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#211
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In article ,
Mxsmanic wrote: Gig 601XL Builder writes: The spring in the Cirrus is there to help show where center is because of the unusual side grip stick. It doesn't reduce the feedback from the control surfaces.. Why do you need to know where center is? Isn't a grip stick awfully like a joystick in front of a PC? You're both morons. The spring in the Cirrus is there because the Cirrus doesn't have trim tabs. Changing the center position of the spring is how you trim. And yes, it does reduce (but does not eliminate) feedback from the control surfaces. And no, it isn't like a joystick in front of a PC because unless you have an extremely sophisticated joystick it gives you no force feedback at all. And in case you're wondering, I know these things because I fly a (real, not simulated) SR22 (among other things). rg |
#212
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There is also a 3D stereo goggle set that tracks head movement. It only
works with software that supports it, but MSFS does support it. Don't know if Combat does. That would be cool, though. I might have to consider a set. They cost about $579 (down from $1000). Saw them on HGTV on the Techtoys segment. I wished they worked on the various game stations. mike "randyw" wrote in message ... Mxsmanic wrote: Sitting in front of a PC, you have no movement, and not much in the way of visibility. Not true as far as the visibility is concerned. If you fly using MSFS's virtual cockpits, then you have full eye movement around the inside and out all the windows. I can even move up and down, left and right in the seat. There's even IR head-tracking software that let's you look around the cockpit by moving your head. Here it is in action: http://www.youtube.com/watch?v=lMKtkPR0idY Randy |
#213
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Stalls and slow flight are the biggest I've noticed.
What are the differences between MSFS and real aircraft in the domains of stalls and slow flight? A lot. Take a flight to find out. What's missing from MSFS is the buffeting and deck angle -- both which would require a full-motion sim. Otherwise, I find stalls and slow flight to be very well modeled in the Kiwi. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#214
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It seems obvious to me, that one really needs to spend some time in an
airplane with another pilot to get the basics down. Your manager has had the benefit of watching others as well as having you standing over his shoulder coaching him, - right? That's a far cry from "trial and error" learning on your own - that's a tough row to hoe. (Note that no one ever calls it "trial and succeed".) Jay, would you agree that stepping into an airplane would still be a chalenge for your manager? And, (again with someone instructing or coaching) would it give his skills a big boost? Oh, absolutely. You guys seem to think that I'm advocating doing away with the flight school here in Iowa City -- and that's far from what I believe. Nothing will replace an instructor and a real airplane. But, on the other hand, to dismiss the Kiwi as a mere "game" is to unfairly minimize what we've accomplished here. As an example, last night (at Movie Night) a young pilot (they DO exist!) showed up, not to see the movie ("Flying Tigers", BTW) but to fly the Kiwi. He flew for 20 minutes or so, made some nice approaches into Mackinac and Madeline Islands, and had a great time. He then pronounced the Kiwi as superior to the mega-thousand dollar, PC-based flight sim at the flight school. Since the time on that machine CAN be logged, what does that say about the Kiwi? I think this kind of simulator can _augment_ training in an aircraft, but it doesn't replace it. No one (with any brains) ever suggested otherwise. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination |
#215
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![]() Jay Honeck wrote: It seems obvious to me, that one really needs to spend some time in an airplane with another pilot to get the basics down. Your manager has had the benefit of watching others as well as having you standing over his shoulder coaching him, - right? That's a far cry from "trial and error" learning on your own - that's a tough row to hoe. (Note that no one ever calls it "trial and succeed".) Jay, would you agree that stepping into an airplane would still be a chalenge for your manager? And, (again with someone instructing or coaching) would it give his skills a big boost? Oh, absolutely. You guys seem to think that I'm advocating doing away with the flight school here in Iowa City -- and that's far from what I believe. Nothing will replace an instructor and a real airplane. But, on the other hand, to dismiss the Kiwi as a mere "game" is to unfairly minimize what we've accomplished here. As an example, last night (at Movie Night) a young pilot (they DO exist!) showed up, not to see the movie ("Flying Tigers", BTW) but to fly the Kiwi. He flew for 20 minutes or so, made some nice approaches into Mackinac and Madeline Islands, and had a great time. He then pronounced the Kiwi as superior to the mega-thousand dollar, PC-based flight sim at the flight school. Since the time on that machine CAN be logged, what does that say about the Kiwi? I think this kind of simulator can _augment_ training in an aircraft, but it doesn't replace it. No one (with any brains) ever suggested otherwise. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination Jay I agree with you in 95% of what you've said throughout this discussion, there is one person I don't agree with who is a pain and is now in my killfile (not a literal gung-ho rambo killfile, just a file on my computer that blocks messages, I want to be clear on that before the FBI shows up at my building). I will not agree with you, however, in saying that a sim flight model can be close to the real thing, it's a great piece of entertainment and can be faily engaging, but let's be honest, it just doesn't act the same in MSFS as it would in real life, it can be misleadingly close, but it's not the same. |
#216
