecond behind my control inputs. It was imperceptible, and everything *looked* smooth -- but it was obviously there. When we hooked everything up to a truly world-class computer, the impact was immediate and everyone noticed it. Suddenly, the "flight models" were dead-on, because the controls were finally responding in real time. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#4
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Really?
Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. |
#5
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#6
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#7
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Really?
Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. Interesting statement. I've stalled and spun the AOPA Cherokee Six in half a dozen times, trying to return to the runway after the engine stalled. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#8
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![]() wrote in message ps.com... Really? Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. Neither will the Arrow II that I fly. At least, it's not approved for spins. So what's the difference? -c |
#10
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Jay Honeck writes:
Actually, I've found this is NOT true. What I *thought* were bad flight models was actually the computer lagging just a split millisecond behind my control inputs. It was imperceptible, and everything *looked* smooth -- but it was obviously there. The sensitivity adjustments in MSFS produce a lag. That is, when you set the control sensitivity low, what MSFS actually does is lag the response to controls, so they seem less "sensitive." If you want instant response, dial the sensitivity up to maximum on all controls. When we hooked everything up to a truly world-class computer, the impact was immediate and everyone noticed it. Suddenly, the "flight models" were dead-on, because the controls were finally responding in real time. I suppose that's a factor, too. If you are getting less than 25 frames per second, the controls are probably lagging to some extent, although the frame lag is worse. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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