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![]() "Jim Chambers" wrote in message ... HI pilots, Is it worth getting the expensive new boards like the Radeon 9800 or gforce FX 5900 ie. is there sufficient detail in FS 2004 to show off these boards?.......Comments welcome......Jim. N. London Flight simulators are extremely system intensive. That means the entire system as a unit, not just the video card. A good card is definately an asset, but a total waste if not installed in a fairly fast system with adaquate ram to back it up. Anyone contemplating a high end video card as an upgrade for flight simulators is well advised to take a good look at their entire system and make a decision based on the system as it will be after the card is installed. In other words, I's say that a HUGE percentage of people who spend big bucks on a high end video card should have spent the money first to upgrade their general system. It's a shame to see these people time and time again put out hard earned money and then want to know why their high end video card only gives them 5 FPS increase in performance along with driver conflicts caused by having to upgrade video drivers that are way ahead of their system's basic performance level. There comes a point when upgrading the system as a whole is the FAR better choice than just upgrading the video card! Dudley Henriques International Fighter Pilots Fellowship Commercial Pilot/ CFI Retired For personal email, please replace the z's with e's. dhenriquesATzarthlinkDOTnzt |
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On Tue, 20 Apr 2004 19:02:06 +0000, Dudley Henriques wrote:
"Jim Chambers" wrote in message ... HI pilots, Is it worth getting the expensive new boards like the Radeon 9800 or gforce FX 5900 ie. is there sufficient detail in FS 2004 to show off these boards?.......Comments welcome......Jim. N. London Flight simulators are extremely system intensive. That means the entire system as a unit, not just the video card. A good card is definately an asset, but a total waste if not installed in a fairly fast system with adaquate ram to back it up. Anyone contemplating a high end video card as an upgrade for flight simulators is well advised to take a good look at their entire system and make a decision based on the system as it will be after the card is installed. In other words, I's say that a HUGE percentage of people who spend big bucks on a high end video card should have spent the money first to upgrade their general system. It's a shame to see these people time and time again put out hard earned money and then want to know why their high end video card only gives them 5 FPS increase in performance along with driver conflicts caused by having to upgrade video drivers that are way ahead of their system's basic performance level. There comes a point when upgrading the system as a whole is the FAR better choice than just upgrading the video card! Dudley Henriques International Fighter Pilots Fellowship Commercial Pilot/ CFI Retired For personal email, please replace the z's with e's. dhenriquesATzarthlinkDOTnzt Actually, since moderm video cards help offload common operations from the CPU, it's often a big boost for performance. Just the same, you are right that for ideal performance, you want a complimentary fast CPU and video card. Having said that, new video cards can often give new life to older, slower, graphically challenged systems. Just don't go expecting miracles. ![]() If you have a system that is a year or two old and currently have a commodity video card in it (e.g. old MX card), then a newer card can make a night and day difference. Again, just don't go expecting miracles! |
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"Greg Copeland" wrote in message
news ![]() [...] If you have a system that is a year or two old and currently have a commodity video card in it (e.g. old MX card), then a newer card can make a night and day difference. In other words, if your video card isn't already at par with the rest of your computer. And that, I can agree with. However, that doesn't mean that you can always get a performance boost with a faster video card. While the video cards are doing more and more work that the CPU used to have to do, you still need to be able to get all that data over to the new card. There also is still a fair amount of work left for the CPU, even after the stuff the video card is taking care of. If your CPU and memory bandwidth is your bottleneck, a faster video card will produce NO increase in speed whatsoever. It is important to make sure your video card and processing power are relatively balanced, and it is true that not doing so results in a big waste of money. Pete |
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On Tue, 20 Apr 2004 14:26:13 -0700, Peter Duniho wrote:
If your CPU and memory bandwidth is your bottleneck, a faster video card will produce NO increase in speed whatsoever. I have to call you on that one. Remember, newer video cards are able to offload a lot of work from CPUs these day. If your video card is only a generation or two back, it *can* make a big difference. Why? Well, drivers are now able move the data the card and let the card compute and figure out how to draw things. This means, you now have more CPU available. The net effect is that in some cases, it's like getting a faster computer. Furthermore, if memory bandwidth is a bottleneck, it might be because your computer is having to juggle large amounts of textures bewteen its self and the video card. Again, a newer video card, may greatly alleviate this. Why? Because a video card that is a year or two old, especially if it's a commodity board, may only have 16M or 32M on it. Maybe 64M if it's a fairly nice one. These days, you can get a nice mid-range card which is several generations more advanced, which have 128M, 256M and even 512M on them. This means all those textures which were saturating your memory bandwidth and bus can now be loaded, ONCE, onto your video card. That also means more main memory may suddenly be available. If you were paging before and offloading the textures prevents this, it can make a **HUGE** performance difference (of course, adding memory would probably be recommended too). Again, this can result in new life in a slightly older computer. Because computers, video cards, drivers, and the 3d software which is running greatly differs, it's impossible to answer in absoluetes what type of return you'll get by moving up to a new card. Just the same, If you are thinking of getting a new system, try a nice card first. You may find that it gives you the extra life that you was wanting. If it falls short, then you already have your video card for your new system. Nothing is lost. |