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![]() "Mxsmanic" wrote in message ... Gig 601XL Builder writes: Sensations are a HUGE part of flying. Perhaps they are for you. They aren't necessarily that way for everyone. That's where you're WAY wrong. I only have the basic instruments in my plane. I have airspeed, needle and ball, altimeter, tachometer, VSI, magnetic compass (I now have a working gyro compass. Just got it a couple of years ago.), and oil temp and pressure. Notice there's no artificial horizon. I've only had one real flight that approached the sim experience. That was a flight from Block Island to Barnes. One slight turn after takeoff and a straight, hands-off flight practically to touchdown. It was the smoothest air I've ever flown in. I've also had flights where I had a hard time changing frequencies or getting my hand on the throttle I was bouncing around so much. I've been (as a student) kicked into a 45 degree bank by a gust on short final that had me looking another pilot on the apron in the eye. My recovery from this attitude depended entirely on the physical sensations + visual cues. Instruments would have been useless. If you have any aversion to feeling alternately weightless and extremely heavy, you may not react properly. If you can't handle a roller coaster, stay out of a real cockpit or only fly on the calmest of days. Vision- The average person has between 170 and 175 degrees of vision and uses it all in real flight. In SIM flight depending on screen used you might have 90 degrees. Yes this can be improved but the cost is significant and I'd guess the vast majority of MSFS users don't have multiple monitors. I have 360° in MSFS. I've been really tempted to get those 3D stereo, head tracking goggles. I think that would really enhance MSFS (and the function is enabled in MSFS). I'd like it even better in MSFS Combat. In real flight you feel the stick or yoke and the forces acting against it. That depends on the aircraft. You also feel the aircraft moving and changing direction. Unfortunately, you cannot always trust what you feel. If you can combine it with visual cues, you most certainly can. This movement when backed up with visual clues, either from outside the plane or instruments help you finely control the aircraft. Or, more specifically, the visual and instrument information allow you to control the aircraft. The movement isn't always trustworthy. Unless IFR, the instruments are only a backup and verification tool. You keep your wings level by looking at the wingtips. You hold altitude by developing a sight picture over the nose. You briefly scan your instruments to verify and refine altitude and heading. In sim flight there are no forces acting on the stick/yoke with the exception of springs or in the best case force feedback which doesn't simulate reality well at all. That depends on the aircraft being simulated. Cirrus aircraft use springs, too. But the control forces are also there, and they vary under varying conditions. With a proper set up I'll give the sims a real A+ on this issue and will say that it is damn good a simulating reality. Not that the drone of engines gradually driving you deaf is terribly useful to flying. That's what headphones are for. They actually cut out over 30 db, depending on the brand. Active NC does even better. mike |
#217
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Nope. Sorry. You seriously *underestimate* the importance of sensations.
mike "Mxsmanic" wrote in message ... Neil Gould writes: You don't understand the sensations associated with flying, so you dismiss their importance. You overestimate the importance of sensations associated with flying, and so you exaggerate their significance. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#218
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I will not agree with you, however, in saying that a sim flight model
can be close to the real thing, it's a great piece of entertainment and can be faily engaging, but let's be honest, it just doesn't act the same in MSFS as it would in real life, it can be misleadingly close, but it's not the same. Well, I can only offer an invitation to come fly the Kiwi. If, after pulling up to the gas pumps (really!) at little Sylvania Field (C89) in Racine County, WI, having just sweated your way through a cross-wind landing on that 30-foot-wide, 2300-foot-long runway, (after taking a lakefront-tour of Racine), you *still* think that this thing isn't as real as it gets (outside of an airplane) -- I'll buy the beer. :-) -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#219
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"Mxsmanic" wrote in message
... Gig 601XL Builder writes: those that think they can become pilots simply by flying the sim. They can, they just won't be as good at flying as someone who also has flown a real aircraft. WOW!! |
#220
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This is what my dialog yesterday with Anthony was all about. To get him into
a position where I could ask him if there was any way he could be incorrect. Clearly he doesn't see that he could ever be incorrect. So he is either a troll or a sociopath. I'm done. I'm not going to create a kill file that blocks any message with "mxsmanic" anywhere in the body. I'd suggest you all do the same. "Mxsmanic" wrote in message ... Gig 601XL Builder writes: Of the pilots that have spoken up none have agreed with you. Some have, some haven't. All of the research sources I've consulted have agreed with me. Perhaps most of the pilots here are not instrument rated. I don't know. Do you really think that you could not be wrong here? I think that if I see the same thing over and over in multiple information sources, there's a good chance that it's correct, the illusions of a few pilots notwithstanding. What I've learned from my research is that sensations are _never_ to be trusted in an aircraft without visual backup and/or instrument confirmation; and I've learned that visual sources of information and instruments are in themselves entirely sufficient--sensations aren't required at all. This is why it puzzles me when pilots here emphasize sensations. I suppose that's the part they _like_, and so it's the part they think is _important_. But piloting does not depend on sensations, it depends mostly on vision (out the window or of the instruments). If you do decide that you could be wrong what will be needed for you to admit it? The more I read, the more right I become. Research helps correct any misconceptions I have. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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