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Networked Flight Simulator Software?



 
 
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  #1  
Old November 3rd 04, 08:19 PM
Richard Kaplan
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Thanks for your help

Do you know if it is feasible to set up a very fast processor such as a
server to permit using MS Flight Simulator by multiple pilots at the same
time, each with his own monitor and yoke but all connected to the same
computer?


  #2  
Old November 3rd 04, 08:43 PM
Melchior FRANZ
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* Richard Kaplan -- Wednesday 03 November 2004 20:19:
Do you know if it is feasible to set up a very fast processor such as a
server to permit using MS Flight Simulator by multiple pilots at the same
time, each with his own monitor and yoke but all connected to the same
computer?


I can't say for MSFS -- I don't run MICROS~1 systems. But no matter if you
really mean MSFS, or FGFS (FlightGear flight sim): I don't think that this
would work very well. FGFS simply needs a lot of CPU power, and separate
networked machines are definitely preferable -- probably cheaper, too.
Also handling multiple input devices by several instances of a simulator
on one machine could be tricky, although a Linux/Unix machine should grok
it. I'd ask on the fgfs mailing list (or an equivalent MSFS list). My
expertise isn't worth much.

As FlightGear is Free/Open Source Software, you can simply download it,
install it on as many machines as you like, and test it. If you can run
several instances on one machine with reasonable frame rate, it may be
worth to look into the other problems *then*.

m.
 




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