A aviation & planes forum. AviationBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » AviationBanter forum » rec.aviation newsgroups » Simulators
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

Simulator + Motion?



 
 
Thread Tools Display Modes
  #1  
Old December 14th 03, 04:36 AM
Dashi
external usenet poster
 
Posts: n/a
Default


wrote in message ...
No; I don't want the joystick position, you are right that, that is easy

to
get. It is the horizon as calculated by the simulator program that I want

the
coordinates of. In other words, the pitch and the roll of the airplane.

You
know of course that they don't exactly follow the joystick commands,

depending
on how close you are to stalling, etc.
tom


No **** Dick Tracy, do you know what rudders are?

Dashi


In article , "Dashi"
wrote:
You can read your joystick axis easily, try: www.stickworks.com


wrote in message

...
Has anyone written some sort of program/hack to get position data out

of
MS
flight simulator that could be used to control a cockpit motion device?

It
seems like it wouldn't be too hard to build a two axis positioner if

you
could
get the pitch and roll data out of the sim program.

tom





  #2  
Old December 15th 03, 07:27 AM
Dan Moos
external usenet poster
 
Posts: n/a
Default

No; I don't want the joystick position, you are right that, that is
easy
to
get. It is the horizon as calculated by the simulator program that I

want
the
coordinates of. In other words, the pitch and the roll of the airplane.

You
know of course that they don't exactly follow the joystick commands,

depending
on how close you are to stalling, etc.
tom


No **** Dick Tracy, do you know what rudders are?



Mr. "Dashi", are you a troll or an ass? Control inputs would not be enough
to simulate motion. I'd suggest that you try it in an actual aircraft, but
you'd waste a perfectly good airplane whilst killing yourself.

And what part of the orginal poster's reply deserved your cutting response?
I garauntee that every reasonable person who read what you wrote thinks
you're a moron right now.

By the way, your original reponse suggesting using control inputs to trigger
the motion, while flawed, would not have merited the kind of response I'm
giving now. Sure, you were wrong, but until the second post, you were civil.

But now your true colors are revealed.


  #3  
Old December 16th 03, 06:26 PM
Bob
external usenet poster
 
Posts: n/a
Default

Hi Tom,

You have a good question that didn't deserve the response you got. You are
absolutely correct that the controls have only some relationship to the
motion of the aircraft, so a motion system based purely on control input
would be a poor implementation and make the user pretty sick as well.

Here are a couple of links to have a look at. Although they don't tell you
specifically how to do implement motion control, you may be able to get some
ideas off the sites.

http://www.flightsimulator.ch/Produc.../motion_contro
l.htm

http://users.senet.com.au/~dunkleyj/motion.htm


Regards,
Bob



"Dan Moos" wrote in message
...
No; I don't want the joystick position, you are right that, that is

easy
to
get. It is the horizon as calculated by the simulator program that I

want
the
coordinates of. In other words, the pitch and the roll of the

airplane.
You
know of course that they don't exactly follow the joystick commands,

depending
on how close you are to stalling, etc.
tom


No **** Dick Tracy, do you know what rudders are?



Mr. "Dashi", are you a troll or an ass? Control inputs would not be enough
to simulate motion. I'd suggest that you try it in an actual aircraft, but
you'd waste a perfectly good airplane whilst killing yourself.

And what part of the orginal poster's reply deserved your cutting

response?
I garauntee that every reasonable person who read what you wrote thinks
you're a moron right now.

By the way, your original reponse suggesting using control inputs to

trigger
the motion, while flawed, would not have merited the kind of response I'm
giving now. Sure, you were wrong, but until the second post, you were

civil.

But now your true colors are revealed.




 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 09:41 PM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©2004-2025 AviationBanter.
The comments are property of their posters.