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![]() "ArtKramr" wrote in message ... Subject: Instructors: is no combat better? From: "Dudley Henriques" Date: 3/9/04 10:44 AM Pacific Standard Time Message-id: .net "ArtKramr" wrote in message ... In conjunction with your comment about the gunner's remarks to you; if simple aerodynamics wasn't a part of every gunner's training during the war, it most surely should have been. What this gunner was telling you might have been from his training knowledge base or simply as the observed result of his personal experience. The end result would be the same for recognizing what the fighter was about to do, but the big difference would have been the advantage to gunners having this knowledge up front going into combat as opposed to finding it out through operational experience. Every gunner out there should have had at least some basic knowledge of positive and negative g as that knowledge relates to a firing pass by a fighter. Those who didn't had to learn the hard way. Gunners being taught a few simple facts about g and vectors would have saved many lives........ and as this knowledge relates to a firing pass, could have been taught in just a few minutes during training. The simple truth of it is that if the fighter rolled inverted during the pass, in order to pass over you he would have to bunt the airplane into negative g, and the odds of this happening vs going the positive g route under you would have all but been a sure bet that he would go positive under you; hence the lead would become predictable based on the odds. I should add that there were a few German fighter pilots who routinely would go negative, but never offensively, only defensively. Erich Hartmann was one of them, and he was not in the theatre. I've always wanted to ask a gunner from the period if simple aerodynamics was indeed taught in gunnery training to help with prediction lead solution, but somehow I've always forgotten to ask :-) If there are any gunners out there who can answer this, perhaps they will post. Dudley I think the answer would be no. When I went through gunnery training on the way to bomb school they didn't even teach us about that. And the first time I heard it, it is was totally new to me. I had to really see it to believe it. And when I saw it I thought, "why the hell is he coming in on his back? Crazy Krauts" Actually, going under is a practical air to air maneuver for a firing pass on specific targets executed in the scenario given, although the point through the run where the fighter rolled would be critical for him. Too early and he would be faced with holding the aircraft in pitch on the target while he fired entering his max/min range for his weapons. Firing through the rotation in roll as he entered his range parameters for guns would have produced a trajectory shift and gravity drop error you would have to see to believe, for all but the most highly skilled pilots. The pro of such a pass is the ability to maintain or even produce exit energy on the back side of the firing envelope through the run, exiting down and out maintaining maneuvering energy for a possible defensive maneuver if the run was followed through by a hostile (to him) shooter. Also, this energy could be expended in a transition to another high side run if unopposed. The cons are an almost certain off center ball through the run which would play hell with the projectile trajectories and an almost certain predictability of the exit direction for a real sharp gunner. These tactics I'm sure were almost certainly target aircraft specific , at least for the more able of the German pilots. They would have been familiar with the ideal angle offs and target aspects for the specific target type and made their runs if possible to take advantage of that data. Dudley Great stuff as usual Dudley. But even though I was forewarned I was still surprised to see them come in on their backs. BTW, we could tell an experienced pilot from a novice just by how aggressive and fast he got set and swept in on us. The timorous would never come in inverted and always pass over us as he completed his run while Bill Henderson (Pittsburgh) in the top turret would track him coming an going. Of course passing under us was the better way to go since the top turret had a far greater field of action than the hand held waist guns fired by Bo Taylor (Texas). while on his knees. Lousy position. Clumsy way to shoot. worst gun on the Marauder. One thing's for sure. Everybody learned fast or they didn't learn at all. D |
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In article k.net,
