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#31
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required LD versus required MC to make it home
You guys need to distinguish two separate uses of the flight
computer. 1. How to use it to maximize speed on the final glide, with an acceptable small risk of landing out in friendly terrain short of the airport, costing you only contest points and a few beers for your crew 2. How to use it to gauge safety glides, where speed is not so much an issue, but making really really sure you make it to the destination is important. For 1, Andreas has it exactly right, even at Minden. If you're in a 5 knot thermal, yes, you will do better climbing to the correct height and blasting home at the 5 knot Mc speed -- if you dare. Try it some time. It's a lot of fun to let your buddy leave, fly home at 80 knots, while you climb high, blast home at about 115 and catch him a few miles from the airport. For 2, thermal strength is not really an issue. If there were a thermal of decent strength, you'd take it! The issue is proceeding or turning back. Here is where you evaluate the wisdom of gliding on with substantially higher Mc values than the weakest thermal you'd take (anything!) and substantially higher values than correspond to the speed you're going to glide back at. Just how much higher should that MC value (or bugs if you like) be? That depends on just how bad the terrain is below, and also on the chance of finding significant sink on the way. Again, smoother air means less risk. John Cochrane |
#32
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required LD versus required MC to make it home
On Aug 24, 3:44*pm, Ramy wrote:
On Aug 24, 11:33*am, Andreas Maurer wrote: On Tue, 24 Aug 2010 11:09:01 -0700 (PDT), Ramy wrote: Seems like many pilots are using multiple complicated methods to determine their final glides. Most are using MC settings for that purpose. Is it just me who never use MC setting to determine arrival, but using bug factor instead? Following the KISS principal, this is the simplest way. No need to compare L/D, guesstimate MC, disconnect the vario or ignore the MC speed to fly, etc. Just set your bug factor to degrade your polar to something you are comfortable with (I found 70-75% to work fine most of the time), set your MC to zero and watch your arrival altitude. Once you are comfortable with the arrival altitude just keep maintain the same number by either speeding up or slowing down. Works perfect for me. ... but is neither accurate, nor fast, not safer. Most pilots don't want to waste time (or simply don't have the weather) to climb extremely high in the last thermal, hence they follow McCready's advice that has been proven for the last 50 years: Set the average climb rate of the last thermal as MC setting, add the bug factor, and leave the thermal once the arrival altitude is to your liking. Works like a charm, and is extremely easy to use. To be honest, I have difficulties to find an explanation why something different (your settings, for example) should be less complicated. What you are doing is simply to abandon the performance of your 56:1 ship and fly it like a 30:1 Ka-6. Works, but is far, far away from the optimum. Cheers Andreas Nope. We both are going to leave the thermal at the same time and glide at the same speed. In my case the MC will be zero and the bug factor 75%, in your case MC=3 and bug factor = 95-100%. However you will need to ignore the speed to fly as John suggested unless you are willing to risk landout to save couple of minutes (which may make sense only in contest). Using the last average climb in the thermal is often meaningless in my opinion. In many places I fly (Truckee, Hollister, Byron), the last average thermal is maybe 5 knots but the next is zero since this was the last thermal. This is true for many soaring sites which are in the valley and not on the top of the montain range you just left, as well as long XC flight where the likelyhood to find another thermal late in the day is small. So using the method of dialing MC = last average climb and then follow STF is guaranty landout, and a very silly one... So my recomendation to all non contest XC pilots will be to degrade your performance using bug factor 70-75%, which will give you enough buffer for unexpected sink or head wind (which can also be very different from the wind measured in your last turn) and fly MC=0 until you are comfrtable with your arrival altitude and then speed up if your arrival altitude start increasing. This will usually result in slower glide speed at the beginning of the final glide, gradually increasing as you get closer, much safer than the other way around. Ramy Only a smallish fraction of my flying is in contests, but whenever I'm on cross country I aim to go fast. MC 0 is almost always a poor speed to fly, unless you're positive you won't see any more lift and you want to go as far as absolutely possible (to pick up a few points in a contest or for an easier retrieve, e.g., which aren't really very good reasons). Reichmann points out that MC 1 is a better setting if you are in desparation mode, because you give up only a little glide distance but you get to sample more air in a given time. As far as flying final glide, the correct