![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#81
|
|||
|
|||
![]()
http://www.flypfc.com/avionics/avionics.html
Interesting. This should be added to the kiwi. ![]() (the web site is price-free) I like the line "Note: The GNS430.530 can only be used in simulator and cannot be used in your aircraft." Jose -- "There are 3 secrets to the perfect landing. Unfortunately, nobody knows what they are." - (mike). for Email, make the obvious change in the address. |
#82
|
|||
|
|||
![]()
"gatt" wrote in message
... "Jon Kraus" wrote in message ... Oh really. Have you flown in any clouds so you can make that statement honestly? Yes. I agree with Jay. I used MFS2004 to practice a VFR flight from TTD to Paine Field, and then set it to real-time weather (IFR) to fly back. The next day, I made the actual flight. The flight sim didn't model the C-7 that I got to see popping out of one cloud and disappearing into another or possible spatial disorientation issues, but on the IFR panel on the sim you have to ignore physical stimulus (lack thereof) and you're pretty much under the hood. -c And that, IMO, really hits the nail on the head. It's how you use the software. It isn't what MSFS brings to you, it's what you bring to MSFS. At one end of the spectrum there are those who want to go out and fly a 747 inverted under a bridge .. at the other are those who spend both the time and the money to immerse themselves as completely as possible via both hardware (bleeding edge computer systems and things like the radio stack Peter R posted about) and software (better terrain mesh, more accurate airport scenics, etc.) When you slap that level of commitment behind three (or more) high-quality 24" monitors using good quality control peripherals and go to the extent of building a "Kiwi" of your own, it isn't too bad a flight simulator exprience. Google some screenshots taken using the best hardware/software and I think you'd be suprised at the visual fidelity that some are able to achieve. If you bring any desire to fly your sim "by the book" then you can (..and I do) get satisfaction from MSFS. You may not be able to keep your body connected to flying with MSFS but you can keep your brain in gear. Just my $0.02 ... Jay Beckman PP-ASEL Chandler, AZ |
#84
|
|||
|
|||
![]()
N2310D writes:
Well, no I won't. I know. Since you have in the past not been willing to accept statements provided by experienced pilots ... You're right: I won't accept unsupported, unexplained assertions, no matter who makes them. The appeal to authority does not work with me. ... and, on several occasions not been willing to back up your own cryptic statements and told us that you've done your research to get your information ... I explain my assertions. I don't provide lists of citations. Others have the same resources for research that I have. ... I think it is appropriate for me to tell you that you need to go for a ride in an airplane and find out for yourself. If you cannot explain the difference after riding in a plane yourself, why would I be able to do so? I am NOT going to give you an opportunity to impugn my hard earned knowledge in your typical puerile manner. I have seen virtually nothing in the way of hard-earned knowledge in this newsgroup. I've seen a great deal of puerile behavior, however. But that is par for the course on USENET, which is filled with angry young male "experts." -- Transpose mxsmanic and gmail to reach me by e-mail. |
#85
|
|||
|
|||
![]()
Gig 601XL Builder wrote:
Gatt this thread and many others lately are here because of posts written by an idiot named Anthony aka msxmaniac who not only has never flown and aircraft and has no desire to, thinks that most of us that do fly don't know what the hell we are talking about because our real world experience doesn't jive with his playing of MSFS. There is no doubt that MSFS is great for use as you describe but it doesn't make anyone an aviation expert as Anthony thinks it does. I don't know Anthony, but his posts have been informative and well written. He also hasn't personally attacked anyone, or made misrepresentations of his flight experience (real or not). I know a lot of real pilots that think they're aviation experts when in fact the little guy with glasses sitting behind his computer desk flying flight sims has a lot more knowledge, even though he lacks seat time. I fly both sims and Cessnas, I find that the flight models to be good enough to simulate (that's what it's doing, right?) flight in a manner that feels like it does in reality. The plane stalls when and how it should, P-factor is there, and I can fly by the numbers just when I do when flying real approaches. I always know I'm flying a sim, and I guess for some people it's always just going to be a game until one can't tell the difference between the sim and real life. Thankfully I have a great imagination and I can fill in the gaps. If only I could press the Y button and slew when flying in real life... Randy KSTS Sonoma County CA PPSEL |
