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Recently, Mxsmanic posted:
writes: A simulator (with any Force Feedback system available at the local computer store) is nowhere close to re-creating the forces excerted on the controls by the atmosphere. The feedback forces of the controls vary from one type of aircraft to another, from one model of aircraft to another, and even from one tail number to another. In fact, they even vary from time to time on a single airframe after maintenance is performed, or with wear and tear. So worrying excessively about a precise simulation of these forces in a sim is unjustified. The above are a number of absurd statements. The precise differences in feedback forces between planes, models, tail numbers, etc. is not the point; there is a *big* difference between having feedback forces and none at all *or* of the force feedback controllers that one can find at the local computer store. Another example: If the pressure exerted by the yoke against your arms varies between 9 and 11 lbs in a certain configuration on a certain aircraft in a certain situation, there is no reason to insist that a sim reproduce this pressure with a precision of 0.01 lbs. The real-world variation is much greater than the sim's precision, so the sim is "as real as it need get." Another example of an absurdity. It is not a matter of "precision of 0.01 lbs.", because the average person wouldn't notice such a thing anyway. Yet, there *is* a noticeable difference between MSFS w/force feedback controller and a real plane. Go figure. Neil |
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