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#11
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"Kevin" wrote in message
oups.com... I appreciate all of the help thanks a lot. I have downloaded an A-319 that i have been playing around with. I am having soe trouble maintaining the correct glide slope and speed. I am not sure what air speeds the passenger jets approach at. Good point. If you know the stall speed for the aircraft, you can calculate a "reasonable" approach speed. 1.3 times the stall speed makes for a good, general purpose approach speed. For smaller aircraft and shorter runways, this can be reduced to 1.2, or even 1.1. There are aids to help reference the correct glide slope. For visual flight, most runways have some kind of lighting (VASI being very common) next to the touchdown zone. The visual lights usually involve two or more lights, which are red when you are below a prescribed angle and white when above. By adjusting your glideslope so that half the lights are red and half are white, you ensure that you are on a standard glideslope (usually 3 degrees). For instrument flight, the ILS of course provides glideslope information. You can, of course, fly the approach and land at any glideslope, but the standard glideslope works well with standard approach speeds to make a relatively easy approach and landing. My preference is to use pitch attitude to maintain a constant airspeed (increase pitch to reduce airspeed, decrease pitch to increase airspeed), and the throttle to adjust the glideslope (increase throttle to flatten the glide, decrease throttle to steepen it). However, that works best in smaller airplanes, because they have less intertia. For larger, heavier ones the pitch attitude gives good and relatively immediate glideslope control. The airspeed will change as well, but for small adjustments, 5 knots one way or the other isn't a problem. If airspeed changes more than that, you'll want to adjust the throttle to compensate. If i am too fast and flare, I obviously regain altitude. As you come over the runway end before landing, the first thing you need to do is level out during the flare and reduce power to idle. As long as you flare properly, you won't regain altitude. You'll simply halt your descent just above the runway and gradually reduce your airspeed as you raise the pitch attitude to stay off the runway. Flare too much, and yes you will start to ascend again (but without enough power to maintain the ascent, which will eventually result in the airplane dropping onto the runway). Flare too little, and you simply land, possibly going too fast, and possibly with too great a descent rate. But there's a pretty fair amount of wiggle room. You can have a pretty firm touchdown without breaking anything (and of course, if you turn realism off, you can land VERY hard without breaking anything ![]() The landing flare is a matter of matching the change in pitch attitude with the change in airspeed. The pitch attitude should be gradually increasing throughout the flare, as the airspeed decreases. Once you touchdown, you then need to gradually reduce the pitch attitude again. If you just let go of the yoke and let the nose drop abruptly, that is hard on the nose gear, and again -- if realism is on -- may break the airplane. But, if i am coming in too slow and flare i lose the runway view and hit the landing hard. Frankly, it's much harder in a simulator than in the real thing. In the sim, you do lose your outside reference. In a real airplane, you can easily look out the side. However, as long as you don't make a turn during landing, you should be able to count on the airplane staying over the runway as you maintain your altitude. Also, as you've seen if you land a little faster you can touchdown while still having a view of the runway. Any pointers wsith this? See above. Also, Robert's comment about fuel load is worth looking at as well. For smaller airplanes, it doesn't matter that much. But for transport category airplanes, the fuel load is a significant component of aircraft weight, and does play an important part in the landing process. Also, how do i engage the ILS? The ILS is simply a radio. It is active if it's turned on and tuned to the correct frequency (each airport with an ILS will have a frequency assigned to that ILS). Some airplanes allow you to connect the ILS to the autopilot, but that's a function of the autopilot. You'll have to look at the autopilot to figure out what setting tracks the ILS receiver. Pete |
#12
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Since I am a stickler for perfection, at what point does the FAA begin
to have a problem with people with botched landings. i.e. besides a firey crash what is considered "illegal" when landing. Also, what is the best way to learn communications and the language needed to communicate with the control towers such that I can begin my virtual career? |
#13
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"Kevin" wrote in message
oups.com... Since I am a stickler for perfection, at what point does the FAA begin to have a problem with people with botched landings. i.e. besides a firey crash what is considered "illegal" when landing. If you don't violate any regulations, the FAA does not care. They may investigate an accident in which you break something, to see if you did violate any regulations. But that's all. It is easy to land perfectly while still violating one or more regulations, and it is possible to destroy the airplane without violating a single regulation. The NTSB, on the other hand, has a specific list of criteria to determine whether you are required to report an accident to them. But they don't deal with pilot sanctions...all they want is the information for their ability to track accidents. For the sim pilot, the bottom line is this: if you aren't told you crashed the airplane, you did fine. ![]() Also, what is the best way to learn communications and the language needed to communicate with the control towers such that I can begin my virtual career? For many of your questions, especially in terms of procedural and regulatory aspects, you may want to pick up a copy of the FARs and the "AIM" (used to be "Airman's Information Manual", but it's been changed to some gender-neutral name that I've since forgotten). You can find a consolidated copy known as the "FAR/AIM", published by a variety of sources (ASA is a well-known one). In the AIM is a "Pilot/Controller Glossary", as well as a variety of sections of specific pilot-controller procedures. Of course, using the built-in ATC features of MSFS would help. But I guess that's not useful advice for someone using X-Plane. ![]() Pete |
#14
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the best way to learn communications and the language needed to
communicate with the control towers such that I can begin my virtual career? Well, at least start with: Who you are calling: eg. North East Philly Tower; Who you a eg. Cessna 123X; Where you a eg. over XXX VOR 5,000 feet; What you want: eg. In bound for a full stop landing with Bravo There's the most basic... Kobra |
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