#86
|
|||
|
|||
![]()
Mxsmanic wrote:
Sitting in front of a PC, you have no movement, and not much in the way of visibility. Not true as far as the visibility is concerned. If you fly using MSFS's virtual cockpits, then you have full eye movement around the inside and out all the windows. I can even move up and down, left and right in the seat. There's even IR head-tracking software that let's you look around the cockpit by moving your head. Here it is in action: http://www.youtube.com/watch?v=lMKtkPR0idY Randy |
#87
|
|||
|
|||
![]()
randyw writes:
Not true as far as the visibility is concerned. If you fly using MSFS's virtual cockpits, then you have full eye movement around the inside and out all the windows. I can even move up and down, left and right in the seat. There's even IR head-tracking software that let's you look around the cockpit by moving your head. True, but it's not as easy to do as it would be in real life. I have a rotary on my throttle quadrant set to "turn my head," and that works pretty well if I must look out the side windows. One advantage to MSFS (at least with some aircraft) is that you can turn to look completely behind the aircraft, whereas in real life the aircraft itself blocks many angles of view. Not all aircraft let you turn off the virtual cockpit though (making it invisible so you can look anywhere). Hmm ... maybe I should assign a rotary to vertical pan as well. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#88
|
|||
|
|||
![]()
You know I really hate the fact that all you do is claim that
simulators are just as good as real flight or better, their not even close. And I'll give you a few reasons why real flight is different. Aside from one being real and the other not... the field of view you ahve in an airplane as compared to a simulator is different and superior. A simulator (with any Force Feedback system available at the local computer store) is nowhere close to re-creating the forces excerted on the controls by the atmosphere. A simulator does not let you feel the back pressure from the braking system, as a matter of fact in a sim (like MSFS) you can slam the brakes on or you can leave them off. A simulator does not actually allow you to manipulate a trim tab and physically feel the difference in the control. In a simulator it's extremley difficult to actually fail to start an engine, as a matter of fact you can't flood an engine in a sim, which you can in real life. A simulator does not re create the stresses that you feel being excerted upon the aircraft, such as the distinct sound of an engine operating at too high of a manifold pressure for the engine to handle. A simulator does not re create the changes of trim as the cowl flaps are retracted. A simulator does not bring you the concern of a pre-flight check or a making sure that the tires are fully inflated. A simulator comes nowhere close to re-creating landing on a wet runway, on a short field or on a soft field. A simulator does not properly represent ground effect. A simulator does not represent weather properly with the exception of the immediate local area. A simulator does not require radio communication when you approach any large city, when you approach any airspace. It does not necessitate proper flight planning to reinforce the safetey of the flight. It does not make you experience G-Forces or the empty feeling in your stomach when you thermal... for that matter a simulator does not represent thermals. It allows you to pause and get a drink. In a simulator the amounts of turbulence that exist in the real world do not make it necessary for you to adjust the elevator, ailerons or rudder when landing a plane. A botched landing does not reward you with a bounce, but rather with a flight analysis saying you landed at x amount of feet per second. There is a monumental difference between sitting in front of a screen and watching a two dimensional image, than being at the controls of an airplane and seeing the real world move past the glareshield. By your logic of simulators being as close to reality as being in an airplane I can assume that I can safely operate a train with people on board, I can safely drive an 18 wheel truck, I can safely and with utter brilliance command a submarine, or surface naval vessel in combat. The