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#1
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Has anyone taken the mechanicals from the CH Products Virtual Pilot yoke
(gameport version) and rewired it with the electrics from the current USB yoke? I haven't opened either of my yokes (one USB, two gameport) - yet - but the new USB unit is useless for precision flying, especially approaches and IFR procedures in turboprops (with OnTop or Elite). The yoke will not center reliably in either axis - it's really horrible in the vertical axis. Pitch oscillations are unavoidable when not on AP or FD. The pilot is left to fly by trim (not encouraged on your checkride - the breaker for the trim is on his side of the plane...). By the way, the CH recommended lube procedure didn't work well enough with either the dropper-bottle Tri-Flow or the spray can Tri-Flow. It's OK, but I found the best stuff is a white grease (synthetic) for bikes. Only problem with that is that it attracts dust/grit more than the other lubricants. I was tempted to try graphite but it's a new yoke. [Anyone try tenacious oil?] The old yokes have an strong mechanical centering mechanism - it doesn't need a dead zone of 40+ lsb's to yield predictable aircraft control. However, the new unit has power/prop/fuel levers and handy pitch/yaw trim buttons. So, a hybrid version seems to be ideal solution. Has someone done it? reply to this group |
#2
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On Thu, 08 Feb 2007 00:54:55 -0600, cpq_ltop wrote:
Has anyone taken the mechanicals from the CH Products Virtual Pilot yoke (gameport version) and rewired it with the electrics from the current USB yoke? I haven't opened either of my yokes (one USB, two gameport) - yet - but the new USB unit is useless for precision flying, especially approaches and IFR procedures in turboprops (with OnTop or Elite). The yoke will not center reliably in either axis - it's really horrible in the vertical axis. Pitch oscillations are unavoidable when not on AP or FD. The pilot is left to fly by trim (not encouraged on your checkride - the breaker for the trim is on his side of the plane...). By the way, the CH recommended lube procedure didn't work well enough with either the dropper-bottle Tri-Flow or the spray can Tri-Flow. It's OK, but I found the best stuff is a white grease (synthetic) for bikes. Only problem with that is that it attracts dust/grit more than the other lubricants. I was tempted to try graphite but it's a new yoke. [Anyone try tenacious oil?] The old yokes have an strong mechanical centering mechanism - it doesn't need a dead zone of 40+ lsb's to yield predictable aircraft control. However, the new unit has power/prop/fuel levers and handy pitch/yaw trim buttons. So, a hybrid version seems to be ideal solution. Has someone done it? reply to this group I'd say that the rewiring is indeed possible and, if both yokes have the same number of buttons, hats and potentiometers, it probably won't be too troublesome. You can find wiring diagrams for the USB Yoke (and other CH hardware) on their FTP site (ftp://ftp.chproducts.com/pub/Postings/Wiring/). As far as I know (from my experience with gameport CH Pro Pedals) CH doesn't actually solder wires on potentiometers (and hopefully buttons and hats ![]() disconnect the wiring from the buttons/pots/hats on the USB Yoke and connect them to their equivalents on the gameport Yoke. Be sure to note which wire goes where, especially on the potentiometers. It'll make the potential reversal of the conversion a lot easier. I've done something similar. I gutted the electronics out of an old TM FLCS/TQS/gameport CH Pro Pedals and connected them to a Plasma V2 (www.betainnovations.com). It works beautifully ![]() -- //Andrej Youth is the trustee of posterity. |
#3
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On Thu, 08 Feb 2007 14:01:10 GMT, "Andrej G."
wrote: On Thu, 08 Feb 2007 00:54:55 -0600, cpq_ltop wrote: Has anyone taken the mechanicals from the CH Products Virtual Pilot yoke (gameport version) and rewired it with the electrics from the current USB yoke? I haven't opened either of my yokes (one USB, two gameport) - yet - but the new USB unit is useless for precision flying, especially approaches and IFR procedures in turboprops (with OnTop or Elite). The yoke will not center reliably in either axis - it's really horrible in the vertical axis. Pitch oscillations are unavoidable when not on AP or FD. The pilot is left to fly by trim (not encouraged on your checkride - the breaker for the trim is on his side of the plane...). By the way, the CH recommended lube procedure didn't work well enough with either the dropper-bottle Tri-Flow or the spray can Tri-Flow. It's OK, but I found the best stuff is a white grease (synthetic) for bikes. Only problem with that is that it attracts dust/grit more than the other lubricants. I was tempted to try graphite but it's a new yoke. [Anyone try tenacious oil?] The old yokes have an strong mechanical centering mechanism - it doesn't need a dead zone of 40+ lsb's to yield predictable aircraft control. However, the new unit has power/prop/fuel levers and handy pitch/yaw trim buttons. So, a hybrid version seems to be ideal solution. Has someone done it? reply to this group I'd say that the rewiring is indeed possible and, if both yokes have the same number of buttons, hats and potentiometers, it probably won't be too troublesome. You can also just go out and purchase a serial to USB converter box. They are relatively cheap and *usually* work, but YMMV You can find wiring diagrams for the USB Yoke (and other CH hardware) on their FTP site (ftp://ftp.chproducts.com/pub/Postings/Wiring/). As far as I know (from my experience with gameport CH Pro Pedals) CH doesn't actually solder wires on potentiometers (and hopefully buttons and hats ![]() disconnect the wiring from the buttons/pots/hats on the USB Yoke and connect them to their equivalents on the gameport Yoke. Be sure to note which wire goes where, especially on the potentiometers. It'll make the potential reversal of the conversion a lot easier. I've done something similar. I gutted the electronics out of an old TM FLCS/TQS/gameport CH Pro Pedals and connected them to a Plasma V2 (www.betainnovations.com). It works beautifully ![]() Roger Halstead (K8RI & ARRL life member) (N833R, S# CD-2 Worlds oldest Debonair) www.rogerhalstead.com |