"Dudley Henriques" wrote: "ArtKramr" wrote in message ... Subject: Instructors: is no combat better? From: "Dudley Henriques" Date: 3/9/04 10:44 AM Pacific Standard Time Message-id: .net Great stuff as usual Dudley. But even though I was forewarned I was still surprised to see them come in on their backs. BTW, we could tell an experienced pilot from a novice just by how aggressive and fast he got set and swept in on us. The timorous would never come in inverted and always pass over us as he completed his run while Bill Henderson (Pittsburgh) in the top turret would track him coming an going. Of course passing under us was the better way to go since the top turret had a far greater field of action than the hand held waist guns fired by Bo Taylor (Texas). while on his knees. Lousy position. Clumsy way to shoot. worst gun on the Marauder. One thing's for sure. Everybody learned fast or they didn't learn at all. Seriously, would anyone care to speculate that if aircraft gunner was still a tactically useful skill, how much virtual reality simulator time (e.g., in at least a 3-axis-of-motion device) would a gunner get before going to a combat unit? Aggressor simulators only, or perhaps a few pilots that have flown the aggressor ship manipulating the target? I suspect temperature, noise, fumes, etc. would all be part of the simulator. |
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![]() "Howard Berkowitz" wrote in message ... In article k.net, "Dudley Henriques" wrote: "ArtKramr" wrote in message ... Subject: Instructors: is no combat better? From: "Dudley Henriques" Date: 3/9/04 10:44 AM Pacific Standard Time Message-id: .net Great stuff as usual Dudley. But even though I was forewarned I was still surprised to see them come in on their backs. BTW, we could tell an experienced pilot from a novice just by how aggressive and fast he got set and swept in on us. The timorous would never come in inverted and always pass over us as he completed his run while Bill Henderson (Pittsburgh) in the top turret would track him coming an going. Of course passing under us was the better way to go since the top turret had a far greater field of action than the hand held waist guns fired by Bo Taylor (Texas). while on his knees. Lousy position. Clumsy way to shoot. worst gun on the Marauder. One thing's for sure. Everybody learned fast or they didn't learn at all. Seriously, would anyone care to speculate that if aircraft gunner was still a tactically useful skill, how much virtual reality simulator time (e.g., in at least a 3-axis-of-motion device) would a gunner get before going to a combat unit? Aggressor simulators only, or perhaps a few pilots that have flown the aggressor ship manipulating the target? I suspect temperature, noise, fumes, etc. would all be part of the simulator. Heck, they used "simulators" of a sort like that during WWII. My dad, who was a gunner on a B-29, remembers standing in the back of a truck that drove along while the trainee took shots at model aircraft. Brooks |
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In article , "Kevin Brooks"
wrote: "Howard Berkowitz" wrote in message ... Seriously, would anyone care to speculate that if aircraft gunner was still a tactically useful skill, how much virtual reality simulator time (e.g., in at least a 3-axis-of-motion device) would a gunner get before going to a combat unit? Aggressor simulators only, or perhaps a few pilots that have flown the aggressor ship manipulating the target? I suspect temperature, noise, fumes, etc. would all be part of the simulator. Heck, they used "simulators" of a sort like that during WWII. My dad, who was a gunner on a B-29, remembers standing in the back of a truck that drove along while the trainee took shots at model aircraft. Right. But let's assume full modern simulator capability. What would that have done for combat effectiveness? A truck, for example, is going to be "flying" much more straight and level, there won't be the noise of multiple defensive guns or the sound of your plane being hit, assorted fumes, cold, etc. The model plane is probably not being controlled by one of the best of pilots (or their doppelganger in an intelligent simulator). |
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Subject: Instructors: is no combat better?
From: Howard Berkowitz Date: 3/9/04 2:50 PM Pacific Standard Time Message-id: In article , "Kevin Brooks" wrote: "Howard Berkowitz" wrote in message ... Seriously, would anyone care to speculate that if aircraft gunner was still a tactically useful skill, how much virtual reality simulator time (e.g., in at least a 3-axis-of-motion device) would a gunner get before going to a combat unit? Aggressor simulators only, or perhaps a few pilots that have flown the aggressor ship manipulating the target? I suspect temperature, noise, fumes, etc. would all be part of the simulator. Heck, they used "simulators" of a sort like that during WWII. My dad, who was a gunner on a B-29, remembers standing in the back of a truck that drove along while the trainee took shots at model aircraft. Right. But let's assume full modern simulator capability. What would that have done for combat effectiveness? A truck, for example, is going to be "flying" much more straight and level, there won't be the noise of multiple defensive guns or the sound of your plane being hit, assorted fumes, cold, etc. The model plane is probably not being controlled by one of the best of pilots (or their doppelganger in an intelligent simulator). The problem with simulators is that no one ever died in one. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
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The problem with simulators is that no one ever died in one.