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"Greg Copeland" wrote in message
news ![]() On Tue, 20 Apr 2004 14:26:13 -0700, Peter Duniho wrote: If your CPU and memory bandwidth is your bottleneck, a faster video card will produce NO increase in speed whatsoever. I have to call you on that one. Really? I'm still waiting to see the post where you do. Remember, newer video cards are able to offload a lot of work from CPUs these day. Older cards can too. That's the whole point of a 3D acceleration card. So? If your video card is only a generation or two back, it *can* make a big difference. Why? Well, drivers are now able move the data the card and let the card compute and figure out how to draw things. Again, whole point, so? This means, you now have more CPU available. Only if the CPU is capable of preparing the data in time, and only if the pathway from the data to the video card is not already running at maximum speed. Are you sure you know what the word "bottleneck" means? You're acting like you don't. The net effect is that in some cases, it's like getting a faster computer. Furthermore, if memory bandwidth is a bottleneck, it might be because your computer is having to juggle large amounts of textures bewteen its self and the video card. So you're talking about more texture memory, not a faster video card. Please go back and read what I wrote. My comment was specifically about the card's processing speed, not its memory capacity. But even if it was, a video card that's on par with a system only a year or two old is not going to be running low on RAM for textures, not yet. Again, a newer video card, may greatly alleviate this. Why? Because a video card that is a year or two old, especially if it's a commodity board, may only have 16M or 32M on it. You meant to write ONLY if it's a commodity board. No serious 3D accelerator card has had only 32MB of video RAM for several years (5+). And if it's a commodity board, then by definition it's not on par with the rest of your year or two old system. But boy, your straw man did sure fall over nice for you, I'll give you that much. Maybe 64M if it's a fairly nice one. These days, you can get a nice mid-range card which is several generations more advanced, which have 128M, 256M and even 512M on them. Name one mid-range card with 512MB of video memory. This means all those textures which were saturating your memory bandwidth and bus can now be loaded, ONCE, onto your video card. That also means more main memory may suddenly be available. If you were paging before and offloading the textures prevents this, it can make a **HUGE** performance difference (of course, adding memory would probably be recommended too). Again, this can result in new life in a slightly older computer. You sure are making a lot of new assumptions about the computer in question. No decent game PC built in the last year or two is going to be running into ANY paging issues playing games. Besides, if you ARE running into problems like that, no simple video card upgrade is going to produce any significant improvement in frame rates. Because computers, video cards, drivers, and the 3d software which is running greatly differs, it's impossible to answer in absoluetes what type of return you'll get by moving up to a new card. That depends on your absolute. I specifically limited my comment to the situation where CPU and memory bandwidth are already the bottleneck. You know, "bottleneck". As in, the place where performance is most limited, leaving the other components at less than 100% utilization. Sure, if you try to broaden your assumptions, you can't make an absolute statement. But I didn't do that. You did. Just the same, If you are thinking of getting a new system, try a nice card first. You may find that it gives you the extra life that you was wanting. If it falls short, then you already have your video card for your new system. Nothing is lost. Of course something is lost. If you are considering high-end hardware (and if you aren't, why are we talking about this at all?), then a new card is going to put you out somewhere in the $200-400 range. But just because you can afford a new card, that doesn't mean you can afford a whole new system. So now you've just wasted $200-400 in sunk capital. Capital that's useless to you until you've saved up the $1500-2500 you'll need for the current fast hardware. Tell you what. How about you send me four $100 bills. I will keep them cozy for you, and I'll send them right back to you in six months. They'll work just as well then as they do today. Nothing is lost. Right? That's what you said. Pete |
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On Tue, 20 Apr 2004 19:43:01 -0700, Peter Duniho wrote:
