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#21
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Co-pilots May Sim instead of Fly to Train
In article ,
Jose wrote: Shuttle Training Aircraft (STA), which are four Gulfstream II business jets modified to perform like the Orbiter during landing. They sawed the wings off? http://nasaexplores.nasa.gov/show2_9...=04-067&gl=912 Several modifications were made to Gulfstream II corporate jets to turn them into the STA. Among the changes was the modification of the thrust reversers. They produce large amounts of drag by diverting the engine's air intake forward, producing reverse thrust. By reversing the thrust and lowering the main landing gear, the STA pilot creates additional drag, which makes it possible to mimic the Shuttle's steep landing approach. Control surfaces on the modified wings of the aircraft have been altered or added to make the STA function more like those on the Shuttle. Inside the aircraft, the left side of the cockpit has been modified to look like the commander's station on the Shuttle (the right side of the cockpit remains outfitted with conventional aircraft instrumentation to aid regular flight). The windows on the left side can be masked to simulate the view seen through the smaller windows in the Shuttle's cockpit. When the instrumentation in the real Shuttles' cockpits is updated, the STAs receive similar updates. The Shuttle Training AircraftThe most important modification, however, is the inclusion of a special flight control computer, the Advanced Digital Avionic System (ADAS). The ADAS is responsible for making sure that the STA handles like the Shuttle during approaches by controlling the thrust reversers and control surfaces. It does this using a technique called "model following." The computer has been programmed with information about the Shuttle's parameters during an approach. During flight, it performs rapid calculations to make the STA's flight parameters match those of the Shuttle. The input from the astronaut piloting the aircraft is routed through the ADAS. The computer implements those instructions in a way consistent with Shuttle flight. -- Bob Noel Looking for a sig the lawyers will hate |
#22
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Co-pilots May Sim instead of Fly to Train
Blanche writes:
There are multiple types of "shuttle simulator". They are all simulators. And I was talking about the Apollo program, not the Shuttle program. One might conceivably train in a real shuttle (at horrendous expense, of course), but not in a real Apollo vehicle. for all the details. The pilot training includes a real aircraft configured to fly like the high-powered brick...er...shuttle: It's not a real shuttle, though. Therefore it is a simulator. As for the moon landings, there was a full-size training device, again, with similar characteristics as the moon lander. This is what Nomen referred to. But that's a simulator. The astronauts learned to do everything in simulators. They had zero hours in the real thing when they finally did go on a real mission to the moon. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#23
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Co-pilots May Sim instead of Fly to Train
Blanche writes:
I don't understand what would be different with this "new approach" to pilot training. It is psychologically distasteful to old-school pilots, who prefer to believe that something magic occurs in a real aircraft that cannot be duplicated in a simulator, and that this magic must be experienced in order to learn to fly. I don't know any military that sends new pilots out without substantial hands-on, in-the-air training. Some parts of the military use Microsoft Flight Simulator as part of their training. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#24
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Co-pilots May Sim instead of Fly to Train
"Mxsmanic" wrote in message
... It is psychologically distasteful to old-school pilots, who prefer to believe that something magic occurs in a real aircraft that cannot be duplicated in a simulator, and that this magic must be experienced in order to learn to fly. It also happens to be true. I'm not sure where you get this stuff from but to me it's like being told - no, more like lectured on what food tastes like by someone who has never had a sense of taste, but has read all about it. You will never have any credibility on the subject until you can speak from a background of experience in both areas. BDS |
#25
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Co-pilots May Sim instead of Fly to Train
BDS writes:
It also happens to be true. There's no such thing as magic. I'm not sure where you get this stuff from but to me it's like being told - no, more like lectured on what food tastes like by someone who has never had a sense of taste, but has read all about it. Taste is different from eating. You will never have any credibility on the subject until you can speak from a background of experience in both areas. You speak only for yourself, of course. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#26
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Co-pilots May Sim instead of Fly to Train
"Mxsmanic" wrote in message ... There's no such thing as magic. No, but until humans can function completely separate from emotion and stress, and the psychological impact they have on performance, experience in a simulator will never be equal to the real thing. Confidence in one's ability to perform a task comes from prior experience under similar conditions - the conditions in a sim are nothing like real life. You will never have any credibility on the subject until you can speak from a background of experience in both areas. You speak only for yourself, of course. No, I believe I speak for quite a few people here. But, even if that weren't true, it doesn't take a rocket scientist to figure out that someone who is talking from a background of zero experience doesn't have much credibility in the subject matter. BDS |
#27
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Co-pilots May Sim instead of Fly to Train
Mxsmanic wrote: The average airliner pilot has spent vastly more time in a real cockpit fighting off boredom than in a simulator coping with emergencies. No surprise here, it's a part of the job. What great insight did you pull this from? Simulators are an excellent (and necessary) part of pilot training, but there are situations that can never be simulated ... A lot more situations can be simulated than experienced in real life (if one wishes to survive the experience), and it is thanks to simulators that pilots are better prepared for emergencies today. Many of the things they practice on simulators would never be safe to attempt in real life, and others are so rare that they are never likely to see them (but at least they'll be prepared if they do). No argument here, this is the simulator's purpose. Reread my statement "Simulators are an excellent (and necessary) part of pilot training" My point was (and still is) there are situations that can't be duplicated in a sim due to its limitations. When these rare situations occur it's up to the crew's experience & piloting skills (CRM too) to save their own butts Without that simulation experience, quite a few of them would be killed when the real thing comes along. The real world doesn't train you for potentially deadly emergencies. Again, no argument. You're just being repetitive here. The best example I can think of is United #232 (Sioux City, 1989). I doubt Al Haynes was ever trained to control a DC-10 without hydraulic power to the flight control surfaces. Yet he managed to steer the jet with differential thrust to a (scary) landing without the loss of all aboard. Actually, there were four people controlling the plane, and it was being steered by a DC-10 flight instructor who had been deadheading on the flight. You're nitpicking here, Haynes was PIC and coordinated control of a crippled aircraft. As nobody had ever dealt with this severe of an emergency before they were using their experience & CRM and "thinking outside the box" to save the plane. You are wrong when you say real-world experience was irrelevant as it saved most of the people on that plane. Steering a jet with thrust control only was probably never taught - it was the airmanship of Capt Haynes & crew that kept all from being lost. The crew succeeded in part because of proper CRM, not because of technical skills with something this foreign. Okay, you have just showed your total ignorance on this subject. Without technical skills, CRM alone wouldn't have kept the plane from becoming a lawn dart. Luck also played a substantial role in this crash. The combined 103 hours of experience of the flight deck crew was definitely a factor, but it was experience that could have been acquired in either real life or a simulator. Luck was absolutely a factor, even if you can't quantify it. The bigger factor IMHO was the "103 hours of experience" (not sure where you got that metric from) of the flight crew. That experience could not have been gained in a sim because nobody (then) ever thought it possible that all three hydraulic systems could be lost on a DC-10 so I suspect it was never part of the sim profile. Aircraft designs have been updated since that accident. Nowadays, having learned from UAL232 I'm guessing there are a few more emergencies that are handled in sim training. Included are probably double flameouts, probably fallout from the Pinnacle CRJ crash two years ago. It (CRM) was important in keeping them calm and cooperative and organized; flying the plane was only a small part of it. That's what being a professional pilot is about - keeping your cool when things aren't going exactly by the book. If you think "flying the plane was only a small part of it" you just haven't learned a thing from participating in this forum... |
#28
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Co-pilots May Sim instead of Fly to Train
I tried an experiment at work today along the lines of this discussion. We
used our ASA sim configured with a Baron as the aircraft. This sim is approved by the FAA for flight and proficiency training - we're not talking MSFS here, this sim is meant for IFR proficiency training. I had two employees with zero flying experience (neither sim nor actual) attempt the ILS-6 at KBDL with the weather at minimums (200 and 1/2). Both of them were successful on their very first attempt when using the flight director for guidance and although there were some huge excursions along the way, both got the aircraft to the runway threshold - both failed very early in the approach when they attempted to do it without the help of the flight director. Do I think either of them could do it for real just because they did it in the office on the sim - nope, not a chance. What does this tell me? - just because you can do it in the sim doesn't mean you can do it when it counts. The sim has its place for sure, but it will never replace actual experience. I did my first skydive quite awhile ago before tandems were popular. I remember we went over everything on the ground at the airplane before going up. The jump master explained everything and we went through it step-by-step; now the door opens, now you shift yourself partially out the door, now you hang from the strut, etc. We did that several times so everyone felt comfortable. We all knew we were ready - it seemed pretty simple really. Then we took off and climbed to altitude. Let me tell you, when that door flies open and the wind is rushing by and you have to shift yourself out the door with your foot being blown back and the ground down there 3500 feet below, it was all quite a shock and a rush compared to that "simulation" we did on the ground. BDS |
#29
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Co-pilots May Sim instead of Fly to Train
BDS wrote:
Do I think either of them could do it for real just because they did it in the office on the sim - nope, not a chance. What does this tell me? - just because you can do it in the sim doesn't mean you can do it when it counts. True, it doesn't mean you can't either, or that some sim time wouldn't have helped. Think of all the non-pilots who manage to get a plane down (with some external guidance) when the pilot is incapacitated in-flight. My wife refuses to learn to take flying lessons, but she's comfortable doing emergency scenarios on the sim, and it makes me feel better knowing that she has even "just" sim practice. For that matter, who needs sims? I remember my first flight. The CFI let me take off and fly. He landed the first time, then I took off again and landed (without help) the second time. Much of that was dumb luck (and zero winds ;-) but it happens all over the country every day. The sim has its place for sure, but it will never replace actual experience. I "gut feel' the same way, but I'm guessing that future sims will do so a lot... partly because actual experience doesn't let you play out a lot of dangerous scenarios. For example, I was surprised several years back when I tried an engine-out in clouds in MSFS just for fun. Guess what happened as I glided down? The AI slowly spun down and tipped over, because of no engine vacuum! Holy moly, eye opener. This is not something that happens in real-life practice sessions because we don't actually shut down the engine. Regards, Kev |
#30
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Co-pilots May Sim instead of Fly to Train
"Kev" wrote in message ups.com... BDS wrote: Do I think either of them could do it for real just because they did it in the office on the sim - nope, not a chance. What does this tell me? - just because you can do it in the sim doesn't mean you can do it when it counts. True, it doesn't mean you can't either, or that some sim time wouldn't have helped. Agreed - sim time is valuable for many things, but I do not believe that it can take the place of real life training and experience. Each has its place, and each is valuable in its own way. I "gut feel' the same way, but I'm guessing that future sims will do so a lot... partly because actual experience doesn't let you play out a lot of dangerous scenarios. For example, I was surprised several years back when I tried an engine-out in clouds in MSFS just for fun. Guess what happened as I glided down? The AI slowly spun down and tipped over, because of no engine vacuum! Holy moly, eye opener. This is not something that happens in real-life practice sessions because we don't actually shut down the engine. It happens when you practice partial panel with instruments covered up - obviously the engine is still running but if you are lousy at partial panel all that may do is get you to the scene of the crash faster. That said, there is no doubt that sims can give you training in scenarios that would be impractical, difficult, or too dangerous to set up in real life. That's what simulator-based recurrency training is all about. BDS |
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