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#1
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It's not a matter of logged or not... the reality is that MSFS on your
everyday home computer will cost you 50 bucks... (or 5 bucks if you buy the previous one) and the overall introduction that you get to seeing how the instruments work and trying things that you're told about from your instructor at home can save you thousands on flight training. Can you log it? No, for one the flight models are rubbish. Is it worth paying 5 bucks to a student who can take flight simulator and see what they can do about flying approaches, especially DME arcs etc on a sim, which they can pause and see whats going on, instead of doing it cold turkey in an airplane the first time burning valuable time and too busy doing the next thing before they grasp the last thing? Yeah, the 5 bucks goes a long way. |
#2
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Personally, I've been saving some money (in the line of several
thousands) to make a complete mock-up of a stationary flight simulator for an ATR-42 and ATR-72. Why? Pure fun I guess, plus it's a great way to get people interested in aviation. If you are interested in seeing what can be done using just flight simulator as a tool take a look at a company called project magenta (google it to find their website), if you were to add a hydraulic system to what they do it could be considered the same sort of full motion simulator I did my Dash-8 training on. |
#3
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Can you log it? No, for one the flight models are rubbish.
Actually, I've found this is NOT true. What I *thought* were bad flight models was actually the computer lagging just a split millisecond behind my control inputs. It was imperceptible, and everything *looked* smooth -- but it was obviously there. When we hooked everything up to a truly world-class computer, the impact was immediate and everyone noticed it. Suddenly, the "flight models" were dead-on, because the controls were finally responding in real time. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#4
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Really?
Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. |
#5
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#6
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fromTheShadows wrote:
wrote: Really? Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. I'm not a pilot, but there add-on aircraft that according to their developers will spin. The description for the (free) RealAir Cessna 172 specifically states that "it will side-slip and spin". Great I'm getting into one of these arguments... Anyway, the only readily available simulator that can be bought at a store that simulates aerodynamics "properly" is x-plane, in fact the engine that is used to simulate the physics of an airfoil does so completley without using benchmarks of real world aircraft, just their virtual models, and does it accuratley. X-plane is also endorsed by the FAA as a PCATD... or something along those lines, I don't remember exactly what, but it's a lot better (from a physics standpoint) than Microsoft's release. |
#7
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#8
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![]() "fromTheShadows" wrote in message ... wrote: Great I'm getting into one of these arguments... I'm not trying to be argumentative at all. You said that MSFS aircraft won't spin, and that isn't necessarily true. I even went so far as to state that I'm not a pilot and so am only going off what the developers say. It's my understanding is that MSFS has no Physics engine it is table based where as X-Plane does have a Physics engine. The better add-on planes for MSFS just have more data in the tables but still there is no way a table based simulator can have every possible combinations. Even X-Plane's physics engine isn't as good as that in some of the more complex games such as "Half Life." It really surprises me that someone hasn't come along and used a modified Half-Life engine in a flight sim. |
#9
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#10
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Mxsmanic wrote:
writes: Anyway, the only readily available simulator that can be bought at a store that simulates aerodynamics "properly" is x-plane, in fact the engine that is used to simulate the physics of an airfoil does so completley without using benchmarks of real world aircraft, just their virtual models, and does it accuratley. There are many ways to accurately model flight. X-plane is also endorsed by the FAA as a PCATD... or something along those lines, I don't remember exactly what, but it's a lot better (from a physics standpoint) than Microsoft's release. When you do remember exactly what you're talking about, come back and explain it again. The details are here ( http://www.x-plane.com/FTD.html ) Found them in 10 seconds as you could have if you bothered at least a little bit to look things up on your own. |
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