speed to fly is the ultimate strength of your last thermal. If you were climbing at 5 knots (20s avg) in a thermal that had averaged 2.5 knots from when you started (e.g. it was narrow down low and it took a while to get going), and you could make it home with MC 2.5, you will finish quicker if you continue to climb until you can get home at MC 5. As far as safety in final glides, John Cochrane has a good paper on that. I ensure safety by flying to a safety altitude at finish. If I'm not going to make that I stop and climb or land out when I still have time to do it safely. When I do go to a contest I'm safer for having practiced how to do that. Now, for a beginner at cross country, it's great to be conservative. You've never landed out, so worrying about being too far away is a stress factor. Reduce that by practicing your off field landing skills at home on every landing so you're confident when it happens for real. Sooner or later that will happen, even if you're on a "local" flight. I had a friend do that while taking his wife on a sightseeing flight! You won't make enemies if you exercise good judgment on the day you're caught away from the field and put it down safely someplace. -- Matt |
#33
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required LD versus required MC to make it home
On Aug 24, 1:11*pm, mattm wrote:
Reichmann points out that MC 1 is a better setting if you are in desparation mode, because you give up only a little glide distance but you get to sample more air in a given time. Are you sure about that? MC=0 will give you more time and more air to sample (beeing the best L/D speed) than MC=1. I always use MC=0 when I switch to survival mode unless I am also battling significant head wind. Ramy |
#34
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required LD versus required MC to make it home
On Aug 24, 4:44*pm, Ramy wrote:
On Aug 24, 1:11*pm, mattm wrote: Reichmann points out that MC 1 is a better setting if you are in desparation mode, because you give up only a little glide distance but you get to sample more air in a given time. Are you sure about that? MC=0 will give you more time and more air to sample (beeing the best L/D speed) than MC=1. I always use MC=0 when I switch to survival mode unless I am also battling significant head wind. Ramy Yes, it's true. It's on the last page of this paper: http://www.dragonnorth.com/djpresent...ss_country.pdf "A lot of pilots flew and fly unnecessarily low average speeds when they get low, because they are anxious and fly with a zero setting. They don’t know that with a setting at 1 knot they have almost the same glide angle and lose much less average speed in case they recover and complete the task." In my plane (ASW-19) MC=0 speed is 53kts, and L/D is 38:1. MC=1 speed is 61kts, and L/D is 35:1. Granted my sink rate is about 30fpm faster, but I'll have almost 20% greater range to find that thermal I need to get back up again. -- Matt |
#35
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required LD versus required MC to make it home
On Aug 24, 1:44*pm, Ramy wrote:
On Aug 24, 1:11*pm, mattm wrote: Reichmann points out that MC 1 is a better setting if you are in desparation mode, because you give up only a little glide distance but you get to sample more air in a given time. Are you sure about that? MC=0 will give you more time and more air to sample (beeing the best L/D speed) than MC=1. I always use MC=0 when I switch to survival mode unless I am also battling significant head wind. Ramy Depends on your objective. If you want to absolutely minimize chance of landout and are certain you are not going to run out of time before the lift dies, Mc = 0 is a better bet. If you care about speed around the course or are worried about the end of useful lift at the end of the day you should be willing to give up a little search range to gain speed towards the goal (this presumes you search in direction of the goal when you get desperate - also important if you are speed or time constrained) 9B |
#36
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required LD versus required MC to make it home
On Aug 24, 2:54*pm, mattm wrote:
On Aug 24, 4:44*pm, Ramy wrote: On Aug 24, 1:11*pm, mattm wrote: Reichmann points out that MC 1 is a better setting if you are in desparation mode, because you give up only a little glide distance but you get to sample more air in a given time. Are you sure about that? MC=0 will give you more time and more air to sample (beeing the best L/D speed) than MC=1. I always use MC=0 when I switch to survival mode unless I am also battling significant head wind. Ramy Yes, it's true. *It's on the last page of this paper:http://www.dragonnorth.com/djpresent...training_for_c... "A lot of pilots flew and fly unnecessarily low average speeds when they get low, because they are anxious and fly with a zero setting. They don’t know that with a setting at 1 knot they have almost the same glide angle and lose much less average speed in case they recover and complete the task." In my plane (ASW-19) MC=0 speed is 53kts, and L/D is 38:1. MC=1 speed is 61kts, and L/D is 35:1. *Granted my sink rate is about 30fpm faster, but I'll have almost 20% greater range to find that thermal I need to get back up again. -- Matt Matt I'm afraid you missunderstood Reichmann comment. He claimed that you will lose less average speed with MC1 which is true. But you will not gain 20% greater range. On the contrary, Your search range will always be less if you fly faster than MC=0 (unless you have significant head wind which requires flying faster than best L/D). Bottom line, as other pointed out, it all depends on your goal. If you are flying contest, in which every second counts, then flying correct MC is important. If you fly for OLC or distance, like I believe the majority of XC flights are, and your main objection is to make it back home at the end of the day (as the subject lline says), than fly MC 0 when you are in survival mode or starting your final glide. Ramy |
