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#31
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Mxsmanic wrote in
: Is maintaining a specific altitude important under VFR, or is it okay to drift over a broad range? I admit that I don't necessarily see a compelling reason to fly at 6000 rather than 4000 (or vice versa) in most cases, or anywhere in between. For the most part, when flying VFR, it doesn't matter all that much. However, constantly climbing and descending is inefficient, uses more fuel, and it's just plain unprofessional. There are indeed situations where the pilot's ability to precisely hold altitude WILL be important; if you don't fly that way all the time then how can you expect to do it when it's *really* necessary? Most [good] pilots pride themselves in being able to handle their aircraft efficiently and precisely... which means holding to the chosen altitude... and also (per another part of this thread) not turning with just rudder. On your flight simulator you can't feel it... but in a real plane, if you turn with just the rudder, it plain feels (and is) sloppy. It's also dangerous... a skidding turn at low altitudes (often a pilot who's afraid to bank to much at low altitude, while he's too low and slow on approach) can turn a relatively simple stall into a spin, which have claimed many lives. -Dana -- -- If replying by email, please make the obvious changes. ------------------------------------------------------------------------------- If people behaved like governments, you'd call the cops. |
#32
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Dana M. Hague d(dash)m(dash)hague(at)comcast(dot)net writes:
For the most part, when flying VFR, it doesn't matter all that much. However, constantly climbing and descending is inefficient, uses more fuel, and it's just plain unprofessional. There are indeed situations where the pilot's ability to precisely hold altitude WILL be important; if you don't fly that way all the time then how can you expect to do it when it's *really* necessary? I will continue practicing. All of the aircraft I've tried seem to exhibit phugoid oscillations in altitude. I guess it's just a matter of knowing exactly how to lead the oscillations in your control adjustments so that they gradually cancel out. I'm not sure whether it's better to deal with them by changing pitch or by changing throttle settings (or perhaps both). Most [good] pilots pride themselves in being able to handle their aircraft efficiently and precisely... which means holding to the chosen altitude... and also (per another part of this thread) not turning with just rudder. On your flight simulator you can't feel it... but in a real plane, if you turn with just the rudder, it plain feels (and is) sloppy. It's also dangerous... a skidding turn at low altitudes (often a pilot who's afraid to bank to much at low altitude, while he's too low and slow on approach) can turn a relatively simple stall into a spin, which have claimed many lives. Something I've tried in the sim is watching the horizon out the window. If it remains on the same straight line throughout a turn, the turn is coordinated (I think). If it doesn't, I'm doing something wrong. For slips and skids, the horizon changes position; in a coordinated turn, the scenery moves parallel to the horizon, but the horizon itself stays steady. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#33
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vincent p. norris writes:
That is the way the U.S. Navy teaches it. Well, if they can teach pilots to land on a carrier at night in fog, they probably know what they are talking about. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#34
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John Gaquin wrote:
"Mxsmanic" wrote in message OK, thanks. So this is true in all configurations, or only during certain phases of flight like an approach? Very few things are true in all configurations. Every time you want to change an aircraft's configuration, you are adjusting a fine balance between pitch and power. Usually, what you're seeking is stability. In general, a more lasting, stable outcome will be achieved if you think of altitude change in terms of power, and airspeed change in terms of pitch. As we say in the software engineering biz: Everything is deeply intertwingled. I actually worked with a group of human engineering experts at an Army lab that designed a fly-by-wire helicopter control which decoupled all the interactions between the controls (essentially the collective just made you go up and down, the cyclic translated you and the pedals spun you). It made the real helicopter pilots a bit unnerved when they flew it as they were used to putting in the compensations. By the way, this intertwingling nature is largely poorly implemented in PC games. |
#35
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Mxsmanic wrote:
John Gaquin writes: When setting up in cruise, do not drive the plane like most people drive a car. You should start with a preplanned setting in mind: "I am going to cruise at 2200 rpm and 21 inches". After you attain your altitude and reduce to this power setting, you would then gradually trim the airplane so it is flying level at that setting. Your speed will be what it is, plus or minus a few knots indicated. Is maintaining a specific altitude important under VFR, or is it okay to drift over a broad range? I admit that I don't necessarily see a compelling reason to fly at 6000 rather than 4000 (or vice versa) in most cases, or anywhere in between. Unless you are within 3000 feet of the ground you shouldn't be at either altitude VFR. Try reading some of the books we recommended to you. Generally, if you were a real pilot, you'd be required to demostrate control to within 100'. |
#36
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Doug wrote:
IFR standards are approx -+100'. Most of try for -+50'. Not easy at first. Gets easier after a while. You have to keep glancing at the altimeter. VFR standards are +-100' as well. |
#37
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Mxsmanic wrote:
Doug writes: IFR standards are approx -+100'. Most of try for -+50'. Not easy at first. Gets easier after a while. You have to keep glancing at the altimeter. Thus far I find it pretty difficult. Phugoid movements and stuff like that mean that I have to constantly adjust. I'm not sure at what point it's better to trim or use control movements, but I'm not having much success either way. Try flight instruction. |
#38
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Dana M. Hague wrote:
For the most part, when flying VFR, it doesn't matter all that much. However, constantly climbing and descending is inefficient, uses more fuel, and it's just plain unprofessional. It is also unsafe. The cruise altitude rules can get separation down to 500'. In addition, altimeters (even if set correctly) might be off by 75 feet, ... there are a lot of things that add up. |
#39
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Thomas Borchert wrote:
John, Power is altitude; pitch is airspeed. Hah! Let the religious wars begin. When taking off, shove the stick forward and when you get to Vr put in the throttle and climb! Frankly, I have never quite understood the distinction, same as with "forward" and "side" slips. That one always confused me too. I'm not sure I remember to this day. |
#40
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Ron Natalie writes:
By the way, this intertwingling nature is largely poorly implemented in PC games. Which part is missing? -- Transpose mxsmanic and gmail to reach me by e-mail. |
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