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Aircraft bomb frag patterns



 
 
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  #1  
Old August 21st 03, 10:37 PM
Mark
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You are really asking two different questions....

The Fragment Envelope for the weapon (how high, far, fast do fragments
travel) ....

And the safe release height for that weapon....

In level flight you can drop (a single MK-82 for example) from an altitude
lower than the maximum height of the frag pattern (due to your forward
velocity during the time of fall and the time for the fragments to travel
outward). The slower you are the higher you need to drop and vice versa

Then you need to throw in the fuze arming delay, diving deliveries, ripple
deliveries, type of escape maneuver (level, climbing, turning, lateral,
backup) etc....

So if you were going to check out your modeling, and simply looked at
maximum height of the frag pattern to determine if you were a 'mort' or not,
I'd think you'd be given a false view of what's really going on.

FWIW

Mark


"Mike D" wrote in message
om...
Am trying to find some info to help accurize (a somewhat outdated)
Vietnam era flight sim - Janes Fighters Anthology. Can any of you
military folks remember any numbers about the blast frag distances for
various aircraft bombs - 500/750/2000/3000 lb? How about
nape/CBUs/2.75 in FFARs? What would be the safe release heights for
each or any of these before you can expect to be affected by your own
ordnance? I don't have access to an F-105 or F-4 dash 34 manual, but I
bet that would answer my questions.
Thanks,
Mike Druzolowski



  #2  
Old August 22nd 03, 01:50 AM
Mike D
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Thanks for the responses. I guess what I'm looking for is the minimum
safe release altitude (estimate) where you could release in a dive
then level out right over the target (I know, not recommended) and not
heve to worry about being knocked out of the sky. (I just don't want
to be able to drop a 3000 lb. M118 from 900 feet at 190 knots and fly
away unscathed, because I suspect that this is way too low! The
DuoSoft Toolkit allows creation and/or modification of ordnance used
within the sim, but I don't have any real world info to base some of
the characteristics on.
Thanks again everyone.
Mike D.
 




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