#37
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required LD versus required MC to make it home
On Aug 24, 5:06*pm, Ramy wrote:
On Aug 24, 2:54*pm, mattm wrote: On Aug 24, 4:44*pm, Ramy wrote: On Aug 24, 1:11*pm, mattm wrote: Reichmann points out that MC 1 is a better setting if you are in desparation mode, because you give up only a little glide distance but you get to sample more air in a given time. Are you sure about that? MC=0 will give you more time and more air to sample (beeing the best L/D speed) than MC=1. I always use MC=0 when I switch to survival mode unless I am also battling significant head wind. Ramy Yes, it's true. *It's on the last page of this paper:http://www.dragonnorth.com/djpresent...training_for_c... "A lot of pilots flew and fly unnecessarily low average speeds when they get low, because they are anxious and fly with a zero setting. They don’t know that with a setting at 1 knot they have almost the same glide angle and lose much less average speed in case they recover and complete the task." In my plane (ASW-19) MC=0 speed is 53kts, and L/D is 38:1. MC=1 speed is 61kts, and L/D is 35:1. *Granted my sink rate is about 30fpm faster, but I'll have almost 20% greater range to find that thermal I need to get back up again. -- Matt Matt I'm afraid you missunderstood Reichmann comment. He claimed that you will lose less average speed with MC1 which is true. But you will not gain 20% greater range. On the contrary, Your search range will always be less if you fly faster than MC=0 (unless you have significant head wind which requires flying faster than best L/D). Bottom line, as other pointed out, it all depends on your goal. If you are flying contest, in which every second counts, then flying correct MC is important. If you fly for OLC or distance, like I believe the majority of XC flights are, and your main objection is to make it back home at the end of the day (as the subject lline says), than fly *MC 0 when you are in survival mode or starting your final glide. Ramy But, but, but, (and I think I can hear John Cochrane pounding his head on his desk in Chicago...) when about to go on final glide and you are in that last thermal you know what the theoretical final glide Mc should be. And by all means factor in safety margins but if you have a climb significantly over your Mc="0" value then keep climbing and bump the Mc appropriately to match that climb. I mean why not? I know sometimes pilots like to float past the home airport and stretch a few more OLC miles then turn back. Personally the call of that cold beer makes me want to fly that final glide as fast as possible. What is really annoying about arguing with Ramy on this point (which I think I've done before) is no matter what I can argue on paper I have no hope of keeping up with him in practice. Sigh Darryl |
#38
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required LD versus required MC to make it home
On Tue, 24 Aug 2010 17:06:17 -0700 (PDT), Ramy
wrote: Matt I'm afraid you missunderstood Reichmann comment. He claimed that you will lose less average speed with MC1 which is true. But you will not gain 20% greater range. On the contrary, Your search range will always be less if you fly faster than MC=0 (unless you have significant head wind which requires flying faster than best L/D). What Matt wanted to say (and what Reichmann said) is that the loss of L/D is negligible if you fly MC1 (compared to MC0), therefore your chances to catch a thermal are hardly affected, but IF you catch a thermal, you will have lost lots of time if you flew MC0 instead of MC1. Bottom line, as other pointed out, it all depends on your goal. If you are flying contest, in which every second counts, then flying correct MC is important. If you fly for OLC or distance, like I believe the majority of XC flights are, and your main objection is to make it back home at the end of the day (as the subject lline says), than fly MC 0 when you are in survival mode or starting your final glide. In one word: No. Even on a normal XC flight average speed counts - you want to be back before the thermals die. There's one basic rule in XC flying: Use MC0 only if you are very, very, very desperate. For me this starts at 1000 ft above the ground with no thermal in sight. Cheers Andreas |
#39
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required LD versus required MC to make it home
On Tue, 24 Aug 2010 12:44:22 -0700 (PDT), Ramy
