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I haven't tested this, but some are saying that FS2004 will not display
the old texture format (they were called R8's). If so, perhaps the textures supplied are in that format. You might be able to convert them to BMP files using one of the texture converters available at the large file sites? Hope this helps, Joseph Brown wrote: Check the documentation of your add-on to know which textures you added in FS98 and must be ported over to FS2004... The documentation doesn't offer much of help since this file is part of an entire scenery area. If I won't find a way for FS2004 to generate generic textures within this airport perimeter, what I'll end up doing, is probably copy the all FS98 texture files into the FS2004 texture directory and cross my fingers for any conflicts or incompatibility issues. -- Tom Gibson California Classic Propliners: http://www.calclassic.com/ Cal Classic Alco Page: http://www.calclassic.com/alco/ Freeflight Design Shop: http://www.freeflightdesign.com/ San Diego Model RR Museum: http://www.sdmodelrailroadm.com/ Drop by! ___x_x_(")_x_x___ |
#2
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![]() Tom Gibson schrieb: I haven't tested this, but some are saying that FS2004 will not display the old texture format (they were called R8's). If so, perhaps the textures supplied are in that format. You might be able to convert them to BMP files using one of the texture converters available at the large file sites? Yes, but would the .bgl scenery files reference them correctly? To find out exactly which textures the OP needs, he could get hold of a hex file editor (I use FED for example) and scan through the .bgl files looking for filenames ending like R8, OAV etc. I didn't know FS2004 didn't handle old texture files. Sounds like another reason not to buy it. Tom Hope this helps, Joseph Brown wrote: Check the documentation of your add-on to know which textures you added in FS98 and must be ported over to FS2004... The documentation doesn't offer much of help since this file is part of an entire scenery area. If I won't find a way for FS2004 to generate generic textures within this airport perimeter, what I'll end up doing, is probably copy the all FS98 texture files into the FS2004 texture directory and cross my fingers for any conflicts or incompatibility issues. -- Tom Gibson California Classic Propliners: http://www.calclassic.com/ Cal Classic Alco Page: http://www.calclassic.com/alco/ Freeflight Design Shop: http://www.freeflightdesign.com/ San Diego Model RR Museum: http://www.sdmodelrailroadm.com/ Drop by! ___x_x_(")_x_x___ |
#3
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![]() Tom Gibson schrieb: I haven't tested this, but some are saying that FS2004 will not display the old texture format (they were called R8's). If so, perhaps the textures supplied are in that format. You might be able to convert them to BMP files using one of the texture converters available at the large file sites? Yes, but would the .bgl scenery files reference them correctly? To find out exactly which textures the OP needs, he could get hold of a hex file editor (I use FED for example) and scan through the .bgl files looking for filenames ending like R8, OAV etc. I didn't know FS2004 didn't handle old texture files. Sounds like another reason not to buy it. Tom Hope this helps, Joseph Brown wrote: Check the documentation of your add-on to know which textures you added in FS98 and must be ported over to FS2004... The documentation doesn't offer much of help since this file is part of an entire scenery area. If I won't find a way for FS2004 to generate generic textures within this airport perimeter, what I'll end up doing, is probably copy the all FS98 texture files into the FS2004 texture directory and cross my fingers for any conflicts or incompatibility issues. -- Tom Gibson California Classic Propliners: http://www.calclassic.com/ Cal Classic Alco Page: http://www.calclassic.com/alco/ Freeflight Design Shop: http://www.freeflightdesign.com/ San Diego Model RR Museum: http://www.sdmodelrailroadm.com/ Drop by! ___x_x_(")_x_x___ |
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