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#41
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USA 2010 Competition Rules Committee Minutes Posted
On Dec 18, 9:49*am, John Cochrane
wrote: Is it maybe time to retire the separate concepts of speed points and distance points? IN particular, wouldn't it be better if outlanders got credit for speed too? As far as i can see, the only reason not to is the practical one that in the old days there was no evidence of exactly when an outlanding was made, making it impossible to reliably calculate speed to that point. In these days of GPS traces that is no longer true. It's 01:40 here and I only gave this a few minute's thought, but I can't immedately see major unfairness in the following proposal: raw points = S * (D - L/2) Whe D = the scoring distance as defined by the task rules L = the distance from the landing point to the finish line (0 for finishers) S = speed achieved over the scoring distance The raw points could be simply kept as is and totaled up over the contest (this would devalue bad days in a natural way), or the maximum could be scaled to 1000 or some lesser value according to existing day devaluation rules. This seems to me to have the following nice characteristics: - if you fly the same distance as someone else then it's better to do it faster, regardless of whether you both complete the task or both land out at the same place. - if you achieve the same speed as someone else then it's better to maintain that speed over a longer distance. - speeds tend to have a fairly small spread on a given day (except for those who spend a long time on a low save), so the preferred method to more points is more distance. - the penalty for landing out just short of the airfield is very small, reducing the incentive to try to stretch and just scrape over the fence. - once you stop making forward progress it's better to land out promptly than to waste a lot of time scratching at low level. This may be true even in the case of an eventual save. (I'd have to run the figures) - if faced with a long, slow, skinny, final glide it may in fact be better to fly quickly to a good outlanding area that you can reach easily. (once again I'd have to run the figures) - distance flown away from home counts for half, distance towards home counts for 1.5x. If you're going to land after 100 miles it's better to do it out and return than straight out. What do you think? Totally stupid? Perverse and unsafe incentives I didn't notice? Too complex? I'm certainly prepared to debate whether that "2" is the right value. For sure the number needs to be bigger than 1, otherwise a straight out task is worth zero. I also wondered about a slight variation: raw points = (D^2 - (L^2)/2) / T Where T is the flight time. This is less different than it first appears. S = D/T, so the first version can also be given as: raw points = (D/T) * (D - L/2) *= *(D^2 - DL/2) / T This is the same in the event of a straight out flight but the alternative version penalises landouts near home relatively much less after a long flight than after a short one. The main problem I see is that "speed to landout" can encourage you to dive to the dirt, and needs a major calculation to figure out when that's the right thing to do. At least my landouts seem to be preceded by a half hour of grinding away in half knot lift at 1000 feet. (And too many of my contest flights are interrupted by a half hour of griding away in half knot lift!). A pilot gets a lot more points in this system if he gives up and lands right away. Maybe the answer then that the scoring program should evaluate every possible "end of the flight" and give you the one with the most points. For example, 80 mph to 90 miles is better than the eventual 50 mph to 95 miles where you eventually land. But that seems pretty complicated, and still leaves some hard strategizing for the pilot on when it's worth stopping to work weak lift. This is worth thinking about. Our points formulas are horribly complex, but every good idea for simplfying them hits a brick wall on how do you treat landouts vs. speed. Maybe zero points for landout, but you can drop your worst day? Well, the other problem is that we've built up a lot of experience with the current system, so radical changes are dangerous. John Cochrane How about scoring a finish under min time as a landout at the finish line? No arguing, it's the same as blowing your final glide and landing short. That would create some incentive to stay out on course longer! Kirk 66 |
#42
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USA 2010 Competition Rules Committee Minutes Posted
On Dec 18, 3:58*pm, "kirk.stant" wrote:
On Dec 18, 9:49*am, John Cochrane wrote: Is it maybe time to retire the separate concepts of speed points and distance points? IN particular, wouldn't it be better if outlanders got credit for speed too? As far as i can see, the only reason not to is the practical one that in the old days there was no evidence of exactly when an outlanding was made, making it impossible to reliably calculate speed to that point. In these days of GPS traces that is no longer true. It's 01:40 here and I only gave this a few minute's thought, but I can't immedately see major unfairness in the following proposal: raw points = S * (D - L/2) Whe D = the scoring distance as defined by the task rules L = the distance from the landing point to the finish line (0 for finishers) S = speed achieved over the scoring distance The raw points could be simply kept as is and totaled up over the contest (this would devalue bad days in a natural way), or the