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#1
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Over the last several years I've found it quite annoying that I cannot
read the rules and understand the US scoring formula. The calculation of US scores has become encumbered with so many correction factors, devaluation factors and the like that mere mortals cannot relate soaring performance to score results. It did not use to be that way. Day 5 preliminary scores for the ongoing US Standard class nationals at Montague are showing that the current complex scoring formula generates ridiculous results. The winning performance was a 217 mile flight at 72.50 mph (congratulations David Greenhill). The second place speed of 61.30 mph received 85% of the winners score for a speed which was 15% slower. So far, OK. Then a bizarre compression comes into play for slower finishers. The seventh place pilot flew a mere 67 miles at 23.33 mph and received 76% of the winners score. That’s absurd. He flew only about one third of the speed and distance that the second place finisher flew yet scored a mere 70 fewer points. We need to completely scrap the present over-elaborated scoring equations and get back to a scheme for scoring that is both simple and understandable. The simple scoring protocol of yore may have produced minor inequities at times; but, there was never anything as crazy as the scoring we’re generating right now at the US nationals. |
#2
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On Jun 22, 11:08*pm, Steve Koerner wrote:
Then a bizarre compression comes into play for slower finishers. *The seventh place pilot flew a mere 67 miles at 23.33 mph and received 76% of the winners score. *That’s absurd. *He flew only about one third of the speed and distance that the second place finisher flew yet scored a mere 70 fewer points. I have not studied the results but I wonder if the "worst day" rule is being applied. It's a flag in Winscore (worst day scoring adjustment) that has to be selected by the scorer. It can be selected for Nationals. Andy |
#3
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On Jun 22, 11:08*pm, Steve Koerner wrote:
Then a bizarre compression comes into play for slower finishers. *The seventh place pilot flew a mere 67 miles at 23.33 mph and received 76% of the winners score. *That’s absurd. *He flew only about one third of the speed and distance that the second place finisher flew yet scored a mere 70 fewer points. This in part results from a change in 2007 that changed Maximum Distance Points (MDP) from 400 to 600. The relevant rules (for MAT and TAT - similar for AST) a 11.6.6 Maximum Speed Points: MSP = STF * (600 + 500 * SCR) (but not greater than STF * 1000) 11.6.7 Maximum Distance Points: MDP = MSP * (0.8 - 0.2 * SCR) 11.6.8 Points for Finishers: POINTS shall be equal to the largest of the following three quantities: MSP * SPEED / BESTSPD MDP + 30 + MSP * 0.2 * ((SPEED/BESTSPD) - 0.4) MDP + 30 As I understand it, the basic idea is that the rule makers (with pilot input) are trying to make sure that pilots who have a landout can stay somewhat competitive (See: 11.6.8 - dropping 600 points on a day is hard to make up - 400 is still hard, but less so). There are also provisions for devaluing tasks with lots of landouts (more than 20% - see 11.6.6). Lots of landouts are thought to correlate to a higher "luck factor". Short tasks are also devalued under similar logic. The simplest scoring formulas would be to set Maximum Speed Points (MSP) to 1000 and Minimum Distance Points (MDP) to zero and to get rid of Scored Completion Ratio (SCR) and Short Task Factor (STF). What this would mean is that if you finish, you get a score that is directly proportionate to your percent of the winner's speed - no matter how slow you go. If you land out you get zero. An alternative is to to keep the idea of MDP (but we need to pick a number - 200, 400, 600, 800?) and relax the constraint that the best landout has to get fewer points that any finisher. This allows us to keep the idea of strict proportionality for any speed finisher. Under this scenario you could see your score drop by a lot if you you are slow and finish rather than landing out (because MDP exists, finishers whose speed as a percent of the winner's speed is less than MDP/1000 could score less than a long landout). This may be a bad idea as it encourages landing out. A third alternative is to pin any finisher's score that is less than MDP to MDP - but this introduces the possibility that the bottom of the scoresheet is populated with pilots who have identical scores because they can't get above MDP. The lower you make MDP, the less likely this is, but to avoid it for the Montague example described by Steve MDP would need to be 300 points - which is less that it has ever been in the rules. Obviously, that specific situation doesn't come up often, and when it does its usually a funky day or a situation where a pilot had something odd happen on course. It can also result from cutting short at MAT (particularly if no turnpoints are assigned) or, to a lesser extent, a TAT course. I agree that the Montague example seems extreme, so it may warrant review. It seems to me that all the alternatives have some tradeoffs though. 9B |
