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#1
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Let's imagine the following scenario:
You are flying a comp and eager to win. This far you are really doing well on today´s task. You had a good climb some distance back and have left the main gaggle behind. It looks like you might be in the lead. Now you are approaching the second turnpoint and are bombing along through the sink at, say 90 kts, roughly according to the chosen McCready setting. Now, when you reach the turnpoint, you need to turn 180 degs and head back in the opposite direction. The turnpoint is in the middle of a largish area of heavy sink. What is the most effective technique for making the turn ? a. Tight turn at the current speed (90 kts) and carry on according to McCready. b. Slowing down to thermalling speed, turning tight and accelerating back to 90 kts. This would end up being a kind of chandelle-like maneuver since you'd be pulling up sharply, turning while still in the climb, and diving in quick succession. c. A half loop with a roll on top. OK, I suspect this might be theoretically best, but let's suppose you rule this out due to a load of loose objects in the cockpit: maps, pen, camera, sandwiches, drinking water etc. and you are not really into advanced aerobatics anyway. d. Carrying on for half a mile (or a mile ?) past the turnpoint where a cloud is building and you expect to find lift to turn in. e. Anything else. CV |
#2
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![]() From: CV e What is the most effective technique for making the turn ? a. Tight turn at the current speed (90 kts) and carry on according to McCready. b. Slowing down to thermalling speed, turning tight and accelerating back to 90 kts. This would end up being a kind of chandelle-like maneuver since you'd be pulling up sharply, turning while still in the climb, and diving in quick succession. c. A half loop with a roll on top. OK, I suspect this might be theoretically best, but let's suppose you rule this out due to a load of loose objects in the cockpit: maps, pen, camera, sandwiches, drinking water etc. and you are not really into advanced aerobatics anyway. d. Carrying on for half a mile (or a mile ?) past the turnpoint where a cloud is building and you expect to find lift to turn in. e. Anything else. Any manuvering as in b or c will cost more than a plain efficient turn, option a would be fine if there is a crosswind to the course, turn into the wind for the shortest ground track around the turn. D is the best option for two reasons: you know you have to fly back out through sink, so tanking up is good, also if the wind is generally along the outbound course, you will be drifting toward the next turn while climbing. This is based on the old logic of arriving low at downwind turns and high at upwind turns. Another tactical point: flying into the turnpoint on the outbound leg when the wind is a headwind going in to the turn may mark lift to be used after rounding the turn. E, anything else. Why were you flying so long in sink? Altering course to left or right may have put you in better air. - Mark Navarre 2/5 black ace LoCal, USA remove brain to reply - |
#3
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Mark Navarre wrote:
Any manuvering as in b or c will cost more than a plain efficient turn, option a would be fine if there is a crosswind to the course, turn into the wind for the shortest ground track around the turn. D is the best option for two reasons: you know you have to fly back out through sink, so tanking up is good, also if the wind is generally along the outbound course, you will be drifting toward the next turn while climbing. This is based on the old logic of arriving low at downwind turns and high at upwind turns. Do you mean "when turning downwind" and "when turning upwind"? If not I'm gonna need some help understanding this. Thanks, Shawn |
#4
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![]() scurry wrote: Mark Navarre wrote: toward the next turn while climbing. This is based on the old logic of arriving low at downwind turns and high at upwind turns. Do you mean "when turning downwind" and "when turning upwind"? If not I'm gonna need some help understanding this. Looks like that is what Mark meant and it was a little confusing to me too. It almost looked like he had mixed up the two and was saying the opposite. With that interpretation it makes sense, but is still easy to misinterpret. I have usually heard this logic expressed as rounding downwind turnpoints as high as you can and upwind ones as low as you dare. CV |
#5
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CV wrote:
scurry wrote: Mark Navarre wrote: toward the next turn while climbing. This is based on the old logic of arriving low at downwind turns and high at upwind turns. Do you mean "when turning downwind" and "when turning upwind"? If not I'm gonna need some help understanding this. Looks like that is what Mark meant and it was a little confusing to me too. It almost looked like he had mixed up the two and was saying the opposite. With that interpretation it makes sense, but is still easy to misinterpret. I have usually heard this logic expressed as rounding downwind turnpoints as high as you can and upwind ones as low as you dare. Thanks. That's how I've thought of it as well, but I wanted to be sure. |
#6
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Mark Navarre wrote:
