![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#71
|
|||
|
|||
![]()
It's rare, but some people are absolutely clueless about flying the
sim. What's really odd is to watch people who interpret the motion of a 104" screen BACKWARDS. They see the plane roll left, and turn the yoke MORE left, resulting in rolling inverted. My guess is that they are not "flying a plane", they are "riding a bike" instead. They turn into the direction of bank to avoid "falling". Bartek |
#72
|
|||
|
|||
![]() Proper Engineering Procedure http://s154.photobucket.com/albums/s.../?action=view&... I guess its kinda sad that I find this funny and understand the equations all at the same time... I guess that's why my wife playfully calls me an engi-nerd. An M.E. friend of mine says it takes an E.E. to spell gE.E.k, but clearly that's just jealousy on his part. Besides, he's so self-centered that its "always about M.E." with him. |
#73
|
|||
|
|||
![]()
Bertie the Bunyip writes:
One thing I've noticed about sim/airplane talent over the years is there is no correlation whatsoever between a good sim pilot and a good pilot in the aircraft frm a handling point of view. Of course, most modern airliners are never (or almost never) "handled," so even if this were true, it would not be very important. I can't land even the best sims worth a damn no matter how often I try. You depend too much on physical sensations or other unsimulated clues, perhaps. |
#74
|
|||
|
|||
![]()
Jay Honeck writes:
Since you're flying heavy metal, I don't know why landing would be difficult. One thing I've learned is that computer processing speed (along with a top-notch vido card) are absolutely necessary to ensure a fast enough screen frame rate. Although I presume any professional 3-axis simulator has up-to-the-minute computers installed, perhaps not? On a PC running a simulator, most of the horsepower goes to generating the visuals. The actual flight simulation is well within an average PC's capabilities. If you could dedicate one or more PCs to the display and another one to they flight dynamics, you could get very good results. As it is, it's true that high frame rates will improve the simulation. Beyond 30 fps or so, you can't see the difference unless things are moving very rapidly across the screen, but you can sense the difference in the way the simulated aircraft handles. If this were the case, you would experience a slight, nearly imperceptible lag behind your control input and reaction on the screen(s). I've flown sims with this problem, and landing them is damn near impossible without doing as little movement as possible -- just like you describe. In worst case scenarios, such as 1-2 fps, nobody can land successfully in anything other than dead calm and a 25-mile final. |
#75
|
|||
|
|||
![]()
Bertie the Bunyip writes:
No , I don't think so, it's because they're more accustomed to actually flying the aiplane raher than driving it around. It goes to what I was saying earlier. Because they're trying to fly an airplane, rather than operate a box of tricks, it all goes wrong because the box doesn't understand what they're doing, they don't undrstand what the box is doing and there's just no loop at all. So why are simulators so popular and so useful? |
#76
|
|||
|
|||
![]()
Bertie the Bunyip writes:
Yes, but you kep watching. No, I actually skipped most of the movie, as it wasn't worth the motion sickness, and it was pretty boring, anyway--not at all scary, and laced with profanity. |
#77
|
|||
|
|||
![]() "Jay Honeck" wrote .. In our Kiwi flight simulator, it is tail-dragger pilots that have had the most difficulty landing. I believe this is because of our aforementioned lack of peripheral vision, despite having a 104" projection screen. They simply don't have the visual cues they are used to in the flare, and usually crash at first. MSFS has the drawback that the airplane's nose is not visible, as the panel blocks the view. This IMO makes judging the flare much more difficult than in real life, especially in a taildragger. Years ago I used to "fly" a WWII simulator called Warbirds, which had a better view of the nose of the plane. After some practice, landings were really no problem. Well, maybe "practice" is the key word anyway ;-) |
#78
|
|||
|
|||
![]()
Mxsmanic wrote in
: Bertie the Bunyip writes: One thing I've noticed about sim/airplane talent over the years is there is no correlation whatsoever between a good sim pilot and a good pilot in the aircraft frm a handling point of view. Of course, most modern airliners are never (or almost never) "handled," so even if this were true, it would not be very important. Wrong again dip****. We're actually encouraged to hand fly when it's practical so we remain proficient. Whihc just goes to show you know nothing. I can't land even the best sims worth a damn no matter how often I try. You depend too much on physical sensations or other unsimulated clues, perhaps. Nope. Bertie |
#79
|
|||
|
|||
![]() "Jay Honeck" wrote The problem usually first manifests itself on the *ground*, when the newbie is learning to steer with their feet. No matter how I tell them to "push left, turn left", they will keep pushing RIGHT. I've even tried tapping the appropriate leg, thinking that perhaps they didn't know "right" from "left", and that didn't help. They just end up out in the weeds. The very first time I flew (airplane or sim) was in a real airplane, and at first, I could not understand that the rudder did not work like handlebars on a bicycle. After I was told to think of old time airplanes having a cable hooked up on the "rudder bar" and the same side of the rudder, it made sense. -- Jim in NC |
#80
|
|||
|
|||
![]()
Mxsmanic wrote in
: Jay Honeck writes: Since you're flying heavy metal, I don't know why landing would be difficult. One thing I've learned is that computer processing speed (along with a top-notch vido card) are absolutely necessary to ensure a fast enough screen frame rate. Although I presume any professional 3-axis simulator has up-to-the-minute computers installed, perhaps not? On a PC running a simulator, most of the horsepower goes to generating the visuals. The actual flight simulation is well within an average PC's capabilities. If you could dedicate one or more PCs to the display and another one to they flight dynamics, you could get very good results. As it is, it's true that high frame rates will improve the simulation. Beyond 30 fps or so, you can't see the difference unless things are moving very rapidly across the screen, but you can sense the difference in the way the simulated aircraft handles. If this were the case, you would experience a slight, nearly imperceptible lag behind your control input and reaction on the screen(s). I've flown sims with this problem, and landing them is damn near impossible without doing as little movement as possible -- just like you describe. In worst case scenarios, such as 1-2 fps, nobody can land successfully in anything other than dead calm and a 25-mile final. You're an idiot,. Nobody lands a som, fjukkwit bertie |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
A real piloting story | Bob Fry | Piloting | 4 | March 5th 07 06:11 PM |
Force Feedback Yoke? | Richard Kaplan | Simulators | 1 | December 31st 04 01:09 PM |
force feedback | R. Robertson | Simulators | 0 | January 4th 04 05:39 PM |
Software sidewinder force feedback 2 for XP? | Jonathan | Simulators | 4 | January 4th 04 05:35 PM |
FS9 - force feedback & 2 controllers | JT | Simulators | 0 | October 22nd 03 02:24 PM |