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#1
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A bit of neophite comment on simulators.
Some years ago I bought a Microsoft simulator, played with it a while and relegated it to a young friend. I'll say this - I wish I had this when I first started chasing instruments for certification. The first major hurdle, at least in my case, was continuously scanning the instruments and automatically making control adjustments. I tended to concentrate and adjust on one reading too long. Attention deficit disorder? The first hours were agony. With the simulator, I believe I could have shortened dual flight time considerably, and I know I could have suffered less punishment. Don't know the present reality status of top line simulaters, but recovery from unusual attitudes involves more than just manipulating the controls. How one reacts psycologically to suddenly looking straight at the ground, or the sudden appearence of the inverted treeline is a big factor. We lost a pilot and his passenger some years ago when he let a 150 stall out on takeoff, and spun into the ground. The instructor who taught him to fly quietly suggested that he tended to panic if the plane did not act as he anticipated. This, of course, was not in the official report. And it was speculation on his part. I can't see simulators preparing a pilot for instant and automatic recovery from unanticipated emergencies - the adrenilin factor just ain't the same. Unless convinced otherwise, I can't see pilots EVER stepping directly from a sim into the left seat. |
#2
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birdog writes:
Don't know the present reality status of top line simulaters, but recovery from unusual attitudes involves more than just manipulating the controls. If you use top-quality add-on aircraft in MSFS, you can get extremely accurate simulation of instrument behavior. Because of the high cost of visuals (both in processing time and in the size of the database required), visuals are still the weakest part of desktop simulation, although they are good enough to use for pilotage. It's often more a question of not being pretty rather than not being accurate. MSFS is not designed to simulate unusual attitudes with high accuracy. X-Plane is supposedly better, but the flip side is that it is potentially less accurate with respect to normal flight in specific aircraft, since it spends more time calculating and less time looking things up in comparison to MSFS. How one reacts psycologically to suddenly looking straight at the ground, or the sudden appearence of the inverted treeline is a big factor. The key is avoidance, not recovery. A pilot who is competent and stays ahead of the airplane is less likely to find himself in situations that may panic him. Minimizing accidents means avoiding the situations that lead to them; trying to recover from those situations after falling into them is much less effective. I can't see simulators preparing a pilot for instant and automatic recovery from unanticipated emergencies - the adrenilin factor just ain't the same. Simulators normally aren't used that way. Like flight in a real airplane, a simulator teaches pilots to avoid problems in the first place. Being expert at recovering from a spin isn't nearly as useful for safety as being expert at avoiding spins. Unless convinced otherwise, I can't see pilots EVER stepping directly from a sim into the left seat. The day will come. Economics and technology virtually guarantee it. The role of simulation in all types of training, especially training for operation of vehicles, has been in constant expansion ever since the first simulators were built. |
#3
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Mxsmanic wrote:
birdog writes: Don't know the present reality status of top line simulaters, but recovery from unusual attitudes involves more than just manipulating the controls. If you use top-quality add-on aircraft in MSFS, you can get extremely accurate simulation of instrument behavior. Because of the high cost of visuals (both in processing time and in the size of the database required), visuals are still the weakest part of desktop simulation, although they are good enough to use for pilotage. It's often more a question of not being pretty rather than not being accurate. The visuals are nothing like reality unless you have at least three screens so when you look out the side window you see the view on that side of the aircraft. And the screens need to be bigger than 21 inch. The weakest part of desktop simulation is the total absense of any of the physical forces you will feel flying a real airplane. snip Unless convinced otherwise, I can't see pilots EVER stepping directly from a sim into the left seat. The day will come. Economics and technology virtually guarantee it. Technically possible maybe, economically not likely as the best of the simulators, which still don't totally simulate actual flight, cost tens of millions of dollars and a basic trainer can be had for much less than $100K. -- Jim Pennino Remove .spam.sux to reply. |
#4
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#5
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Mxsmanic wrote:
writes: The visuals are nothing like reality unless you have at least three screens so when you look out the side window you see the view on that side of the aircraft. And the screens need to be bigger than 21 inch. All visuals are _something_ like reality; it's only a matter of degree. MSFS actually has better visuals than some more expensive simulators, because visuals are costly to generate and not all simulation applications require a realistic rendering of the world through the windows. What part of the visuals are nothing like reality unless you have at least three screens so when you look out the side window you see the view on that side of the aircraft did you not understand? This has nothing to do with generated "visuals". The weakest part of desktop simulation is the total absense of any of the physical forces you will feel flying a real airplane. Yes. But for many types of flying, the physical forces are irrelevant. MSFS is a poor choice for aerobatics, though. Yeah, physical forces are mostly