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On Jun 23, 6:18*am, Andy wrote:
On Jun 22, 11:08*pm, Steve Koerner wrote: Then a bizarre compression comes into play for slower finishers. *The seventh place pilot flew a mere 67 miles at 23.33 mph and received 76% of the winners score. *That’s absurd. *He flew only about one third of the speed and distance that the second place finisher flew yet scored a mere 70 fewer points. This in part results from a change in 2007 that changed Maximum Distance Points (MDP) from 400 to 600. The relevant rules (for MAT and TAT - similar for AST) a * * * * 11.6.6 Maximum Speed Points: * * * * * * *MSP = STF * (600 + 500 * SCR) (but not greater than STF * 1000) * * * * 11.6.7 Maximum Distance Points: * * * * * * *MDP = MSP * (0.8 - 0.2 * SCR) * * * * 11.6.8 Points for Finishers: * * * * * * *POINTS shall be equal to the largest of the following three quantities: * * * * * * *MSP * SPEED / BESTSPD * * * * * * *MDP + 30 + MSP * 0.2 * ((SPEED/BESTSPD) - 0.4) * * * * * * *MDP + 30 As I understand it, the basic idea is that the rule makers (with pilot input) are trying to make sure that pilots who have a landout can stay somewhat competitive (See: 11.6.8 - dropping 600 points on a day is hard to make up - 400 is still hard, but less so). There are also provisions for devaluing tasks with lots of landouts (more than 20% - see 11.6.6). Lots of landouts are thought to correlate to a higher "luck factor". Short tasks are also devalued under similar logic. The simplest scoring formulas would be to set Maximum Speed Points (MSP) to 1000 and Minimum Distance Points (MDP) to zero and to get rid of Scored Completion Ratio (SCR) and Short Task Factor (STF). What this would mean is that if you finish, you get a score that is directly proportionate to your percent of the winner's speed - no matter how slow you go. If you land out you get zero. An alternative is to to keep the idea of MDP (but we need to pick a number - 200, 400, 600, 800?) and relax the constraint that the best landout has to get fewer points that any finisher. This allows us to keep the idea of strict proportionality for any speed finisher. Under this scenario you could see your score drop by a lot if you you are slow and finish rather than landing out (because MDP exists, finishers whose speed as a percent of the winner's speed is less than MDP/1000 could score less than a long landout). This may be a bad idea as it encourages landing out. A third alternative is to pin any finisher's score that is less than MDP to MDP - but this introduces the possibility that the bottom of the scoresheet is populated with pilots who have identical scores because they can't get above MDP. The lower you make MDP, the less likely this is, but to avoid it for the Montague example described by Steve MDP would need to be 300 points - which is less that it has ever been in the rules. Obviously, that specific situation doesn't come up often, and when it does its usually a funky day or a situation where a pilot had something odd happen on course. It can also result from cutting short at MAT (particularly if no turnpoints are assigned) or, to a lesser extent, a TAT course. I agree that the Montague example seems extreme, so it may warrant review. It seems to me that all the alternatives have some tradeoffs though. 9B Sorry - I meant to say MDP is Maximum Distance Points, not Minimum. 9B |
#5
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On Jun 23, 9:18*am, Andy wrote:
On Jun 22, 11:08*pm, Steve Koerner wrote: Then a bizarre compression comes into play for slower finishers. *The seventh place pilot flew a mere 67 miles at 23.33 mph and received 76% of the winners score. *That’s absurd. *He flew only about one third of the speed and distance that the second place finisher flew yet scored a mere 70 fewer points. This in part results from a change in 2007 that changed Maximum Distance Points (MDP) from 400 to 600. The relevant rules (for MAT and TAT - similar for AST) a * * * * 11.6.6 Maximum Speed Points: * * * * * * *MSP = STF * (600 + 500 * SCR) (but not greater than STF * 1000) * * * * 11.6.7 Maximum Distance Points: * * * * * * *MDP = MSP * (0.8 - 0.2 * SCR) * * * * 11.6.8 Points for Finishers: * * * * * * *POINTS shall be equal to the largest of the following three quantities: * * * * * * *MSP * SPEED / BESTSPD * * * * * * *MDP + 30 + MSP * 0.2 * ((SPEED/BESTSPD) - 0.4) * * * * * * *MDP + 30 As I understand it, the basic idea is that the rule makers (with pilot input) are trying to make sure that pilots who have a landout can stay somewhat competitive (See: 11.6.8 - dropping 600 points on a day is hard to make up - 400 is still hard, but less so). There are also provisions for devaluing tasks with lots of landouts (more than 20% - see 11.6.6). Lots of landouts are thought to correlate to a higher "luck factor". Short tasks are also devalued under similar logic. The simplest scoring formulas would be to set Maximum Speed Points (MSP) to 1000 and Minimum Distance Points (MDP) to zero and to get rid of Scored Completion Ratio (SCR) and Short Task Factor (STF). What this would mean is that if you finish, you get a score that is directly proportionate to your percent of the winner's speed - no matter how slow you go. If you land out you get zero. An alternative is to to keep the idea of MDP (but we need to pick a number - 200, 400, 600, 800?) and relax the constraint that the best landout has to get fewer points that any finisher. This allows us to keep the idea of strict proportionality for any speed finisher. Under this scenario you could see your score drop by a lot if you you are slow and finish rather than landing out (because MDP exists, finishers whose speed as a percent of the winner's speed is less than MDP/1000 could score less than a long landout). This may be a bad idea as it encourages landing out. A third alternative is to pin any finisher's score that is less than MDP to MDP - but this introduces the possibility that the bottom of the scoresheet is populated with pilots who have identical scores because they can't get above MDP. The lower you make MDP, the less likely this is, but to avoid it for the Montague example described by Steve MDP would need to be 300 points - which is less that it has ever been in the rules. Obviously, that specific situation doesn't come up often, and when it does its usually a funky day or a situation where a pilot had something odd happen on course. It can also result from cutting short at MAT (particularly if no turnpoints are assigned) or, to a lesser extent, a TAT course. I agree that the Montague example seems extreme, so it may warrant review. It seems to me that all the alternatives have some tradeoffs though. 9B It's the use of MDP in formulas 2 & 3, without regard to how many miles any given pilot actually flew, that's causing problems. Agreed that our scoring rules are getting a little dense. I'm curious: how are European comps scored? Anyone got a link? -T8 |
#6
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Agreed that our scoring rules are getting a little dense. *I'm
curious: how are European comps scored? *Anyone got a link? -T8 In Europe, most "classic" contests use the scoring formulas from the Sporting Code Section 3, Annex A (International competition rules), § 8.4. Fairly complicated too! |
#7
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On Jun 23, 7:51*am, T8 wrote:
On Jun 23, 9:18*am, Andy wrote: On Jun 22, 11:08*pm, Steve Koerner wrote: Then a bizarre compression comes into play for slower finishers. *The seventh place pilot flew a mere 67 miles at 23.33 mph and received 76% of the winners score. *That’s absurd. *He flew only about one third of the speed and distance that the second place finisher flew yet scored a mere 70 fewer points. This in part results from a change in 2007 that changed Maximum Distance Points (MDP) from 400 to 600. The relevant rules (for MAT and TAT - similar for AST) a * * * * 11.6.6 Maximum Speed Points: * * * * * * *MSP = STF * (600 + 500 * SCR) (but not greater than STF * 1000) * * * * 11.6.7 Maximum Distance Points: * * * * * * *MDP = MSP * (0.8 - 0.2 * SCR) * * * * 11.6.8 Points for Finishers: * * * * * * *POINTS shall be equal to the largest of the following three quantities: * * * * * * *MSP * SPEED / BESTSPD * * * * * * *MDP + 30 + MSP * 0.2 * ((SPEED/BESTSPD) - 0.4) * * * * * * *MDP + 30 As I understand it, the basic idea is that the rule makers (with pilot input) are trying to make sure that pilots who have a landout can stay somewhat competitive (See: 11.6.8 - dropping 600 points on a day is hard to make up - 400 is still hard, but less so). There are also provisions for devaluing tasks with lots of landouts (more than 20% - see 11.6.6). Lots of landouts are thought to correlate to a higher "luck factor". Short tasks are also devalued under similar logic. The simplest scoring formulas would be to set Maximum Speed Points (MSP) to 1000 and Minimum Distance Points (MDP) to zero and to get rid of Scored Completion Ratio (SCR) and Short Task Factor (STF). What this would mean is that if you finish, you get a score that is directly