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#21
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Gentle take-offs at high speed
Mxsmanic wrote:
Staying in ground effect has been really tough for me thus far. Once I'm in the air, the aircraft really wants to climb very badly, it seems. If I try to hold it low enough to stay in ground effect, I risk accidentally plowing it back down into the runway. However, I'll try to practice this more. Enjoy wasting your time. MSFS doesn't know ground effect. It doesn't know the height of the wings above the ground. Couldn't feel it anyway, nor see any screen indication it's happening. F-- |
#22
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Gentle take-offs at high speed
On Sat, 11 Nov 2006 14:44:56 GMT, in rec.aviation.student, "Viperdoc"
wrote: A good technique to stay in ground effect in the Baron that I fly is to push forward on the yoke as you accelerate to between 100-120 K, and then retract the gear. This guarantees that you will remain in ground effect. Until the engine quits, anyway. My gut tells me that I should't retract my gear until I have enough altitude that, in the event of engine failure, there's enough time to extend the gear again before landing. But I'm not a pilot yet, and I could be wrong. -Scott |
#23
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Gentle take-offs at high speed
Staying in ground effect has been really tough for me thus far. Once
I'm in the air, the aircraft really wants to climb very badly, it seems. If I try to hold it low enough to stay in ground effect, I risk accidentally plowing it back down into the runway. However, I'll try to practice this more. that's because the take off trim setting is for a climb at power |
#24
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Gentle take-offs at high speed
I sure hope you're talking about a "game" or PC sim Baron.
In the real world, there is no way in hell to keep a Baron on the ground at 100 knots. They want to fly. Fifty years ago, the manual said you lifted off in 600 feet at 60 mph. That was well below Vmc and if an engine died, so did you. Modern practice is to keep light twins on the runway until Vmc and lift off at Vmc +5 knots. Climb at or above Vyse [blue line] until at or above circling minimums. Simulators are great things IF you treat them like the real thing and follow "real world" procedures. Consider paint ball gun battles. You can stand out in the open and hose your "enemy down" all day and never get hurt. Try that with real guns and you're dead in about 3 seconds. "Viperdoc" wrote in message m... |A good technique to stay in ground effect in the Baron that I fly is to push | forward on the yoke as you accelerate to between 100-120 K, and then retract | the gear. This guarantees that you will remain in ground effect. | | A brisk pull back on the yoke will then establish a climb attitude. | | | wrote in message | ups.com... | Friction. Think to yourself, which is going to be less draggy.. | | a) speeding along the ground, tyres creating friction with the ground | b) speeding along in ground effect, tyres not creating friction with | the ground | | get off the ground, accellerate in ground effect to desired climb | speed, climb away and enjoy. Especially when the surface is less than | perfect. | | | |
#25
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Gentle take-offs at high speed
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#26
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Gentle take-offs at high speed
I was incorrect in the previous post regarding the Baron. I generally keep
the plane on the ground with firm forward stick pressure until reaching about 120 knots, and then light the RATO packs, followed by immediate gear retraction, and then pitch up to around 45 degrees. This produces an ROC of around 4000fpm until reaching the flight levels. |
#27
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Gentle take-offs at high speed
On Sat, 11 Nov 2006 17:25:01 GMT, "Viperdoc"
wrote: I was incorrect in the previous post regarding the Baron. I generally keep the plane on the ground with firm forward stick pressure until reaching about 120 knots, and then light the RATO packs, followed by immediate gear retraction, and then pitch up to around 45 degrees. This produces an ROC of around 4000fpm until reaching the flight levels. Strangely enough, this reminds me of an EAA meeting this week. Our speaker was a chapter member who has led the construction of two full-scale ME262s. The Stormbird was designed as a point-defense fighter so they have a high initial ROC and a fairly restrictive fuel load (2 hours). The replicas use GE J-85s and weigh about 6,000 pounds less than the originals...they climb about 7,000 FPM but carry the same fuel. They flew a 262 to a destination in company with a Cessna Citation. But the Citation was limited to more prosaic climb rates. The 262's fuel consumption was so greatly increased by the extra time at lower altitudes that they almost had to land early.... Ron Wanttaja |
#28
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Gentle take-offs at high speed
Mxsmanic wrote:
writes: Your simulator is wrong if it says that a high speed takeoff is more gentle. My simulator is not a person and doesn't say anything to me. I suspect it's not accurately simulating runway texture and bumps. It simulates both, but only with noise, since it's not a full-motion simulator. I had not considered the bumpiness, although to some extent a plane that wants to fly is going to be pressing pretty lightly against the runway (assuming it is balanced just right). I'm not holding the yoke forward, I'm just not pulling it back. Asking for disaster. Your plane has the same inertial mass as it always did, but a certain amount of weight is being carried by the wings. So when you go over a short rise in the runway, there's a huge force between the wheels and the pavement. When you go over a slight dip, the wheels leave the pavement entirely. You're bouncing down the runway. Not gentle at all! I haven't had too much trouble with crosswinds, although yesterday at a few Colorado mountain airports was an exception. If you're bouncing down the runway, alternately leaving and then hitting the ground, you will soon have trouble with crosswinds. But if you climb quickly you have less margin between your current configuration and a stall, no? You climb out at Vx or Vy, depending on conditions. Well above stall. Depending on field conditions, you might lift off the runway at something significantly slower, and accelerate to climb speed while in or near ground effect. Whereas waiting longer to lift off would have you moving much faster as you climb, so if you lose an engine you have more inertia to keep you going while you deal with the problem. You can use your elevator to trade airspeed for altitude. It's a game of managing the total energy (kinetic + potential) of the system. Putting your whole energy budget into the kinetic bucket isn't so good, because increasing airspeed increases parasitic drag. You're best off to minimize the amount of energy that drag steals from you. |
#29
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Gentle take-offs at high speed
"Jim Macklin" wrote in message ... I sure hope you're talking about a "game" or PC sim Baron. In the real world, there is no way in hell to keep a Baron on the ground at 100 knots. They want to fly. Fifty years ago, the manual said you lifted off in 600 feet at 60 mph. That was well below Vmc and if an engine died, so did you. I remember the day Beech sent out a new revision for our King Air A90. All it did was remove the short field takeoff section. Just as you suggest for the Baron. Karl "Curator" N185KG |
#30
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Gentle take-offs at high speed
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