Recently, Mxsmanic posted:
writes:
A simulator (with any Force Feedback system available at the local
computer store) is nowhere close to re-creating the forces excerted
on the controls by the atmosphere.
The feedback forces of the controls vary from one type of aircraft to
another, from one model of aircraft to another, and even from one tail
number to another. In fact, they even vary from time to time on a
single airframe after maintenance is performed, or with wear and tear.
So worrying excessively about a precise simulation of these forces in
a sim is unjustified.
The above are a number of absurd statements. The precise differences in
feedback forces between planes, models, tail numbers, etc. is not the
point; there is a *big* difference between having feedback forces and none
at all *or* of the force feedback controllers that one can find at the
local computer store.
Another example: If the pressure exerted by the yoke against your arms
varies between 9 and 11 lbs in a certain configuration on a certain
aircraft in a certain situation, there is no reason to insist that a
sim reproduce this pressure with a precision of 0.01 lbs. The
real-world variation is much greater than the sim's precision, so the
sim is "as real as it need get."
Another example of an absurdity. It is not a matter of "precision of 0.01
lbs.", because the average person wouldn't notice such a thing anyway.
Yet, there *is* a noticeable difference between MSFS w/force feedback
controller and a real plane. Go figure.
Neil