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#1
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Sorry to say this. But the US proposal will not change the starting game at all.
What you are proposal is just another linear function of how to distribute the points. It will be equally important not to lose more points than necessary for each day and it will be equally hard to catch up lost points tomorrow. Therefore will it not change the behavior of us competitors. What you can do to create an initiative is the use an non-linear distribution of points. Example: The gaggle flies with 100km/h around an 300k task. If you are 5km/h faster or slower gives you equally gain or lost in points (linear function of speed). But it is much harder to fly 5km/h faster than 5km/h slower (or it is easier to make mistakes that cost 5km/h than to beat the gaggle). Therefore should the faster gain more points than the slower losses (a non-linear function of speed). A system where it actually pays to leave the gaggle and win the day will eventually brake down the gaggles. |
#2
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At risk of being the odd man out:
I quite like the tactical aspect of gliding competition. It adds another layer to the sport over and above simply flying well and exploiting the air. For me, it makes competition more interesting. With the start button / delay proposal we may lose goggles (I doubt it) but we also lose this tactical element. Jim |
#3
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There was more detail in the Y1 proposal.
https://www.fai.org/sites/default/fi...r_1_p rop.pdf best, Evan Ludeman / T8 On Tuesday, February 5, 2019 at 3:00:15 AM UTC-5, Per Carlin wrote: Sorry to say this. But the US proposal will not change the starting game at all. What you are proposal is just another linear function of how to distribute the points. It will be equally important not to lose more points than necessary for each day and it will be equally hard to catch up lost points tomorrow. Therefore will it not change the behavior of us competitors. What you can do to create an initiative is the use an non-linear distribution of points. Example: The gaggle flies with 100km/h around an 300k task. If you are 5km/h faster or slower gives you equally gain or lost in points (linear function of speed). But it is much harder to fly 5km/h faster than 5km/h slower (or it is easier to make mistakes that cost 5km/h than to beat the gaggle). Therefore should the faster gain more points than the slower losses (a non-linear function of speed). A system where it actually pays to leave the gaggle and win the day will eventually brake down the gaggles. |
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