![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#101
|
|||
|
|||
![]()
On Sunday, May 31, 2015 at 7:32:20 PM UTC+2, Andy Blackburn wrote:
I bet you could do a good enough job without a lot of trig. You need position, velocity vector and some measure of curvature. You could probably do the horizontal and vertical parts separately. The cone part is just relaxing the distance that constitutes a collision conflict progressively with each increase in projection time/distance. Of course the proof is in how FLARM behaves so they are doing something like what I described. How the calculations fit in processing time available is a question for the likes of Dave Nadler who understand these issues intimately. 9B On the 'Classic' platform, we do a lot of the calculations in (our) fixed-point integers, plus use lookup tables and other tricks. A bit harder to code and test, but *very* fast on the AVR processor. Urs FLARM |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Collision Avoidance Systems for gliders | noel56z | Soaring | 21 | March 15th 07 01:45 AM |
Collision Avoidance Systems | jcarlyle | Soaring | 27 | September 7th 06 03:38 AM |
Collision Avoidance Systems | [email protected] | Products | 0 | May 21st 06 10:15 PM |
Anti collision systems for gliders | Simon Waddell | Soaring | 2 | September 21st 04 08:52 AM |
Anti-collision lights | Grandpa B. | Owning | 4 | August 8th 03 06:27 AM |