Sure they have, it was just simulated ![]() But seriously, why would you want someone dying in a simulator? Seems rather hard to apply the lessons learned, if you arent alive afterwards, which is the whole point of a simulator in the first place. Ron Tanker 65, C-54E (DC-4) |
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In article ,
(ArtKramr) wrote: Subject: Instructors: is no combat better? From: Howard Berkowitz Date: 3/9/04 2:50 PM Pacific Standard Time Message-id: In article , "Kevin Brooks" wrote: "Howard Berkowitz" wrote in message ... Seriously, would anyone care to speculate that if aircraft gunner was still a tactically useful skill, how much virtual reality simulator time (e.g., in at least a 3-axis-of-motion device) would a gunner get before going to a combat unit? Aggressor simulators only, or perhaps a few pilots that have flown the aggressor ship manipulating the target? I suspect temperature, noise, fumes, etc. would all be part of the simulator. Heck, they used "simulators" of a sort like that during WWII. My dad, who was a gunner on a B-29, remembers standing in the back of a truck that drove along while the trainee took shots at model aircraft. Right. But let's assume full modern simulator capability. What would that have done for combat effectiveness? A truck, for example, is going to be "flying" much more straight and level, there won't be the noise of multiple defensive guns or the sound of your plane being hit, assorted fumes, cold, etc. The model plane is probably not being controlled by one of the best of pilots (or their doppelganger in an intelligent simulator). The problem with simulators is that no one ever died in one. How is a dead gunner that can't fly a mission an advantage? Not getting killed strikes me more as an advantage than a problem. For example, the motivation for Top Gun was that a fighter pilot would be far more likely to survive and win if he could get through his first five engagements -- so the training goal was to give him the equivalent five in expensive, realistic training -- but not as expensive as pilots. It's also a little marginal to say no one ever died. I agree not literally, but physiological measurements show that crashing in a realistic flight simulator is extremely stressful -- and really drives home the lesson of what one did wrong. In the Army's field training with the MILES "laser-tag-on-steroids-system", it's sufficiently realistic that there have had to be medical intervention to deal with the stress -- and counseling that brought a far better soldier to a duty unit. Personally, I have substantial experience with advanced medical simulators. Believe me, when a medical student, resident, or practicing physician sees how their actions would just have killed someone, it's an incredibly strong learning reinforcement. |
#9
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In article ,
"Kevin Brooks" writes: "Howard Berkowitz" wrote in message ... Seriously, would anyone care to speculate that if aircraft gunner was still a tactically useful skill, how much virtual reality simulator time (e.g., in at least a 3-axis-of-motion device) would a gunner get before going to a combat unit? Aggressor simulators only, or perhaps a few pilots that have flown the aggressor ship manipulating the target? I suspect temperature, noise, fumes, etc. would all be part of the simulator. Heck, they used "simulators" of a sort like that during WWII. My dad, who was a gunner on a B-29, remembers standing in the back of a truck that drove along while the trainee took shots at model aircraft. Somebody from the Film Industry (Might have been Disney) developed a prejection system using a hemispherical dome with a turret inside. They had some sort of system to measure tracking errors. And then, there was Operation Pinball, the ultimate simulator. Real bombers with real turrets, but the .50 cals have been replaced with ..30 cals firing frangible (break up on impact) bullets. The targets are specially armored P-63s that make passes on the student gunner's airplane. There are acoustic sensors in the P-63s that can hear the impact of the bullets on the skin for measuring the number of hits. -- Pete Stickney A strong conviction that something must be done is the parent of many bad measures. -- Daniel Webster |
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