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#11
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
Jay Honeck wrote:
http://makeashorterlink.com/?W1523514E That thing makes my Kiwi look like a Lite Brite...and I'll bet it cost more than a real plane. Not only that the same effect can be achieved with one computer, one monitor, and a $100 head tracking device. -- Chris W KE5GIX "Protect your digital freedom and privacy, eliminate DRM, learn more at http://www.defectivebydesign.org/what_is_drm" Gift Giving Made Easy Get the gifts you want & give the gifts they want One stop wish list for any gift, from anywhere, for any occasion! http://thewishzone.com |
#12
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
On Sat, 25 Nov 2006 17:35:37 -0600, "Jim Macklin"
wrote: Coke bottle. That stunt with the runaway Jeep was priceless. There were places in that film where I laughed so hard I had to turn away so I could get my breath. I haven't seen it recently and I think it was one of those low budget films, but it was worth every cent. If It comes on again I'm going to save it on the computer. I have a second DISH receiver that feeds a HD tuner in the shop computer. I do have the 622 Dual tuner DVR in here but that thing is running all the time. Roger Halstead (K8RI & ARRL life member) (N833R, S# CD-2 Worlds oldest Debonair) www.rogerhalstead.com |
#13
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
Not only that the same effect can be achieved with one computer, one
monitor, and a $100 head tracking device. I take it you've tried one of those things, Chris? How 'bout a PIREP? I've looked at them, and been intrigued... For those who don't know what we're talking about, Chris is referring to a motion-sensing device that clips to the brim of your hat. When flying a flight sim, this device makes the screen move accordingly whenever you turn your head, up, down, forward, or back. (Eliminating the need to use the thumb cap to change views when you want to "look" out the side window on downwind, for example.) What I don't undertand it how you can turn your head left, let's say, without losing sight of the screen, which is still in front of you? They must somehow make the screen movements disproportionately larger, to prevent this problem, right? But then I would think that it would be very disconcerting, moving a little yet moving a LOT? Or do you get used to it? -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#14
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
Funniest movies ever made...
USED CARS BEST of TIMES The GODS Must Be Crazy The Brothers O'Toole Don't remember the title, but Art Bell's weather disaster movie from a few years ago. "Roger" wrote in message ... | On Sat, 25 Nov 2006 17:35:37 -0600, "Jim Macklin" | wrote: | | Coke bottle. That stunt with the runaway Jeep was | priceless. | | There were places in that film where I laughed so hard I had to turn | away so I could get my breath. I haven't seen it recently and I think | it was one of those low budget films, but it was worth every cent. If | It comes on again I'm going to save it on the computer. I have a | second DISH receiver that feeds a HD tuner in the shop computer. | I do have the 622 Dual tuner DVR in here but that thing is running all | the time. | | Roger Halstead (K8RI & ARRL life member) | (N833R, S# CD-2 Worlds oldest Debonair) | www.rogerhalstead.com |
#15
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
"Jay Honeck" wrote in news:1164548329.829216.307360
@l39g2000cwd.googlegroups.com: For those who don't know what we're talking about, Chris is referring to a motion-sensing device that clips to the brim of your hat. When flying a flight sim, this device makes the screen move accordingly whenever you turn your head, up, down, forward, or back. (Eliminating the need to use the thumb cap to change views when you want to "look" out the side window on downwind, for example.) A sim-HUD! Sounds cool.... What I don't undertand it how you can turn your head left, let's say, without losing sight of the screen, which is still in front of you? They must somehow make the screen movements disproportionately larger, to prevent this problem, right? But then I would think that it would be very disconcerting, moving a little yet moving a LOT? Or do you get used to it? Unless he is referring to one of the VR visors, where the display is part of the visor... -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#16
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
Jay Honeck wrote:
What I don't undertand it how you can turn your head left, let's say, without losing sight of the screen, which is still in front of you? They must somehow make the screen movements disproportionately larger, to prevent this problem, right? But then I would think that it would be very disconcerting, moving a little yet moving a LOT? Or do you get used to it? You can adjust the ratio of actual movement vs. screen view movement, whereas 10º head movement might translate to a 45º movement on screen. They have quite an elaborate calibration program for the individual users. I tried one, but sent it back for a full refund after a few days - didn't care for the feeling my head was stuck in traction to prevent any unwanted wiggles on screen, plus if I reached for something like coffee, ah yeah, coffee (or some other libation , things really went beserk.. Not to mention I felt like a retard sitting in front of the computer with a hat on, armed with reflectors.. d:-)) |
#17
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
What I don't undertand it how you can turn your head left, let's say,
