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#31
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You're on the right track. I'd guess my entry angle is 20-30 degrees nose
up and I typically end the roll between level and 10 degrees nose down. KB "Tony" wrote in message oups.com... Kyle, if the roll is completed in 4 seconds, that means the airplane will be 'falling' about 75 knots after 360 degrees. Doesn't that mean if you start the roll with a vertical velocity of 75 kts you'll come out with a zero vertical speed component? With a 150 kt airspeed, that means starting the roll with a 30 degree climb. Interesting idea! Thanks On Jan 2, 10:21 pm, "Kyle Boatright" wrote: "Tony" wrote in ooglegroups.com... The notion of starting in a climb solves a lot of problems, I had not thought of that, And if you start S&L and fast, you can enter the climb while in a controlled deceleration, too, keeping that 1 G component down relative to the seat, too. How fast do you have to enter, and how long does the roll take? Thanks!Anywhere from 100 to 170 knots. The roll probably takes 4-5 seconds, but I don't have the skill level to perform a roll and time it simultaneously. KB |
#32
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![]() On Jan 4, 3:38 pm, Mxsmanic wrote: Tony writes: Duncan, the 'roll' I'm talking about would NOT be felt in the seat of your pants -- it would be one G down into the seat throught the entire roll. Kyle's observations in this thread are more on target. Done correctly in an airplane it would feel exactly the same as it would if it was flown while gaming it on a sim in your home office.Not quite. You wouldn't be at exactly 1 G throughout the roll, so at times you'd feel as though you were rising or falling (though not necessarily in a dramatic way). You are incorrect. There is a flight path, taking into account roll, pitch, yah, and thrust, that will result in a complete roll with an g meter indicating 1 G into the seat. Elsewhere in the thread someone indicated a solution for the last part of the problem, namely if entered from straight and level the airplane would be going down at about 75 kts at the end of the roll. The question I asked at the start wasn't if the flight path exists -- it does -- but rather, is there an airplane that has the control authority to fly it. My real life airplane, an M20, may not be flown at more than 30 degrees pitch or 60 degrees bank, but those kinds of limitations do not apply to someone who games on a flight simulator, or who has a suitably certified airplane. My OP request was to have someone who is skilled in simulated flight see if their simulated airplane had the control authority to fly that flight path. onogal balls , -- Transpose mxsmanic and gmail to reach me by e-mail. |
#33
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My real life airplane, an M20, may not be flown at more than 30 degrees
pitch or 60 degrees bank Is this a regulatory limitation, or a control surface (laws of physics) limitation? Jose -- He who laughs, lasts. for Email, make the obvious change in the address. |
#34
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![]() On Jan 4, 8:29 pm, Jose wrote: My real life airplane, an M20, may not be flown at more than 30 degrees pitch or 60 degrees bankIs this a regulatory limitation, or a control surface (laws of physics) limitation? Jose It's a certification limitation, Jose. A skilled pilot can roll and loop maintaining reasonable positive Gs -- even I can, in suitable airplanes -- but FAA says don't do it. I did have a friend who did a not too careful loop in his Mooney, and on the way down he got to redline airspeed really quickly: for a spam can, the Mooney class is very very clean and slippery. That big spar that runs through the cabin was really useful to him on the pullout. I'll bet they are a real bear in a spiral -- go from start to wingover in a wink. |
#35
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It's a certification limitation, Jose.
