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#11
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Greg Farris wrote:
Please don't call it a plane. Readers here may take it badly, present company included. guys, give the man a break; he is apparently trying to learn something, albeit from a rather original angle, and his question is not (IMHO and all that) out of place in this newsgroup. I.e., put yourself in his shoes, and imagine that you would like to learn how, say, a submarine works (I know nothing about submarines, so that's what I picked to illustrate my point); playing around with a submarine sim would not be the silliest way to get started, would it? actually he doesn't just 'play around with', but actually went further and looked at the code and the physics involved, which is quite a bit smarter. Then, the next step of asking questions to submariners sounds reasonable to me; now, let's say that all submariners newsgroups happen to be in Russian (a language which I don't master, hence the choice to illustrate my point, not just out of cheap irony), chances are that I would not make the best choice of words. let's not scare away a potential new recruit! :-) --Sylvain |
#12
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If your yolk is set up incorrectly, you're bound to be scrambled.
Seth wrote in message oups.com... If you're on a simulator, maybe your joystick or yolk is set up incorrectly? (pitch reversed). As anyone on this group will tell you in an instant, stalling is not about pitch *per se*, but angle of attack. That said, one pulls up to case a stall, and pushes down to get out of one -- unless you're inverted, or your controls are rigged backwards (which, unfortunately, has been known to happen). -- dave j Grandss wrote: Ok if someone could explain me that, I will be very happy I have a simulator, if i pitch up OK, but if I pitch down, my plane stalls and i don't understand why. thank's |
#13
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"Grandss" grandss@nospam wrote in message ...
--Gary Hi, plane stalls really when i pitch down. I'm not sure to know exactly how it have been determined but i try to explain. A plane stalls in my case if liftcoefficent for a cambered airfoil with a plan trailing edge flap is equals to zero. Flaps to calc. liftcoefficient are landing flaps and ailerons. At a low enough angle of atack (angle between the wing and the air flow) lift will go to zero - is this what's happening? At a high angle of atack (pitch up) when a wing "stalls" the lift is reduced but does not generally go to zero while drag increases a lot. -- Geoff the sea hawk at wow way d0t com remove spaces and make the obvious substitutions to reply by mail Spell checking is left as an excercise for the reader. |
#14
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L'avion cale quand l'angle d'attaque est trop haut -- c'est-à-dire, quand le
nez monte et l'avion ralentit à la vitesse de stalle, au sujet de 90kph pour la plupart des avions de moteur simple. La mise du nez vers le bas ne lui fait pas la stalle: elle fait l'avion accélèrent par l'air. Voyez pour l'explication http://pierre.rondel.free.fr/portance.htm Seth N8100R "Grandss" grandss@nospam wrote in message ... Ok if someone could explain me that, I will be very happy I have a simulator, if i pitch up OK, but if I pitch down, my plane stalls and i don't understand why. thank's |
#15
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![]() Damn, that's my first USENET spelling snip in... well, a little while. -- dave j |
#16
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Grandss wrote:
Ok if someone could explain me that, I will be very happy I have a simulator, if i pitch up OK, but if I pitch down, my plane stalls and i don't understand why. thank's Your upside down, sky is blue, grass is green... Unless your over water and then everything can be blue... |
#17
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#18
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#19
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the wings are installed upside down?
"Andrew Gideon" wrote in message online.com... Grandss wrote: I have a simulator, if i pitch up OK, but if I pitch down, my plane stalls and i don't understand why. You're inverted. - Andrew |
#20
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