![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
Remember this was the big trend in the early 90's? I remember going to Vegas
and seeing a huge line of people waiting to play the original Wolfenstein using a head gear. It sucked by the way. But there were tons of demos where they said this was the next big gaming trend. You'd think by now they'd have something really impressive. |
#2
|
|||
|
|||
![]()
On Fri, 29 Aug 2003 16:20:36 GMT, "Dave Labatt"
wrote: Remember this was the big trend in the early 90's? I remember going to Vegas and seeing a huge line of people waiting to play the original Wolfenstein using a head gear. It sucked by the way. But there were tons of demos where they said this was the next big gaming trend. You'd think by now they'd have something really impressive. There's still research being done on those things on the academic side (I worked with a few implementations), but they still, uh, suck. - Ed |
#3
|
|||
|
|||
![]()
Dave Labatt schrieb:
Remember this was the big trend in the early 90's? [..] But there were tons of demos where they said this was the next big gaming trend. You'd think by now they'd have something really impressive. Some video drivers (e.g. nVidia's) come with support for LCD shutterglasses built-in that works with pretty much any directX game to give you a stereoscopic (= full-depth ) image. If you've never tried it, you'll be surprised at how much better most of your 3D games look! IMO, the problem is, as long as the market share of these technologically simple things is low, there won't be a push toward affordable VR headgear either. For lots more information on stereoscopic viewing including HMDs (Head-Mounted Displays), visit http://www.stereo3d.com . -mendel |
#4
|
|||
|
|||
![]()
Michael Mendelsohn wrote in message ...
Some video drivers (e.g. nVidia's) come with support for LCD shutterglasses built-in that works with pretty much any directX game to give you a stereoscopic (= full-depth ) image. If you've never tried it, you'll be surprised at how much better most of your 3D games look! IMO, the problem is, as long as the market share of these technologically simple things is low, there won't be a push toward affordable VR headgear either. For lots more information on stereoscopic viewing including HMDs (Head-Mounted Displays), visit http://www.stereo3d.com . -mendel And then, you have folks like me who have very poor or nonexistant stereoscopic vision. I just hope when they make these new "no glasess 3D screens", it doesn't ruin it for those of us who don't see depth well. Some of those shutter glasess also make text hard to read, I have heard. I think I'd settle for a 21-22 inch OLED monitor I could tape to my wall in front of my desk. Slap on a pair of headphones, maybe get a rumble transducer for the desk or chair, and that would be virtual reality enough for me. Oh, and please make the game fun, too. No Tresspasser, please. |
#5
|
|||
|
|||
![]() e f schrieb: Michael Mendelsohn wrote in message ... For lots more information on stereoscopic viewing including HMDs (Head-Mounted Displays), visit http://www.stereo3d.com . And then, you have folks like me who have very poor or nonexistant stereoscopic vision. On the computer, you can do more to tweak the stereo properties of the game world than you with the real world. ![]() Some of those shutter glasess also make text hard to read, I have heard. That seems implausible to me, as shutterglasses use the full resolution of your monitor and I've NEVER had problems with text. If you have problems with ghosting, you could probably adjust the driver so that the text plane coincides with the monitor pane, i.e. the left eye view and the right eye view project the text onto the same spot on the screen. (You could read it even without shutterglasses then). On the other hand, most consumer VR headgear uses something close to VGA resolution, and that of course could mean that text is hard to read. You cannot use LCD displays with shutterglasses because they can't switch the picture fast enough. -mendel |
#6
|
|||
|
|||
![]()
Michael Mendelsohn wrote in message ...
And then, you have folks like me who have very poor or nonexistant stereoscopic vision. On the computer, you can do more to tweak the stereo properties of the game world than you with the real world. ![]() Yeah, but if you have weak or nonexistant depth perception in the real world, a pair of 3D computer glasses really won't change that. Just all you biopic folks have fun with your glasses and don't screw it up for me. |
#7
|
|||
|
|||
![]()
e f schrieb:
Yeah, but if you have weak or nonexistant depth perception in the real world, a pair of 3D computer glasses really won't change that. You won't know until you've tried. My wife said the same about herself (i.e. had it attested by a doctor), and she a) can see with LCD shutterglasses and b) even managed to see "Magic Eye" random dot stereograms. Btw, if you use a stereoscopic display, you'll see what you usually see - a worldview with weak depth perception. You're not disadvantaged more than you usually are. I expect that would go for the "no glasses" LCD screens as well. Cheers mendel |
#8
|
|||
|
|||
![]()
I've used my eDimensional 3D glasses for a few months now, and find them
pretty good for some outdoor games (eg driving sims), where the contrast is low enough that the ghosting is ignorable, but I'd never use them for something like Unreal2 where the contrast is often quite high. Even running an XP2500 & FX5900, I can forget about resolutions above 1024 and AA/AF if I want a good frame rate. I do like the 3D effect though, especially with the monitor up close to make it more immersive, and I'm hoping to see an OLED-based head-mounted display in the near future that I can use with an IRTracker setup. Anyone out there designing one? |
#9
|
|||
|
|||
![]()
Michael Mendelsohn wrote in message ...
Btw, if you use a stereoscopic display, you'll see what you usually see - a worldview with weak depth perception. You're not disadvantaged more than you usually are. I expect that would go for the "no glasses" LCD screens as well. Cheers mendel Yeah, but if using these new "no glasses" 3D displays is anything like watching a 3D movie without glasess, I will pass on them. I do have some depth perception, but it takes a certain degree of concentration for me to use it reliably. So most of the time I don't. I can see things like a Viewmaster after some concentration, but I've never got a magic eye picture to work. 3D movies are hit or miss. Sometimes I see 3D, and other times I just see wierd colors or double images. One project that looked interesting was using a fresnel lense to create collumated light on a monitor. Supossedly it makes objects look like they are farther away (because the eyes don't have to focus at all), but not in the traditional "3D stereoscopic" method. Of course, I imagine using a very large monitor and a long viewing distance would have the same effect. |
#10
|
|||
|
|||
![]()
e f schrieb:
Michael Mendelsohn wrote: Btw, if you use a stereoscopic display, you'll see what you usually see - a worldview with weak depth perception. You're not disadvantaged more than you usually are. I expect that would go for the "no glasses" LCD screens as well. Yeah, but if using these new "no glasses" 3D displays is anything like watching a 3D movie without glasess, I will pass on them. Ah, but when you do the latter, you get both views in the same eye - the glasses are supposed to separate them. A "no glasses" LCD display should separate the views equally well, i.e. if you're using any stereo technology correctly, each eye only sees one picture with as little "crosstalk" from the other eye's picture as possible. This hinges entirely on the stereo technology and not on the viewer's eyes. miss. Sometimes I see 3D, and other times I just see wierd colors or double images. Which is why I said with a stereo driver for your PC, you can adjust the virtual distance of your eyes and the angles, making the stereo effect more pronounced (or less!). One project that looked interesting was using a fresnel lense to create collumated light on a monitor. Supossedly it makes objects look like they are farther away (because the eyes don't have to focus at all), but not in the traditional "3D stereoscopic" method. Indeed, that looks interesting. ![]() Cheers mendel |
|
Thread Tools | |
Display Modes | |
|
|