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#1
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How to finance the new space program
Morgans wrote:
Of coarse the technology is not ready. That is exactly the point. Tec is born in the space program. Look at your MU-2. Start counting the Apollo born tec. Look around you at home, and work. Look at all the space program tec. Space program tech? HA! The single largest driving force behind technology today is not aerospace, defense spending, e-commerce, or job outsourcing. It is computer games. Don't you know why Intel and AMD are in a perpetual race for more microprocessor speed? It is not to make your Excel spreadsheet go faster. It so 9 to 14-year-old males can play Grand Theft Auto III. The revenue from computer games exceeds that of movies, television, and music COMBINED. Everyone else, i.e. the DoD, NASA, Oracle, Pixar, Tivo, iTunes, ILM, Cisco, Dell, are all just riding the coattails of the gamers. If NASA would get off it's high horse and start allowing some commercialism, there would be no worries about budgets or technology. Figure out a way for a 12-year-old to drive a lunar rover with his X-Box, and NASA would need the Vertical Assembly Building to hold all the money it would make. Ross Oliver still waiting for Halo II |
#2
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"Ross Oliver" wrote in message ... Morgans wrote: Of coarse the technology is not ready. That is exactly the point. Tec is born in the space program. Look at your MU-2. Start counting the Apollo born tec. Look around you at home, and work. Look at all the space program tec. Space program tech? HA! The single largest driving force behind technology today is not aerospace, defense spending, e-commerce, or job outsourcing. It is computer games. Don't you know why Intel and AMD are in a perpetual race for more microprocessor speed? It is not to make your Excel spreadsheet go faster. It so 9 to 14-year-old males can play Grand Theft Auto III. The revenue from computer games exceeds that of movies, television, and music COMBINED. Everyone else, i.e. the DoD, NASA, Oracle, Pixar, Tivo, iTunes, ILM, Cisco, Dell, are all just riding the coattails of the gamers. If NASA would get off it's high horse and start allowing some commercialism, there would be no worries about budgets or technology. Figure out a way for a 12-year-old to drive a lunar rover with his X-Box, and NASA would need the Vertical Assembly Building to hold all the money it would make. Ross Oliver still waiting for Halo II Actually, the single biggest driving force behind technology is for faster, quicker, and unlimited access to pornography. There was an interesting science fiction novel called "Ender's Game" that touched on defense and computer games. Earl G waiting for Halo II, Doom III, and Metroid Prime II |
#3
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The revenue from computer games exceeds that
of movies, television, and music COMBINED. Do you have a source for that claim? Not that I'm doubting you -- I just want to be able to quote that statement with confidence. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#4
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On Thu, 15 Jan 2004 14:43:22 GMT "Jay Honeck" wrote:
The revenue from computer games exceeds that of movies, television, and music COMBINED. Do you have a source for that claim? That's been the case for a long time. If you ever have the chance attend a annual game convention try to, lots of money put into that show. I can't remember the name of it, it's not SIGGRAPH. One foot onto the show floor and you can only think $$$$ lots of money. http://www.wired.com/news/games/0,2101,61162,00.html And http://www.yankeegroup.com you can search as a guest. R. Hubbell Not that I'm doubting you -- I just want to be able to quote that statement with confidence. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#6
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Jim Fisher wrote: One of my all-time faves. If you haven't read all the books in the series, you are missing out. How many are there? I have several. George Patterson Great discoveries are not announced with "Eureka!". What's usually said is "Hummmmm... That's interesting...." |
#7
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"Ross Oliver" wrote in message ... Morgans wrote: Of coarse the technology is not ready. That is exactly the point. Tec is born in the space program. Look at your MU-2. Start counting the Apollo born tec. Look around you at home, and work. Look at all the space program tec. Space program tech? HA! The single largest driving force behind technology today is not aerospace, defense spending, e-commerce, or job outsourcing. It is computer games. Don't you know why Intel and AMD are in a perpetual race for more microprocessor speed? Ross Oliver Processor speed is but a VERY small part of technology. Broaden your thinking. -- Jim in NC |
#8
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"G.R. Patterson III" wrote in message ... Jim Fisher wrote: One of my all-time faves. If you haven't read all the books in the series, you are missing out. How many are there? I have several. I've only read four but there appear to be seven books in the series all based on the original short story. They are Ender's Game, Ender's Shadow, Shadow of the Hegemon, Xenocide, Speaker for the Dead, Children of the Mind, and Shadow of the Hegemon. Thanks for making me look that up. Looks like I have some catching up to do. I am amazed at the number of website dedicated to this series. There also appears to be a movie in the works for Ender's Game. Cool! -- Jim Fisher |
#9
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Jim Fisher wrote: I've only read four but there appear to be seven books in the series all based on the original short story. They are Ender's Game, Ender's Shadow, Shadow of the Hegemon, Xenocide, Speaker for the Dead, Children of the Mind, and Shadow of the Hegemon. Thanks for making me look that up. Looks like I have some catching up to do. Thanks for looking it up. I've got two of them, so it's off to the library. George Patterson Great discoveries are not announced with "Eureka!". What's usually said is "Hummmmm... That's interesting...." |
#10
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Jay Honeck wrote:
The revenue from computer games exceeds that of movies, television, and music COMBINED. Do you have a source for that claim? Not that I'm doubting you -- I just want to be able to quote that statement with confidence. Well, time for my serving of crow. I do remember reading this stat in a magazine article (Business 2.0 or Wired or somesuch), but I can't locate it now. So I did a little research and turns out this statement is not true. According to the Entertainment Software Association (www.theesa.org), total entertainment software sales in 2002 was $6.9 billion. The Motion Picture Association (www.mpaa.org) reports that total 2002 movie box office receipts were $9.5 billion. So the computer game industry has a a little ways to go before even topping Hollywood alone, but may do so soon. BTW, the RIAA reports 2002 total music sales of $11.5 billion, the third consecutive year of decline from the 1999 high of $13 billion. Ross Oliver |
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