"Greg Copeland" wrote in message news ![]() On Tue, 20 Apr 2004 14:26:13 -0700, Peter Duniho wrote: If your CPU and memory bandwidth is your bottleneck, a faster video card will produce NO increase in speed whatsoever. I have to call you on that one. Really? I'm still waiting to see the post where you do. Sadly, you've missed the boat... It already happened. Remember, newer video cards are able to offload a lot of work from CPUs these day. Older cards can too. That's the whole point of a 3D acceleration card. So? Obviously. They just can't offload the same amount of work. Furthermore, newer cards are able to offload more kinds of work, especially as it relates to additional detail. This is especially true for newer games that take advantage of newer dx features or opengl extension on newer drivers which push data to newer cards. So yes, it's the whole point of acceleration. It's just that not all cards accelerate equally; especially if they are an older card with older drivers running newer 3d software. Since the title has 2004 in it, I think it's safe to say it qualifies as newer software. Shesh. Thankfully we can pretend you never replied here and move on. If your video card is only a generation or two back, it *can* make a big difference. Why? Well, drivers are now able move the data the card and let the card compute and figure out how to draw things. Again, whole point, so? Hmm. I think I made it. I guess it went over your head. Is there specifically something there that you want to admit you didn't understand. If so, I'm happy to try to explain a second time. In a nut shell, newer cards can offload more work, more kinds of work, faster. Since it can offload additional work that older cards couldn't do, this means that in some cases, time the old computer spent computing and then shoving to the card can now be spent shoving to the card to let it compute. Is it really that hard to understand? If we try to show how a workload can shift, we imagine a vague concept such as this: computer old card x+y+z a vs computer new card x y+z,a In the situations where this is able to happen, suddenly, the picture really turns into: computer new card x,x,x y+z,a,y+z,a,y+z,a Whereby, each letter represents some 3d specific operation. As you can see, suddenly the old computer is doing more work because the GPU is doing more of what used to be the CPU's load. Now granted, you are not going to get miracles, as I originally said. Just the same, it can OFTEN be enough to put new life into an older computer; especially so for newer 3d applications. Where, new life can mean more detail, higher resolutions and same detail & resolutions with higher frame rates...or some combination. Again, that also depends on the 3d app too. This means, you now have more CPU available. I guess I really did already state it. See. I said it again. It's up to you to comprehend. Only if the CPU is capable of preparing the data in time, and only if the pathway from the data to the video card is not already running at maximum speed. Are you sure you know what the word "bottleneck" means? You're acting like you don't. You missed the boat again. Just because you're maxed with an old card does not mean you will be maxed with a new card. Things have gotten lots better, even in the last couple of years. Best of all, they've gotten better in ways other than just faster GPUs. The net effect is that in some cases, it's like getting a faster computer. Furthermore, if memory bandwidth is a bottleneck, it might be because your computer is having to juggle large amounts of textures bewteen its self and the video card. So you're talking about more texture memory, not a faster video card. Again, you've missed the boat. If your app needs to shuffle more textures that you can fit onboard, this takes up a large amount of CPU, memory and bus bandwidth. If you offload this to your video card, you suddenly have a lot more CPU, memory and bus bandwidth to allocate to other takes. Is this really that hard? More textures and especially higher resolution textures directly translates to more visible detail. Again, the specifics are going to depend on the app in question and the pre-existing hardware in use. Please go back and read what I wrote. My comment was specifically about the card's processing speed, not its memory capacity. But even if it was, a video card that's on par with a system only a year or two old is not going to be running low on RAM for textures, not yet. Memory capacity, depending on the application's texture requirements, can be a significant performance factor. It can and does effect the entire system's performance. Again, a newer video card, may greatly alleviate this. Why? Because a video card that is a year or two old, especially if it's a commodity board, may only have 16M or 32M on it. You meant to write ONLY if it's a commodity board. No serious 3D accelerator card has had only 32MB of video RAM for several years (5+). And if it's a commodity board, then by definition it's not on par with the rest of your year or two old system. That's not true. Commodity boards are often low end and very low end for any day's standard. I think I clearly made the point. Ignore it if you want, but it doesn't change facts. Remember, some commodity hardware which offered minor 3d acceleration used the AGP bus and system memory for texture cache. Ouch. Since the original post did not state what hardware he currently has, one has to offer a broader range of options and associated possibilities. I'm sorry that knowledge and possibilities scares you. Hopefully it won't scare or confuse Jim. But boy, your straw man did sure fall over nice for you, I'll give you that much. LOL. I think it just went over your head. Maybe 64M if it's a fairly nice one. These days, you can get a nice mid-range card which is several generations more advanced, which have 128M, 256M and even 512M on them. Name one mid-range card with 512MB of video memory. Feel free to look. It's not hard. Does it really matter at this point? If you have an older commodity card with even 64M and you step up to 256M, the point remains. Or are you going to be so foolishly stubborn to ignore common sense and facts of reality? Are you in such a hurry to ignore the reality of how computers work? This means all those textures which were saturating your memory bandwidth and bus can now be loaded, ONCE, onto your video card. That also means more main memory may suddenly be available. If you were paging before and offloading the textures prevents this, it can make a **HUGE** performance difference (of course, adding memory would probably be recommended too). Again, this can result in new life in a slightly older computer. You sure are making a lot of new assumptions about the computer in question. No decent