Ok, then your airplane may well have the control authority to do it, you just (wisely) don't want to find out the hard way. However, when you asked: The question I asked at the start wasn't if the flight path exists -- it does -- but rather, is there an airplane that has the control authority to fly it. it implies that you didn't believe spam cans could. Now I understand the real question is whether the sim of such spam cans can, by which you may infer that the real one can (or that the sim is inaccurate - I don't know how you'd pick between them) Jose -- He who laughs, lasts. for Email, make the obvious change in the address. |
#36
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Jose, I suspect the physics the sims use for coordinated flight at
least is pretty reasonable. Since stall characteritics are a function of rigging (I doubt two Mooneys with their laminar flow wings stall the same) I'm not sure how well a sim game does that. If a credible sim jock claimed his G meter stayed fixed at 1 when he flew his 172, F16 -- or maybe his Harrier -- though a roll, I'd be willing to say QED. On Jan 4, 10:15 pm, Jose wrote: It's a certification limitation, Jose.Ok, then your airplane may well have the control authority to do it, you just (wisely) don't want to find out the hard way. However, when you asked: The question I asked at the start wasn't if the flight path exists -- it does -- but rather, is there an airplane that has the control authority to fly it.it implies that you didn't believe spam cans could. Now I understand the real question is whether the sim of such spam cans can, by which you may infer that the real one can (or that the sim is inaccurate - I don't know how you'd pick between them) Jose -- He who laughs, lasts. for Email, make the obvious change in the address. |
#37
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Tony writes:
There is a flight path, taking into account roll, pitch, yah, and thrust, that will result in a complete roll with an g meter indicating 1 G into the seat. No, there is not. You cannot change altitude without a change in G. Indeed, any acceleration of the aircraft, in any direction, will change the G force. You can keep it normal to the pilot's seat in many cases, but you cannot hold its magnitude constant. My real life airplane, an M20, may not be flown at more than 30 degrees pitch or 60 degrees bank, but those kinds of limitations do not apply to someone who games on a flight simulator, or who has a suitably certified airplane. In theory, any aircraft can do a barrel roll, as long as the net acceleration vector is kept downward. My OP request was to have someone who is skilled in simulated flight see if their simulated airplane had the control authority to fly that flight path. I was able to do it in the default Cessna on MSFS, not very neatly but with the G force always positive. It's supposedly an extremely safe maneuver as long as that number stays positive. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#38
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Tony writes:
If a credible sim jock claimed his G meter stayed fixed at 1 when he flew his 172, F16 -- or maybe his Harrier -- though a roll, I'd be willing to say QED. It cannot stay fixed at 1. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#39
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![]() On Jan 5, 4:58 am, Mxsmanic wrote: Tony writes: There is a flight path, taking into account roll, pitch, yah, and thrust, that will result in a complete roll with an g meter indicating 1 G into the seat. No, there is not. You cannot change altitude without a change in G. Indeed, any acceleration of the aircraft, in any direction, will change the G force. You can keep it normal to the pilot's seat in many cases, but you cannot hold its magnitude constant. In fact you are wrong. You may wish to look in the archives of this newsgroup for the proof. You can demostrate at least the early part of such a roll by starting a coordinated turn and adding sufficient forward pressure on the yoke to remove the additional G's a level turn would induce. One suce flight path requires you to accelerate downward at 1 G. This is actually a fairly simple classical physics problem -- at least one poster solved it using a spread sheet. You are quite correct, however, in stating most airplanes can be flown in a loop or a roll safely with positive G forces, but nealy all general aviation aircraft certified in the United States are not certified for such flight paths. I do think you didn't quite say what you meant when you stated you cannot change altitude without changing G. What g force would you expect it you were climbing at 500 feet a minute? My real life airplane, an M20, may not be flown at more than 30 degrees pitch or 60 degrees bank, but those kinds of limitations do not apply to someone who games on a flight simulator, or who has a suitably certified airplane.In theory, any aircraft can do a barrel roll, as long as the net acceleration vector is kept downward. My OP request was to have someone who is skilled in simulated flight see if their simulated airplane had the control authority to fly that flight path.I was able to do it in the default Cessna on MSFS, not very neatly but with the G force always positive. It's supposedly an extremely safe maneuver as long as that number stays positive. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#40
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Tony writes:
In fact you are wrong. You may wish to look in the archives of this newsgroup for the proof. The archives of this newsgroup are proof of nothing. You cannot change altitude without acceleration, and that changes G force. You cannot execute any type of roll that involves any change in altitude without a change in G force. This is basic physics. If you roll the aircraft without a change in altitude, the magnitude of the G force can be held constant. However, in that case, you cannot keep the vector pointed in the same direction. If you want positive G through the normal vector when moving through the inverted portion of a roll, you _must_ accelerate downward at at least one G at some point, otherwise gravity will reduce G to zero and make it negative. When the aircraft is inverted, gravity produces -1.0 G of acceleration on the pilot. The only way to counter this is to accelerate downward at at least 1 G. I do think you didn't quite say what you meant when you stated you cannot change altitude without changing G. What g force would you expect it you were climbing at 500 feet a minute? None, but you would experience greater than 1 G as you started the climb, and less than 1 G as you ended it. You have to accelerate upward to start a climb and downward to stop it. You cannot accelerate without inducing G forces. The same is true in turns. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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