#4
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![]() The Virtual Pilot interface is analog game port, not serial. "Roger" wrote in message ... On Thu, 08 Feb 2007 14:01:10 GMT, "." [snip] You can also just go out and purchase a serial to USB converter box. They are relatively cheap and *usually* work, but YMMV |
#5
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On Sat, 10 Feb 2007 19:38:15 -0600, "dell_dtop"
wrote: The Virtual Pilot interface is analog game port, not serial. And? There is still a serial to USB converter that takes the older CH pedals and even the analog joysticks. "Roger" wrote in message ... On Thu, 08 Feb 2007 14:01:10 GMT, "." [snip] You can also just go out and purchase a serial to USB converter box. They are relatively cheap and *usually* work, but YMMV Roger Halstead (K8RI & ARRL life member) (N833R, S# CD-2 Worlds oldest Debonair) www.rogerhalstead.com |
#6
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![]() The Virtual Pilot interface is analog game port, not serial. And? There is still a serial to USB converter that takes the older CH pedals and even the analog joysticks. What does serial have to do with it? That's digital; gameport is analog. The Virtual Pilot yoke is gameport - which is analog. So you're suggesting buying something to convert gameport, which is discrete ANALOG, to serial, which is DIGITAL (RS232/EIA232), so you can then use a serial-to-USB converter. In other words, DB15 to DB9 to USB. Even if you could manage to cobble the circuitry together to convert the analog gameport pots/switches to serial, like with a PIC, then level-shift to USB, you would still need drivers. The only GAMEPORT-to-USB "adapters" I've seen are for certain digital joysticks made by Logitech and Microsoft. They are in fact only dongles, not adapters: they DO NOT contain any analog-to-digital conversion circuitry but instead route the USB signal SUPPLIED by the digital joystick, via spare pins in the gameport connector, to a USB connector. I've got the 3 incarnations of these (black, yellow, and gray); they all use the same 4 pins from the DB15 (1, 4, 10, 14) wired to the USB connector, although the Logitech (black) is not wired exactly the same; two lines are the same, two are reversed. BTW, my old CH Products pedals were analog gameport, not serial. |
#7
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On Feb 11, 3:14 am, "cpq_ltop" wrote:
The only GAMEPORT-to-USB "adapters" I've seen are for certain digital joysticks made by Logitech and Microsoft. [...] Radio Shack used to see a $10-15 gameport to USB adapter. I used it on my old CH yoke. I've also used extras to give me extra MSFS analog and button input. Their only downside is that its a 64 level A/D converter, so it's not super accurate. If RS doesn't still sell it (even if not, stores often have one hanging around on the wall), then I'm sure you could find them on eBay. Cheers, Kev |
#8
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Roger wrote:
On Sat, 10 Feb 2007 19:38:15 -0600, "dell_dtop" wrote: The Virtual Pilot interface is analog game port, not serial. And? There is still a serial to USB converter that takes the older CH pedals and even the analog joysticks. "Roger" wrote in message ... On Thu, 08 Feb 2007 14:01:10 GMT, "." [snip] You can also just go out and purchase a serial to USB converter box. They are relatively cheap and *usually* work, but YMMV Roger Halstead (K8RI & ARRL life member) (N833R, S# CD-2 Worlds oldest Debonair) www.rogerhalstead.com A standard game port supports two joysticks (two axis and TWO buttons each) and Musical Instrument Digital Interface (MIDI). The joystick functions are input ONLY. The MIDI function is bidirectional. MANY game port analog joysticks utilize circuits that were originally designed for the second joystick to implement functions like throttle and additional buttons. Rudders usually use at least one of the second joystick axis. With joystick pitch and roll, throttle, rudder and toe brakes the standard game port runs short on axis. Some manufacturers provided "Digital" game port controllers that utilized the MIDI functions instead of the analog circuitry. Any force feedback controllers that attach to the game port are certain to be using the MIDI circuitry. Separately purchased game port to USB adapters typically don't support MIDI based game controllers. To get around the four button limitation some controllers have drivers that that utilize some buttons, and often point of view switches, as chords. Pressing one of those buttons activates multiple button circuits on the game port. The CH Virtual Pilot Pro IS such a controller. When connected through an adapter it would be dependent on the adapter's driver to interpret the button chords. The controller/adapter combination would NOT be compatible with the controller manufacturer's driver software. |
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