game PC built in the last year or two is going to be running into ANY paging issues playing games. Besides, if you ARE running into problems like that, no simple video card upgrade is going to produce any significant improvement in frame rates. Of course I'm making assumptions. You are too. A broad and generalized question was asked. Only a fool can assume anything other than broad and generalized answers. My answers attempted to cover the broadest range of possibilities and offered facts to support them. Your answers made far too many specific assumptions. I'm simply correcting/expanding/offering additional detail. Because computers, video cards, drivers, and the 3d software which is running greatly differs, it's impossible to answer in absoluetes what type of return you'll get by moving up to a new card. That depends on your absolute. I specifically limited my comment to the situation where CPU and memory bandwidth are already the bottleneck. You know, "bottleneck". As in, the place where performance is most limited, leaving the other components at less than 100% utilization. And I specifically limited my answers to how a newer card can address your specifically poor assumptions about modern hardware. Again, I think it went over your head. Care to point out these imagined absolutes that I supposedly offered...other than hardware and software facts? Sure, if you try to broaden your assumptions, you can't make an absolute statement. But I didn't do that. You did. Where did I make absolutes? My posting clearly went over your head. I constantly said things like, "could", "maybe", etc...and stated specifics conditions when there were exceptions. Get real. Just the same, If you are thinking of getting a new system, try a nice card first. You may find that it gives you the extra life that you was wanting. If it falls short, then you already have your video card for your new system. Nothing is lost. Of course something is lost. If you are considering high-end hardware (and if you aren't, why are we talking about this at all?), then a new card is going to put you out somewhere in the $200-400 range. But just because you can afford a new card, that doesn't mean you can afford a whole new system. So now you've just wasted $200-400 in sunk capital. Capital that's useless to you until you've saved up the $1500-2500 you'll need for the current fast hardware. Oh brother. Back to reality. If you get a mid-range card ($175-$250), nothing is lost. I stated the exceptions. Obviously, he only has a couple of options if he wants more power. One, get a new system. Two, get a new system and card. Three, get a new card for his old system. Four, do nothing and live with the fact that he won't have more power. Is comprehension really this problematic for you? Tell you what. How about you send me four $100 bills. I will keep them cozy for you, and I'll send them right back to you in six months. They'll work just as well then as they do today. Nothing is lost. Right? That's what you said. I said no such thing. Is comprehension really this problematic for you? The original question was, "HI pilots, Is it worth getting the expensive new boards like the Radeon 9800 or gforce FX 5900 ie. is there sufficient detail in FS 2004 to show off these boards?.......Comments welcome......" I offered comments and expanded on your narrow and, IMO, overly specific assumptions. I broadened them by offering additional details to a generalized question. I offered hardware and software facts to back up my assertions. No matter what, they are still based on assumptions. It's just the my assumptions address a broader range of possibilities. Most people prefer to make decisions based on knowledge rather than narrow answers which may or may not address their specific situation. While all of the possibilities I offered, may not address his situation, at least some should. Is comprehension really this problematic for you or are you upset that you clearly don't know as much as you're trying to pretend you do? If you want to specifically and in technical details explain why I'm wrong, please feel free to do so. I must warn you that I am a programmer and have a fair knowledge of what's going on under the covers. Feel free to fire back if you insist. |
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"Greg Copeland" wrote in message
news ![]() [...] I must warn you that I am a programmer and have a fair knowledge of what's going on under the covers. I'm a programmer too and "have a fair knowledge of what's going on under the covers". So what? I am amused at how much text you went to the trouble to write, just to make up a brand new argument, pretending it was the old one, and debating it as if someone else actually said all the things you bothered to rebut. As for your answering the original question, that's not what this subthread is about. I made a perfectly accurate statement, and you claimed it was false. Since you failed in that, you then proceeded to write an entirely entertaining essay, making up a whole new argument, the purpose of which I can only imagine is that you figured you'd have better luck with that one than the previous one. I do appreciate the time you've spent in pursuit of the amusement of the rest of us though. Thanks! Pete |
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On Tue, 20 Apr 2004 19:02:06 +0000, Dudley Henriques wrote:
Flight simulators are extremely system intensive. That means the entire system as a unit, not just the video card. A good card is definately an asset, but a total waste if not installed in a fairly fast system with adaquate ram to back it up. Absolutely agree with you. I've argued about this with others before but I've seen a noticeable improvement with 1GB of RAM. Although this does little for frame rates it does iron out any jerkiness and speeds up loading times as there is less paging to disk. Fast memory goes well with a fast processor too. But the most important component is still the video card. K |
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I am thinking of upgrading my graphics card too.