maximum could be scaled to 1000 or some lesser value according to existing day devaluation rules. This seems to me to have the following nice characteristics: - if you fly the same distance as someone else then it's better to do it faster, regardless of whether you both complete the task or both land out at the same place. - if you achieve the same speed as someone else then it's better to maintain that speed over a longer distance. - speeds tend to have a fairly small spread on a given day (except for those who spend a long time on a low save), so the preferred method to more points is more distance. - the penalty for landing out just short of the airfield is very small, reducing the incentive to try to stretch and just scrape over the fence. - once you stop making forward progress it's better to land out promptly than to waste a lot of time scratching at low level. This may be true even in the case of an eventual save. (I'd have to run the figures) - if faced with a long, slow, skinny, final glide it may in fact be better to fly quickly to a good outlanding area that you can reach easily. (once again I'd have to run the figures) - distance flown away from home counts for half, distance towards home counts for 1.5x. If you're going to land after 100 miles it's better to do it out and return than straight out. What do you think? Totally stupid? Perverse and unsafe incentives I didn't notice? Too complex? I'm certainly prepared to debate whether that "2" is the right value. For sure the number needs to be bigger than 1, otherwise a straight out task is worth zero. I also wondered about a slight variation: raw points = (D^2 - (L^2)/2) / T Where T is the flight time. This is less different than it first appears. S = D/T, so the first version can also be given as: raw points = (D/T) * (D - L/2) *= *(D^2 - DL/2) / T This is the same in the event of a straight out flight but the alternative version penalises landouts near home relatively much less after a long flight than after a short one. The main problem I see is that "speed to landout" can encourage you to dive to the dirt, and needs a major calculation to figure out when that's the right thing to do. At least my landouts seem to be preceded by a half hour of grinding away in half knot lift at 1000 feet. (And too many of my contest flights are interrupted by a half hour of griding away in half knot lift!). A pilot gets a lot more points in this system if he gives up and lands right away. Maybe the answer then that the scoring program should evaluate every possible "end of the flight" and give you the one with the most points. For example, 80 mph to 90 miles is better than the eventual 50 mph to 95 miles where you eventually land. But that seems pretty complicated, and still leaves some hard strategizing for the pilot on when it's worth stopping to work weak lift. This is worth thinking about. Our points formulas are horribly complex, but every good idea for simplfying them hits a brick wall on how do you treat landouts vs. speed. Maybe zero points for landout, but you can drop your worst day? Well, the other problem is that we've built up a lot of experience with the current system, so radical changes are dangerous. John Cochrane How about scoring a finish under min time as a landout at the finish line? *No arguing, it's the same as blowing your final glide and landing short. *That would create some incentive to stay out on course longer! Kirk 66 That would be real good for the fastest pilot of the day who came 1 min early. |
#43
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USA 2010 Competition Rules Committee Minutes Posted
How about scoring a finish under min time as a landout at the finish
line? =A0No arguing, it's the same as blowing your final glide and landing short. =A0That would create some incentive to stay out on course longer! Kirk 66 That would be real good for the fastest pilot of the day who came 1 min early. I for one would be praying that my SN10 had the time right while I cirlced at 501feet 1.01 miles from the finish-------OK finish! |
#44
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USA 2010 Competition Rules Committee Minutes Posted
On Dec 19, 5:49*am, John Cochrane
wrote: The main problem I see is that "speed to landout" can encourage you to dive to the dirt, and needs a major calculation to figure out when that's the right thing to do. At least my landouts seem to be preceded by a half hour of grinding away in half knot lift at 1000 feet. (And too many of my contest flights are interrupted by a half hour of griding away in half knot lift!). A pilot gets a lot more points in this system if he gives up and lands right away. No, that's not the case. Certainly, once no more forward progress is possible it is best to give up sooner rather than later. But if you're heading home then it's well worth making more progress, even if slowly. For example, suppose you've done 300 miles at 80 mph (3.75 hours) and are now low 100 miles from home. If you land now you'll get 20,000 points. If you press on and make it home for 400 miles total, how slow would you have to be to get the same 20,000 points? The answer is 50 mph average for the whole flight. That's 8 hours total, 4.25 hours for the last 100 miles, average speed for the last 100 miles, 23.5 mph. If you can stay airborne at all then you can probably manage that. (under the alternative formula, in the same situation, you'd need to do the remaining 100 miles at 30.2 mph, for a 56.7 mph overall overage, to get at least the same points as landing out immediately) |
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