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#11
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#12
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#13
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Mxsmanic wrote:
writes: Only if previously briefed on things like which buttons to push if you want to see out of the side window. If necessary, but that's trivial. No, it is not. The posters point was a simulator could be deemed realistic if a real pilot could sit down and "fly" it. Real pilots in real airplanes often look out the side windows and they don't have to push any buttons to be able to do it. -- Jim Pennino Remove .spam.sux to reply. |
#14
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#15
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Mxsmanic wrote:
writes: No, it is not. Things like pushing a button can be learned in seconds and don't significantly impact a simulation. Perhaps if these requirements existed in great profusion, they would make a difference, but not when their number is limited. The posters point was a simulator could be deemed realistic if a real pilot could sit down and "fly" it. Nope, not without being briefed on MSFS's button usage for things like which button to push to look right, which button to push to look left, which button to push to look ahead, which button to pust to turn on the transponder, which button to push to ... Real pilots in real airplanes often look out the side windows and they don't have to push any buttons to be able to do it. You can set MSFS up that way, too, with things like TrackIR. You turn your head, the image moves. Or you can do it the way I do it, with the twist axis on the joy stick set to turn the view. The way you do it in a real airplane is turn your eyes. And TrackIR sounds even more unrealistic. If you turn your head full left, does the monitor more to your left? I will admit that flying patterns can be frustrating in MSFS because of the limited view, but you can find workarounds. Which makes it VERY unrealistic. One thing that surprised me, when I actually first tried to navigate by pilotage alone, is that it actually works in the sim. The terrain often doesn't have much detail, but the developers (some of whom were pilots) put in many of the details you see marked on sectionals. The roads don't religiously follow their paths on the charts but they follow them closely enough to permit navigation with them. It works well enough to be enjoyable. Yeah, it sorta works for ground referenced navigation as long as the landmarks are in front of you. I do not find MSFS to be enjoyable other than for doing things like buzzing the Vegas strip. -- Jim Pennino Remove .spam.sux to reply. |
#16
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#17
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Mxsmanic wrote:
writes: Nope, not without being briefed on MSFS's button usage for things like which button to push to look right, which button to push to look left, which button to push to look ahead, which button to pust to turn on the transponder, which button to push to ... A lot can be done by clicking with the mouse, and you just click on the things that look like the controls you use in real life. A real airplane doesn't have a mouse to click. The way you do it in a real airplane is turn your eyes. So? So it isn't realistic. And TrackIR sounds even more unrealistic. If you turn your head full left, does the monitor more to your left? You don't know how TrackIR works, do you? How do you know that it's unrealistic, then? If I turn my head full left in a real airplane I have a left hand view directly in front of my face. TrackIR moves the image on the monitor in front of you. To simulate reality, TrackIR would have to physically move the monitor to my left to track my head turning. TrackIR does not do that. Which makes it VERY unrealistic. Field of view is only one tiny part of flying. The above has nothting to do with field of view and field of view is very important to VFR flying, especially in operations on and around an airport. Yeah, it sorta works for ground referenced navigation as long as the landmarks are in front of you. Or anywhere, actually. No, because seeing things to your side and to your side and below is a big pain in the ass pushing buttons to change the view. In fact, you can cheat in some aircraft with a 360-degree, unobstructed view of your surroundings, which is not possible in real life. Not in MFSF and not anything else unless you have a 360 degree screen. When I fly by pilotage, typically the landmarks I'm looking for are in front of me, or nearly so. If they are behind me, I'm going the wrong way (and I wouldn't be able to see them in a real airplane, either). A lot of landmarks in real flying will be beside you. I do not find MSFS to be enjoyable other than for doing things like buzzing the Vegas strip. Children who try out MSFS love to do that. Zooming around, crashing and bouncing, and so on. They can't be bothered to learn how to fly. I have a real airplane and already know how to fly. MSFS is nothing like flying my airplane. -- Jim Pennino Remove .spam.sux to reply. |
#18
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#19
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On May 15, 9:43*pm, Mxsmanic wrote:
But some people are serious about simulation. Yep, while some people are serious about simulation, there is nothing serious about simulation as you would think it would relate to the real world of flying. I know since I have real world experience AND MSFS experience. You don't since you don't fly a real plane. . So, why not post into the sim groups and say you fly a baron then rec.aviatoin.piloting. You don't fly a baron, you simulate flying a baron. |
#20
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Mxsmanic wrote:
writes: A real airplane doesn't have a mouse to click. So? A person would have to be quite impaired cognitively in order to be unable to adapt between a mouse click and the turn of a knob or the flip of a switch. A real airplane doesn't have a mouse to click or keyboard sequences to look out the side windows. So it isn't realistic. Realism isn't a binary value. There are many degrees of realism. Every simulation is realistic to some degree. No simulation is completely realistic or unrealistic. The limits of realism can be a good thing or a bad thing, depending on which aspects of realism are affected and the objectives of the simulation. If I turn my head full left in a real airplane I have a left hand view directly in front of my face. TrackIR moves the image on the monitor in front of you. To simulate reality, TrackIR would have to physically move the monitor to my left to track my head turning. TrackIR does not do that. So? So it is nowhere near a realistic simulation of flying a real airplane. The above has nothting to do with field of view and field of view is very important to VFR flying, especially in operations on and around an airport. Not everyone chooses to fly VFR. That comment has even less to do with the subject at hand than your previous comment about field of view. No, because seeing things to your side and to your side and below is a big pain in the ass pushing buttons to change the view. I don't find it so. Of course not because you are playing a game, not flying a real airplane with no clue how important side vision is in some phases of flight. Not in MFSF and not anything else unless you have a 360 degree screen. The twist axis on my control stick allows me to look directly behind the aircraft if I feel so inclined. I only use this capability on rare occasions because it's not very realistic. Yet another comment that has nothing to do with the subject at hand. A lot of landmarks in real flying will be beside you. If they are beside me, I look to the side. After pushing some buttons to look to the side than pushing buttons again to look ahead again. I have a real airplane and already know how to fly. MSFS is nothing like flying my airplane. If you only use MSFS to buzz the Las Vegas strip, I can understand why you might feel that way. But some people are serious about simulation. I feel that way because MSFS controls, even the expensive ones, feel nothing like a real airplane, MSFS does not taxi like a real airplane, none of the physical forces feel like a real airplane, none of the panel controls work like a real airplane, and having a monitor in front of me looks nothing like the view in a real airplane. The people that are truely serious about simulation, like the Air Force and airlines, don't use MSFS. -- Jim Pennino Remove .spam.sux to reply. |
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