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#31
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#32
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"B2431" wrote in message ... From: "Tex Houston" message I've used B-52, KC-135, Boeing 737, A-10 and LGM-30B simulators. Art is right PC flight sims are computer games. Tex I flew the KC-135 flight sim the same day I flew the FB-111 sim. After spending a morning on the KC-135 sim the FB-111 seemed squirrely. I guess the difference is the acreage of the wings. I have also flown the C-130, F-4E and F-15 flight sims. If anyone wants to buy me an F-15 flight sim for Christmas I'd be polite and accept. The only flight sim I've flown was long ago for the RF-101. Compared to it, some of the games now on the market will do if outfitted with proper controls. |
#34
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The only recent one I've messed with is Jane's Fighter Anthology - it is deficient in that it does not incorporate the effect of gravity in 3-dimensional maneuvering. Pitch-over is same rate as pull-up which is totally false. G limit is the same no matter what the pitch angle is up, down sideways or in between. Zero-G acceleration is not modeled. Fuel burn is also bogus - way below actual when in AB/reheat. Lots of little quibbles but those are the major ones which really detract from reality. Well most any sim from Janes will be a "survey" type sim, where they try have the options of flying many different aircraft, and just vary the flight model a bit from each one. I know in Janes USAF, the F-105 sure did not need much runway to take off, which I am pretty sure Ed can verify was not the case. But others, like Falcon 4.0, were much more realistic, where you had to actually flip the flight control override switch, and rock it out of a stall, much like viper pilots have told me you do. SU-27 Flanker (2.5 version), and the upcoming LO-MAC (Lock on :Modern air combat) from the same company, are rather impressive LOMAC will be interesting http://www.lo-mac.com/ Ron Pilot/Wildland Firefighter |
#35
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Every "game" simulator I've ever flown seemed to use the same math model, one that, as you say, was not dynamically possible. Fun's fun, but physics is physics. Actually one that I found, which had an outstanding flight model, was A-10 Cuba back from 1997. They concentrated more on getting the only the A-10 modeled correctly, and worried less about eye candy or having other planes you could fly. Its still fun to go fly around with, because of that. Ron Pilot/Wildland Firefighter |
#36
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"ArtKramr" wrote in message ... Subject: PC flight simulators From: "Bjørnar Bolsøy" am Date: 11/16/03 3:49 PM Pacific Standard Time Message-id: I was wondering if anyone in this NG play simulators? If so, which one? What's the best out there, currently. Regards... They are not really simulators. They are just computer games. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer Have you had a look at some of these "games" lately Art? Scet |
#37
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362436 (Ron) wrote in
: SU-27 Flanker (2.5 version), and the upcoming LO-MAC (Lock on :Modern air combat) from the same company, are rather impressive LOMAC will be interesting http://www.lo-mac.com/ The graphic is amazing: http://www.lo-mac.com/screens.php?id=728 http://www.lo-mac.com/screenshots.php They even have the Penguin MK3 in there (second row, far right): http://www.lo-mac.com/screens.php?id=384 Though I can pretty much say that the paint scheeme on the Norwegian MLU Vipers there is wrong (should be all light gray). Regards... |
#38
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Subject: PC flight simulators
From: "Scet" Date: 11/17/03 1:18 AM Pacific Standard Time Message-id: "ArtKramr" wrote in message ... Subject: PC flight simulators From: "Bjørnar Bolsøy" am Date: 11/16/03 3:49 PM Pacific Standard Time Message-id: I was wondering if anyone in this NG play simulators? If so, which one? What's the best out there, currently. Regards... They are not really simulators. They are just computer games. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer Have you had a look at some of these "games" lately Art? Scet Read Mary's message. She said it best. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#39
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#40
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Subject: PC flight simulators
From: Ed Rasimus Date: 11/17/03 7:35 AM Pacific Standard Time Message-id: On 17 Nov 2003 02:29:49 GMT, (ArtKramr) wrote: Subject: PC flight simulators From: "Gord Beaman" ) Date: 11/16/03 5:42 PM Pacific Standard Time Message-id: (ArtKramr) wrote: They are not really simulators. They are just computer games. Arthur Kramer Pretty inconsiderate Art...just because you don't play with them why denigerate someone elses fun? I flew real simulators. And I have flown the crap they make for computers.And anything that you can do on a computer isn't even close. If you want to fly your computer for fun ok,bur remember it is just a toy. but don't confuse it with real flying or flying a real simulator. I guess you have never flown Air Force simulators. If you had you wouldn't be talking such patent nonsense. Now be a good guy and just go away. Arthur Kramer Well, I've got to disagree, Art. I've not had the opportunity to fly the latest operational simulators, but will be the first to acknowledge the incredible state of the simulation art. They make it almost practical to conduct total training on the ground without ever getting airborne. Certainly the heavy jet simulation capability is a $$$-saver for the airline industry. But (there's always a "but" somewhere in the background), several years ago while working at Northrop on ATF (the F-23 program), we were grappling with the best way to train fighter pilots for that elusive capability called "SA"--situational awareness. It's the sort of "big picture" that the best tactical aviators can carry in their head which allows them to know instinctively where their support is, where the bad guy's support is, which way is "bug out", how much longer they can stay engaged, and what to do ten, fifteen and thirty seconds into the future. We had a massive mainframe computer running three domes and capable of being reprogrammed to flight models of virtually anything the designers could propose. We did trade-off evals of RCS (radar-cross-section) changes against flight agility. We did full instrumentation mock-ups to test symbology and ergonomics, but we weren't satisfied with SA training. What did work, surprisingly well, was a system of linked "desk-top" stations that let us increase the number of players to 12 and then to 24 plus computer generated entities. A 25 inch color monitor, configurable for instrument, HUD and sensor display; a stick grip ala F-16, and a throttle. No motion, no video, no detailed cockpit mockup. Surprisingly, a cadre of highly experienced tactical aviators--FWS, Top Gun, test pilots (Edwards & Pax River)--all quickly became immersed in the "video games". We learned a lot about teaching higher level tactical analysis, force integration and weapons employment without the clutter and overhead of multi-million dollar massively mobile flight simulators. If you want to learn to fly the jet, full motion or video simulators are great. If you want to learn how to integrate the force and fight the weapons in many-v-many scenarios there is a place for PC based, network simulations. IMNSHO. I understand. But you are hardly talking about Flight Simulator on a home computer are you? Sounds like what youy are decribing is way out if the reach of anyone with a home setup..You are also talking about a highly specialised dedicated setup to solve very specific puposes. Not the sort of stuff readily available at Best Buy is it? Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
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