without losing sight of the screen, which is still in front of you? They must somehow make the screen movements disproportionately larger, to prevent this problem, right? But then I would think that it would be very disconcerting, moving a little yet moving a LOT? Actually, it's quite surprisingly natural. I have never used the device in question, but I did try moving my head a little while manually pushing the buttons to change views. It's amazing what a difference that little head movement makes in realism. When I just change views, I'm seeing the side window in front of me. But when I move my head a little at the same time I push the button, I'm looking out the side, even though the screen is still pretty much in front of me. Try it. Jose -- "There are 3 secrets to the perfect landing. Unfortunately, nobody knows what they are." - (mike). for Email, make the obvious change in the address. |
#18
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
Jay Honeck wrote:
Not only that the same effect can be achieved with one computer, one monitor, and a $100 head tracking device. I take it you've tried one of those things, Chris? How 'bout a PIREP? I've looked at them, and been intrigued... Yes I have one Jay. Until I found out about it, I had virtually no interest in the flight simulators. My brother found it and showed me the video demos on their web site so I had to try it. As far as I am concerned the improvement is greater than that achieved by better graphics. For those who don't know what we're talking about, Chris is referring to a motion-sensing device that clips to the brim of your hat. When flying a flight sim, this device makes the screen move accordingly whenever you turn your head, up, down, forward, or back. (Eliminating the need to use the thumb cap to change views when you want to "look" out the side window on downwind, for example.) it's not really motion sensing. It consists of an IR camera and some IR LEDs that you mount over your monitor and they pick up a little dot sticker that you have to have on your hat. With this version, any movement of the dot in the cameras view gets translated into your head rotating left and right or tilting up and down. They have a more sophisticated version that has 3 different reflective surfaces you clip on your hat for a full 6 degrees of freedom. It will sense you moving your head left and right up and down and in and out, as well as tilting up and down, rotating left and right and rolling side to side. A friend of mine has the more advanced version and he says he has the turn off the rolling feature because it just gets to confusing when the airplane, your view, and the horizon are all at different angles. What I don't undertand it how you can turn your head left, let's say, without losing sight of the screen, which is still in front of you? They must somehow make the screen movements disproportionately larger, to prevent this problem, right? But then I would think that it would be very disconcerting, moving a little yet moving a LOT? Or do you get used to it? It does take getting used to, the first 3 or 4 times it gave me a head ache but all was good after that. It is set up to exaggerate your head movements, the amount of exaggeration can be adjusted for each type of movement. For me if my real head is pointing to the very edge of my monitor, the game head is looking 180 degrees straight back. With up and down it is about 90 degrees with my head facing the top edge of the monitor. You obviously do end up moving your eyes the opposite direction you are moving your head but it ends up being very natural. In fast at first it almost seems like you can turn the plane just by looking where you want to go. Not true of course but it is amazing how much easier it makes lining up with the runway and flying the pattern. CRASH, said he sent it back because he had to hold his head too still to prevent it from moving the view too much. This can be adjusted so the there is a center null position. Also if you turn your head away to look at the keyboard or something else away from the screen, I wouldn't say it goes crazy, it just looks at some obscure position until you put your head back where it was. If you have problems getting it to stay centered, I recommend using a chair that doesn't swivel. Also you can reset the view at any time by looking straight at the monitor and hitting the F12 key. That is kind of a calibration tool because you don't always sit in exactly the same spot every time. you can check out the one I have here http://www.naturalpoint.com/trackir/ It works well with car sims too, although I have never tried it with those my self. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" -- Chris W KE5GIX "Protect your digital freedom and privacy, eliminate DRM, learn more at http://www.defectivebydesign.org/what_is_drm" Gift Giving Made Easy Get the gifts you want & give the gifts they want One stop wish list for any gift, from anywhere, for any occasion! http://thewishzone.com |
#19
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
you can check out the one I have here
http://www.naturalpoint.com/trackir/ Very cool. Of course, the cheaper version is "out of stock"... ;-) -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#20
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BREAKING NEWS: Simulated FAA pulls MXSMANIC'S simulated license
Jay Honeck wrote:
you can check out the one I have here http://www.naturalpoint.com/trackir/ Very cool. Of course, the cheaper version is "out of stock"... Forget the cheap version, get the full "6 degrees of freedom" - you really won't regret it. I found that the head movement was completely intuitive, and much less of a problem that I thought it might be. With the 6DOF you can also lean forward to get a better look at the instrument panel, or lean sideways and look downwards out of the side windows for sightseeing. Of course if you lean too far your head will be out of the cockpit, but its a lot less windy in the sim. :-) |
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