proportionate to your percent of the winner's speed - no matter how slow you go. If you land out you get zero. An alternative is to to keep the idea of MDP (but we need to pick a number - 200, 400, 600, 800?) and relax the constraint that the best landout has to get fewer points that any finisher. This allows us to keep the idea of strict proportionality for any speed finisher. Under this scenario you could see your score drop by a lot if you you are slow and finish rather than landing out (because MDP exists, finishers whose speed as a percent of the winner's speed is less than MDP/1000 could score less than a long landout). This may be a bad idea as it encourages landing out. A third alternative is to pin any finisher's score that is less than MDP to MDP - but this introduces the possibility that the bottom of the scoresheet is populated with pilots who have identical scores because they can't get above MDP. The lower you make MDP, the less likely this is, but to avoid it for the Montague example described by Steve MDP would need to be 300 points - which is less that it has ever been in the rules. Obviously, that specific situation doesn't come up often, and when it does its usually a funky day or a situation where a pilot had something odd happen on course. It can also result from cutting short at MAT (particularly if no turnpoints are assigned) or, to a lesser extent, a TAT course. I agree that the Montague example seems extreme, so it may warrant review. It seems to me that all the alternatives have some tradeoffs though. 9B It's the use of MDP in formulas 2 & 3, without regard to how many miles any given pilot actually flew, that's causing problems. Agreed that our scoring rules are getting a little dense. *I'm curious: how are European comps scored? *Anyone got a link? -T8- Hide quoted text - - Show quoted text - Has anyone thought of getting back to basics - by that I mean getting rid of TAT and all of the follow on tasks to POST - and fly only AST - Assigned Speed Task - start gate, finish gate, all competitors fly the same turnpoints, finish gate - fastest pilot wins? |
#8
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I would urge that instead of looking at this in terms of ‘how can we
fix the Montague problem’ lets look at this much more fundamentally. The Montague example shows that year after year of elaborating the scoring formula has resulted in a mess. It is time to step way back and start over. Let’s get rid of the alphabet soup that now exists in the rules for scoring. All (or at least most) of the accumulated complications in the rules were undoubtedly made in the interest of improving fairness. Yet at the most elemental level it is really unfair to be using a set of scoring formulas that cannot be comprehended by an intellectually sophisticated competitor who applies reasonable diligence in studying the rules. That is what we have now. It is especially irksome that competitors should put up with the unnecessary complication and still not have a scoring system that produces reasonable results. So here’s a simple proposal to get this discussion going in the right direction: Let’s give 500 points for speed and 500 points for distance. Period. Speed points are proportioned to the fastest finisher’s speed; if you don’t finish you get zero speed points. Distance points are proportioned to the best distance achieved. Yes, on TAT and MAT style tasks, my formula would change the game plan a bit. It would introduce an objective to go forth and fly far (like OLC) as well as fast. Wouldn’t that be fun? |
#9
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But then what would happen to US Sports Class the best bureacraticly
created catch-all class in the world... Her's to real racing, with a minimum of complicated rules... and bring Club Class tot he U.S. so we c;ub class pilots can actually fly AT speed tasks in official contests. EY |
#10
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On Jun 23, 9:31*am, Steve Koerner wrote:
So here’s a simple proposal to get this discussion going in the right direction: *Let’s give 500 points for speed and 500 points for distance. * Period. *Speed points are proportioned to the fastest finisher’s speed; if you don’t finish you get zero speed points. Distance points are proportioned to the best distance achieved. Yes, on TAT and MAT style tasks, my formula would change the game plan a bit. *It would introduce an objective to go forth and fly far (like OLC) as well as fast. *Wouldn’t that be fun? This idea would be a terrific start... or we could just score according to the FAI rules and use SeeYou to score cotnests like the rest of the world. You can definitely overcook the rules and we are definitely in that kitchen. EY |
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