irrelevant for teaching procedures, but that doesn't change the fact that the weakest part of desktop simulation is the total absense of any of the physical forces you will feel flying a real airplane. Technically possible maybe, economically not likely as the best of the simulators, which still don't totally simulate actual flight, cost tens of millions of dollars and a basic trainer can be had for much less than $100K. I'm not sure what you mean by "totally simulate actual flight." Fighter pilots (and occasionally airline pilots) leave simulators soaked with sweat, so it would seem that they get a pretty good simulation. People leave The Taco Hut soaked with sweat. Nice try at dodging the issue. People who aren't told otherwise sometimes believe they are actually going somewhere on rides like Star Tours, even though they never leave the room (this particular attraction uses full-motion simulators). Some people, like you, are easily deluded. -- Jim Pennino Remove .spam.sux to reply. |
#6
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![]() "birdog" wrote in message ... I can't see pilots EVER stepping directly from a sim into the left seat. One relevant sim test that I have been proposing for years is to simply do it the other way around; go from the left seat to the sim! As an initial test of any sim, simply have a real pilot (but one who does not fly sims) who is fully qualified and current on the plane being simulated, sit down and attempt a takeoff, pattern, and landing. If the "real" pilot can't do that simple task on the first try, (as the pilot surely could in the real airplane) then the sim fails . Vaughn |
#7
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On May 14, 8:19*pm, "vaughn" wrote:
"birdog" wrote in message ... I can't see pilots EVER stepping directly from a *sim into the left seat. One relevant sim test that I have been proposing for years is to simply do it the other way around; go from the left seat to the sim! *As an initial test of any sim, simply have a real pilot (but one who does not fly sims) who is fully qualified and current on the plane being simulated, sit down and attempt a takeoff, pattern, and landing. *If the "real" pilot can't do that simple task on the first try, (as the pilot surely could in the real airplane) then the sim fails . Vaughn I did exactly that. I have several thousand hours in an M20J, flew the sim version. The thrill was gone! To be fair, I know the control positions in the real Mooney, the keyboard and joystick crap in the sim didn't work well for me. For that matter, d r in the sim -- no nav for a while -- was awful. I couldn't easily find my home airport! I did loop the sim, something I'd not do in the real thing. Having flown some aerobatics, the sim loop didn't work well for me. No lightening of the shoulder harness going over the top, no increased Gs on the bottom half. I fly enough actual IMC so don't need the sim to learn how to keep needles where they should be, and unusual attitude recovery practice is much more real with a safety pilot than in a sim. (My safety pilot friend is a fiend. When he says "It's your airplane" you can be sure things are pretty much at limits and your inner ear has no idea which way is up. Of course I do the same thing to him.) I sold my MSFS to a guy who bought it for his kid. |
#8
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vaughn wrote:
"birdog" wrote in message ... I can't see pilots EVER stepping directly from a sim into the left seat. One relevant sim test that I have been proposing for years is to simply do it the other way around; go from the left seat to the sim! As an initial test of any sim, simply have a real pilot (but one who does not fly sims) who is fully qualified and current on the plane being simulated, sit down and attempt a takeoff, pattern, and landing. If the "real" pilot can't do that simple task on the first try, (as the pilot surely could in the real airplane) then the sim fails . Vaughn The FAA requires something more elaborate on the big (even small) jets. The control forces in representative phases of flight must match DYNAMICALLY the records taken on a representative aircraft. The aerodynamic behavior at the usual points on the envelope is reviewed, i.e. for a static pitch stability demonstration, a dynamic pitch stability demonstration and many others. These are arranged by a step input in pitch then a release, to watch the overshoot behavior when trim attitude is regained. These can amount to several hundred verification maneuvers, all set up automatically and plotted against aircraft data. This is repeated in three axes, for yaw and roll too... Pilot subjective evaluations are avoided so far as possible, because succeeding pilots will offer somewhat contradictory views. Give us the facts, Ma'am. Brian W |
#9
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vaughn writes:
One relevant sim test that I have been proposing for years is to simply do it the other way around; go from the left seat to the sim! As an initial test of any sim, simply have a real pilot (but one who does not fly sims) who is fully qualified and current on the plane being simulated, sit down and attempt a takeoff, pattern, and landing. If the "real" pilot can't do that simple task on the first try, (as the pilot surely could in the real airplane) then the sim fails . Even a properly configured desktop simulator can often pass this test. |
#10
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Mxsmanic wrote:
vaughn writes: One relevant sim test that I have been proposing for years is to simply do it the other way around; go from the left seat to the sim! As an initial test of any sim, simply have a real pilot (but one who does not fly sims) who is fully qualified and current on the plane being simulated, sit down and attempt a takeoff, pattern, and landing. If the "real" pilot can't do that simple task on the first try, (as the pilot surely could in the real airplane) then the sim fails . Even a properly configured desktop simulator can often pass this test. Only if previously briefed on things like which buttons to push if you want to see out of the side window. -- Jim Pennino Remove .spam.sux to reply. |
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