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#1
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![]() Is it practical/desirable to use it for steering? Yes, it is. Unfortunately it is very awkward to adjust the throttles separately in a sim, so I've never tried this type of steering. Hmmm. Let me guess ... you don't have a full throttle quadrant in addition to your yoke and rudder pedals (hopefully with brakes). Without all of that/those, I don't see how you hope to simulate any particular type of aircraft. |
#2
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Peter Dohm writes:
Hmmm. Let me guess ... you don't have a full throttle quadrant in addition to your yoke and rudder pedals (hopefully with brakes). Just a single throttle. The occasions where I might need separate throttle controls are so rare that they don't justify the expense of a full dual set of throttles. For things like single-engine failures, I pause the sim to reset throttles or feather props or whatever. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#3
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![]() Just a single throttle. The occasions where I might need separate throttle controls are so rare that they don't justify the expense of a full dual set of throttles. Perhaps, since you are not really using it as a simulation in preparation for a flight. OTOH, you found one. For things like single-engine failures, I pause the sim to reset throttles or feather props or whatever. Thus simulating nothing. |
#4
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Peter Dohm writes:
Perhaps, since you are not really using it as a simulation in preparation for a flight. OTOH, you found one. It looks as though throttles are often side by side in real aircraft as well, so presumably one moves them as a unit most of the time, unless there's a specific reason to adjust one throttle alone. One thing about the sim is that throttles are always perfectly locked together. I don't know how easy that is to manage in real life, unless an aircraft has some sort of locking system to ensure that all throttles move in exactly the same way. I've heard that very small differences in throttle settings can reduce economy, and that FADECs automatically eliminate discrepancies in order to improve fuel economy. Thus simulating nothing. Not quite. Some things that are time-consuming in the sim would be extremely fast and easy in real life. Thus, pausing the sim to carry them out is actually more realistic than doing them in real time. For example, feathering a single prop requires bringing up the throttle panel, placing the mouse on the prop lever, and rolling it downwards towards the feather position. In real life, it would be one very simple and quick movement. Doing it in the sim takes time that wouldn't be taken up in real life, and thus reduces realism. Pausing the sim makes the timing closer to real life. The main reason for throttle quadrants is to avoid the problem above. Adjusting throttles in MSFS is very awkward without an actual throttle quadrant, and throttle adjustments are so frequent in real life that having a moveable throttle lever enhances realism enough to make it cost-effective. This is dramatically less true for prop and mixture levers. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#5
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Thus simulating nothing.
Not quite. Some things that are time-consuming in the sim would be extremely fast and easy in real life. Thus, pausing the sim to carry them out is actually more realistic than doing them in real time. I have been a long time proponent of simulation as a safer and more cost effective method to practice and prepare for a variety of operations. However, you have finally convinced me that Allen, Jim, and several others have been correct in their assessment--that this series of threads is a huge waste. Therefore, Mx, fairwell to you and I hope that you are finding enjoyment in almost simulating. Peter |
#6
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Good job for seeing the light Peter... It won't take too much longer to
flush MXIdiot away... I see that his "Various ATC Questions" post had no takers from regular posters... Yea!! The beginning of the end is near... Jon Peter Dohm wrote: Thus simulating nothing. Not quite. Some things that are time-consuming in the sim would be extremely fast and easy in real life. Thus, pausing the sim to carry them out is actually more realistic than doing them in real time. I have been a long time proponent of simulation as a safer and more cost effective method to practice and prepare for a variety of operations. However, you have finally convinced me that Allen, Jim, and several others have been correct in their assessment--that this series of threads is a huge waste. Therefore, Mx, fairwell to you and I hope that you are finding enjoyment in almost simulating. Peter |
#7
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![]() "Peter Dohm" wrote However, you have finally convinced me that Allen, Jim, and several others have been correct in their assessment--that this series of threads is a huge waste. Therefore, Mx, fairwell to you and I hope that you are finding enjoyment in almost simulating. Thanks, Peter, for coming around. I hope everyone will. I will miss some of the other's posts, but I'm glad you get to stay on my screen. -- Jim in NC |
#8
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![]() "Peter Dohm" wrote to your yoke and rudder pedals (hopefully with brakes). Without all of that/those, I don't see how you hope to simulate any particular type of aircraft. Using a game, I don't see how he can hope to accurately simulate anything, other than entertainment. -- Jim in NC |
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