My system is as follows. Windows XP Home 120 gig HDD 1024mb of pc 3200 400mhz ram AMD Athlon XP2600 Gigabyte 7vaxp mainboard. Is this enough "main" hardware to do the radeon 9800 or equivalent some justice. Phil. "Dudley Henriques" wrote in message link.net... "Jim Chambers" wrote in message ... HI pilots, Is it worth getting the expensive new boards like the Radeon 9800 or gforce FX 5900 ie. is there sufficient detail in FS 2004 to show off these boards?.......Comments welcome......Jim. N. London Flight simulators are extremely system intensive. That means the entire system as a unit, not just the video card. A good card is definately an asset, but a total waste if not installed in a fairly fast system with adaquate ram to back it up. Anyone contemplating a high end video card as an upgrade for flight simulators is well advised to take a good look at their entire system and make a decision based on the system as it will be after the card is installed. In other words, I's say that a HUGE percentage of people who spend big bucks on a high end video card should have spent the money first to upgrade their general system. It's a shame to see these people time and time again put out hard earned money and then want to know why their high end video card only gives them 5 FPS increase in performance along with driver conflicts caused by having to upgrade video drivers that are way ahead of their system's basic performance level. There comes a point when upgrading the system as a whole is the FAR better choice than just upgrading the video card! Dudley Henriques International Fighter Pilots Fellowship Commercial Pilot/ CFI Retired For personal email, please replace the z's with e's. dhenriquesATzarthlinkDOTnzt |
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On Wed, 21 Apr 2004 19:07:14 +0100, Pilot Pete wrote:
I am thinking of upgrading my graphics card too. My system is as follows. Windows XP Home 120 gig HDD 1024mb of pc 3200 400mhz ram AMD Athlon XP2600 Gigabyte 7vaxp mainboard. Is this enough "main" hardware to do the radeon 9800 or equivalent some justice. Phil. "Dudley Henriques" wrote in message link.net... "Jim Chambers" wrote in message ... HI pilots, Is it worth getting the expensive new boards like the Radeon 9800 or gforce FX 5900 ie. is there sufficient detail in FS 2004 to show off these boards?.......Comments welcome......Jim. N. London Flight simulators are extremely system intensive. That means the entire system as a unit, not just the video card. A good card is definately an asset, but a total waste if not installed in a fairly fast system with adaquate ram to back it up. Anyone contemplating a high end video card as an upgrade for flight simulators is well advised to take a good look at their entire system and make a decision based on the system as it will be after the card is installed. In other words, I's say that a HUGE percentage of people who spend big bucks on a high end video card should have spent the money first to upgrade their general system. It's a shame to see these people time and time again put out hard earned money and then want to know why their high end video card only gives them 5 FPS increase in performance along with driver conflicts caused by having to upgrade video drivers that are way ahead of their system's basic performance level. There comes a point when upgrading the system as a whole is the FAR better choice than just upgrading the video card! Dudley Henriques International Fighter Pilots Fellowship Commercial Pilot/ CFI Retired For personal email, please replace the z's with e's. dhenriquesATzarthlinkDOTnzt Yes. You have plenty of machine to push data to the fastest of video cards. Nice system, btw. |
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