reality is that I cannot, and the reality of the matter is that you may be able to control an airplane to a reasonable extent in the real world, I may be able to control an 18 wheeler with a reasonable degree of success, or a train without exiting the railroad tracks, but I cannot operate any of those real world items, with the exception of an airplane. So , you may find a reasonable degree of succes trying to take off in a real Beech Baron, but you'll get chicken skin the moment you feel the torque pull you to the side as the turbos spool up, thats what seperates you from anyone who has flown a plane, they know what it's like and they can do it... you don't. For me... every time I come to work and fly the Dash 8s, not only am I using all my previously gained knowledge to make money for a company, I'm also dealing with people, and to an extent they are putting their lives in mine and the First Officers hands, and I would gladly walk up to any of them, standing next to you and tell them that "Yes, I have over 8,000 hours of flight time, but mxsmanic here has, say 35,000 hours of simulated flying time in front of his computer at home without the guidance of an instructor or any license, who would you like to fly your plane?", 10 times out of 10 they are going to choose me over you. |
#89
|
|||
|
|||
![]()
From: Mxsmanic
I have seen virtually nothing in the way of hard-earned knowledge in this newsgroup. EVERYone ! ! ! LOOK at THIS above proclamation !!! THIS is what the troll wrote, as to what he thinks of your experiences. Read it again, and again. ************************************** ************************************** MXSMANIC WROTE: I HAVE SEEN VIRTUALLY NOTHING IN THE WAY OF HARD-EARNED KNOWLEDGE IN THIS NEWSGROUP. ************************************** ************************************** This should do it, for anyone EVER answering him, again, forever. He respects you, not. PLEASE Don't feed this troll, at all, EVER again. It is time to close the chapter on him. Starting now. |
#90
|
|||
|
|||
![]()
Recently, gatt posted:
"Neil Gould" wrote in message .. . Some of us have a lot more sim experience than anyone whose sim experience began with the use of personal computers. And, we, too have told you that MSFS isn't all that correct in its representation of flight. Okay. I'm IFR rated and on occasion when I can't fly, I take my approach plates and shoot them in FS2004 in the Mooney or C-172. It allows me to remember to set and ident freqs, follow the instruments, time the approach (I use my kneeboard and timer), plan the course with an E6B and fly it with a sectional. Teaches reliance on the instruments (you can simulate instrument failures), reinforces use of checklists such as GUMPS and procedures for radio navigation as well as remain sharp on concepts such as reverse sensing and maintaing course headings. My flying experience began in high school on the first MS Flight Simulator. It helped me through groundschool and my private because I was already familiar with navigating using one or two VORs and quickly interpreting and responding to instruments. I highly recommend it. It won't make you, say, IFR current, but it'll sure polish your edge for much less than it costs to shoot practice approaches each month. I guess that's why they have flight simlators. I completely agree with you under the "...useful to those who fly real airplanes" statement that you snipped. Simulators *are* useful, even those that don't even remotely simulate the actual flight environment, if the task that they are put to is well structured. I found the time spent in a Link trainer some 40 years ago useful, but it didn't ever make me think it was real flying. I've also seen people sweat while playing "Space Invaders", and I doubt that they thought that was real, either. So, perhaps it's the investment in "winning" that causes such reactions rather than being fooled? Neil |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
AOPA Stall/Spin Study -- Stowell's Review (8,000 words) | Rich Stowell | Aerobatics | 28 | January 2nd 09 02:26 PM |
FLIGHT SIMULATOR X DELUXE 2006-2007 (SIMULATION) 1DVD,Microsoft Flight Simulator 2004, and Addons, FLITESTAR V8.51 - JEPPESEN, MapInfo StreetPro U.S.A. [11 CDs], Rand McNally StreetFinder & TripMaker Deluxe 2004 [3 CDs], other | T.E.L. | Simulators | 0 | October 14th 06 09:08 PM |
CRS: V-22 Osprey Tilt-Rotor Aircraft | Mike | Naval Aviation | 0 | August 30th 06 02:11 PM |
Mini-500 Accident Analysis | Dennis Fetters | Rotorcraft | 16 | September 3rd 05 11:35 AM |
Washington DC airspace closing for good? | tony roberts | Piloting | 153 | August 11th 05 12:56 AM |