wrote: Nope. We both are going to leave the thermal at the same time and glide at the same speed. Not at all. You leave the thermal at a height that is dictated by a relatively crude estimation of your glider's performance. I leave the thermal at an altitude that is the optimum for a given climb rate, wind vector and glider performance. Guess what's more effective. However you will need to ignore the speed to fly as John suggested unless you are willing to risk landout to save couple of minutes (which may make sense only in contest). Not at all. Flying my STF will always get me to the airfield as long as there is no significant air mass sink. It's as safe as your proposed MC0 approach in any way. Usually even safer because an MC2 or higher setting for the final approach usually dictates a higher climb in the last thermal and higher STF than your MC0, resulting in more energy reserves. And yet it's faster, too. Using the last average climb in the thermal is often meaningless in my opinion. So using the method of dialing MC = last average climb and then follow STF is guaranty landout, and a very silly one... Nope.. it's not. These rules have been proven over and over again, and with a little experience in XC gliding (say, ten years), you'll find that these rules really work as advertized. So my recomendation to all non contest XC pilots will be to degrade your performance using bug factor 70-75%, which will give you enough buffer for unexpected sink or head wind (which can also be very different from the wind measured in your last turn) and fly MC=0 until you are comfrtable with your arrival altitude and then speed up if your arrival altitude start increasing. This will usually result in slower glide speed at the beginning of the final glide, gradually increasing as you get closer, much safer than the other way around. Well... safety-wise both methods are identical. How do you fly on a long XC flight? Which MC do you use? Cheers Andreas |
#40
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Getting rid of the bugs and gotchas!
On Aug 24, 12:08*am, Eric Greenwell wrote:
On 8/23/2010 8:17 AM, akiley wrote: Well, I've flown long enough to know not to trust electronics. *I have 600 power hours using all sorts of navigators. *Funny, when you use a Garmin 396 on a computer, it sets magnetic variation to user set instead of auto. *SeeYou has quite a few bugs and gochas too. *So my primary is look at the down angle back to the airport. I've used SeeYou Mobile for 1000+ hours all over the USA, and I'm not aware of any bugs or gotchas. I would never go back to paper charts, whiz wheels, or just looking out the window. For example, most of my final glides begin 30 to 50 miles from the airport, where I can't even see it, yet they work out well most of the time. Eric, What happens if your electronics fry? Hope you have a backup something. Just happened to a friend of mine, he found a 5 year old WAC chart under his seat. I'm not going back to paper charts either, I'm just saying for me, I'm going to back it up with something, even if it's a quick math in the head thing. There are plenty of gochas I can think of is SeeYouM. All you have to do is not double check what your goto waypoint is, forget to add winds, polar, safety altitude. Maybe they aren't gochas, but they sort of are for new users. It takes a lot of thinking to make sure you know what you are doing. I have the latest version of SeeYouM that I bought last fall. One known bug is that the wing loading changes when you leave the polar screen then come back. Try it. I think they fixed the one with Oudie that didn't allow the user to set NM in units. You would have to reset it every time you loaded SeeYouM. I haven't gotten an answer on my Magnetic Track NavBox yet. It's off by 12 degrees. Maybe it's party to do with old PDA hardware but I've had a lot of problems with logging not starting, and NavBoxes showing no data, and lockups. Other have had these problem too. Some days my statistic page that is supposed to show thermal graphs doesn't. I'm slowly replacing components of my iPaq to see if that's the problem. I just replaced the CF card adapter back, I've tried a different CF card. We'll see. I'm definitely a navigator user. I have a Garmin 395, I've put quite a lot of hours on Garmin G1000's in IFR flight. My point is one has to be careful throwing full trust into these things. My SeeYou experience has had a bad start, but I'll get it nailed down eventually. I really enjoy analyzing my IGC file on my PC after the day is done. In playback mode on the iPaq too, that is a learning experience too. ... akiley Your statement "So my primary is look at the down angle back to the airport" suggests to me it's not SeeYou, but more likely your setup or interpretation of what Mobile is telling you. If you are that close, the computer should be working with no problems. Flight computers can be a real aid to efficient, enjoyable soaring, so I hate to see someone having problems with them. What version of mobile are you using? Can you describe the two biggest bugs and gotchas? -- Eric Greenwell - Washington State, USA (netto to net to email me) - "Transponders in Sailplanes - Feb/2010" also ADS-B, PCAS, Flarmhttp://tinyurl.com/yb3xywl - "A Guide to Self-launching Sailplane Operation Mar/2004" Much of what you need to know tinyurl.com/yfs7tnz |
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