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#11
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Fish wrote:
It's especially good for that. Since there's no physical movement and limited visiblity, it's less useful for VFR. But since IFR is all about watching the instruments, and since the instruments are simulated quite well in FS, it can be very useful for IFR (even though it's not certified by the FAA). Yea, but the problem I have with IFR in FS9 is that the flight controller cancels my flight plan if I don't maintain my altitude within 300ft. or something like that. Wish there was an option to turn that rule off or the game gives you more time to get back to correct altitude before it cancels the flight plan. Yep. Life sucks. But in the real world, ATC gets squirrely like that as far as real altitude is concerned. In real life, the flight plan is not cancelled, but a stern warning of "violation" soon follows, and possible administrtive woe for the pilot for months following, unless correction is immediate if not sooner. Ang. C. .. |
#12
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Fish writes:
Yea, but the problem I have with IFR in FS9 is that the flight controller cancels my flight plan if I don't maintain my altitude within 300ft. or something like that. Wish there was an option to turn that rule off or the game gives you more time to get back to correct altitude before it cancels the flight plan. You can use VATSIM to have actual human controllers to guide you instead of computer-generated stuff, which eliminates the problems you describe. Like real-world controllers, they don't cancel your IFR flight plan just because you stray off course or away from your altitude. I sympathize with your complaint, and that is a major pet peeve of mine with the computer-generated ATC in the sim (I don't use it much any more--if I want ATC as I fly, I use VATSIM). |
#13
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On Mon, 27 Aug 2007 07:00:05 +0000, angelo Campanella wrote:
Yep. Life sucks. But in the real world, ATC gets squirrely like that as far as real altitude is concerned. In real life, the flight plan is not cancelled, but a stern warning of "violation" soon follows, and possible administrtive woe for the pilot for months following, unless correction is immediate if not sooner. Ang. C. . Yea, but in RL when flying a 747 you get a co-pilot to help out. No such luck in FS9. ![]() |
#14
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On Mon, 27 Aug 2007 15:14:13 +0200, Mxsmanic wrote:
You can use VATSIM to have actual human controllers to guide you instead of computer-generated stuff, which eliminates the problems you describe. Like real-world controllers, they don't cancel your IFR flight plan just because you stray off course or away from your altitude. I sympathize with your complaint, and that is a major pet peeve of mine with the computer-generated ATC in the sim (I don't use it much any more--if I want ATC as I fly, I use VATSIM). Never tried VATSIM but perhaps I will one of these days. Just never considered that as a fun MP game, maybe it is though. Thanks. I'm fine with IFR so long as I use the autopilot controls to set course, altitude etc. |
#15
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Mxsmanic wrote in
: Fish writes: Yea, but the problem I have with IFR in FS9 is that the flight controller cancels my flight plan if I don't maintain my altitude within 300ft. or something like that. Wish there was an option to turn that rule off or the game gives you more time to get back to correct altitude before it cancels the flight plan. You can use VATSIM to have actual human controllers to guide you instead of computer-generated stuff, which eliminates the problems you describe. Like real-world controllers, they don't cancel your IFR flight plan just because you stray off course or away from your altitude. I sympathize with your complaint, and that is a major pet peeve of mine with the computer-generated ATC in the sim (I don't use it much any more--if I want ATC as I fly, I use VATSIM). A: you don't fly, fjukkwit. and B: Controllers? Bwahawhahwhahwhahwhahwhahwhahwhahhwhahwhahwhahwha! Bertie |
#16
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Mxsmanic wrote in
: angelo Campanella writes: So I went out and spent just over 20 bucks (with tax) and installed it this eveing. All I can say is that it's come a long way, baby (since FS5). It seem to have all I need for IFR practice. It's especially good for that. Since there's no physical movement and limited visiblity, it's less useful for VFR. But since IFR is all about watching the instruments, and since the instruments are simulated quite well in FS, it can be very useful for IFR (even though it's not certified by the FAA). I mounted he Mooney (like my acft) ans am now getting familiar. but the yoke I have (a Logictec Wingman) has a very sqirrely rudder. The rudder is all over the place! I can't tell whether it is the pot inside or bad logic somewhere. Taxiing is a menace, and takeoffs a pain in the butt. Consider getting a set of pedals. It makes flying the sim a lot more enjoyable, especially for VFR. I use the Saitek X52 joystick and throttle, plus the Saitek pedals. Also, consider getting payware add-on aircraft. Many of the payware add-ons are so good that using them is almost like getting a new, upgraded simulator, and they match the real aircraft exactly in appearance and almost perfectly in behavior, particularly for instrument flight. RealityXP makes a set of Garmin GPS units that behave _exactly_ like the real things (because they use Garmin's own software), and you can practice on the sim and then use the same GPS unit in real life without missing a beat. My favorite aircraft for GA is Dreamfleet's Beechcraft Baron 58, but if you fly a Mooney there's probably someone else out there who has an ultrarealistic version of that. (Not that the default FS9 aircraft are _unrealistic_, but the add-ons are in a class by themselves.) God you're even more pathetic than I thought. Bertie |
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