Any manuvering as in b or c will cost more than a plain efficient turn, That is not necessarily so, since a 180 turn at a high speed, even if cleanly performed, will use up much more energy, and take longer, than one at a lower speed. It is not really possible to tell which is better simply based on whether you are maneuvering or not. You'd need to do the math. CV |
#7
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I simulated this last year. The theoretical answer
between a and b in still air is to pull up and make a tighter turn at thermalling speed. Making the turn at cruise speed loses more altitude due to the higher induced drag from turning at higher speed, which is worse than the losses associated with a 1G pullup and a lower energy turn. I recall the calculated difference is about 100', so it's not a huge deal. I don't think the answer changes with airmass movement. With respect to option d, generally it's a good idea to avoid voluntarily flying in sink. It's only worth it if you think the savings in climb time will exceed the additional 4 miles in higher sink (going from the near side of the 1-mile cylinder to the far side and back again). For example, if you are getting 500 fpm in sink, at 90 knots over 4 miles it will cost you about 1200 feet. If you anticipate a climb at 8 knots instead of 5 knots then you'd need to climb about 3200 feet to make up the time loss from having to climb the additional 1200 feet (breakeven math is: 3200ft/800fpm = 4 min. and 2000ft/500fpm = 4 min.) This assumes that you don't need extra altitude to avoid getting low on your egress from the sink area and back to the last thermal you took. It also doesn't take into consideration different McCready speeds that might narrow the gap a bit. Also you need to consider some probabilities: The probability that the sink will continue and the probability that the thermal on the far side will be that much better. 9B At 14:30 21 July 2004, Mark Navarre wrote: From: CV e What is the most effective technique for making the turn ? a. Tight turn at the current speed (90 kts) and carry on according to McCready. b. Slowing down to thermalling speed, turning tight and accelerating back to 90 kts. This would end up being a kind of chandelle-like maneuver since you'd be pulling up sharply, turning while still in the climb, and diving in quick succession. c. A half loop with a roll on top. OK, I suspect this might be theoretically best, but let's suppose you rule this out due to a load of loose objects in the cockpit: maps, pen, camera, sandwiches, drinking water etc. and you are not really into advanced aerobatics anyway. d. Carrying on for half a mile (or a mile ?) past the turnpoint where a cloud is building and you expect to find lift to turn in. e. Anything else. Any manuvering as in b or c will cost more than a plain efficient turn, option a would be fine if there is a crosswind to the course, turn into the wind for the shortest ground track around the turn. D is the best option for two reasons: you know you have to fly back out through sink, so tanking up is good, also if the wind is generally along the outbound course, you will be drifting toward the next turn while climbing. This is based on the old logic of arriving low at downwind turns and high at upwind turns. Another tactical point: flying into the turnpoint on the outbound leg when the wind is a headwind going in to the turn may mark lift to be used after rounding the turn. E, anything else. Why were you flying so long in sink? Altering course to left or right may have put you in better air. - Mark Navarre 2/5 black ace LoCal, USA remove brain to reply - |
#8
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![]() Andy Blackburn wrote: I simulated this last year. The theoretical answer between a and b in still air is to pull up and make a tighter turn at thermalling speed. Making the turn at cruise speed loses more altitude due to the higher induced drag from turning at higher speed, which is worse than the losses associated with a 1G pullup and I would have thought the more significant factor is that the time needed for a 180 deg change of heading is much longer at a higher speed and you'd be travelling around a longer distance as well, losing valuable seconds. a lower energy turn. I recall the calculated difference is about 100', so it's not a huge deal. I don't think the answer changes with airmass movement. It is not immediately, or intuitively clear to me whether it changes or not. A key issue would be to minimise the time spent in the sink area. With respect to option d, generally it's a good idea to avoid voluntarily flying in sink. It's only worth it if you think the savings in climb time will exceed the additional 4 miles in higher sink (going from the near side of the 1-mile cylinder to the far side and back again). Hmmm. If I fly one mile out and one mile back I make a total of two miles. I don´t follow the bit about the mysterious "cylinder" that makes it 4, but it sounds like a good idea to avoid it ![]() Anyways, what I meant to imply in the question, and which I was perhaps not sufficiently clear about, was not that you go out to that thermal to stop and climb in it (you might want to of course if it was strong enough and depending on wind as well, but that was not part of the question) but merely in order to perform the pullup and 180 deg turn and subsequent acceleration in rising air rather than in sink. For example, if you are getting 500 fpm in sink, at 90 knots over 4 miles it will cost you about 1200 feet. If you anticipate a climb at 8 knots instead of 5 knots then you'd need to climb about 3200 feet to make up the time loss from having to climb the additional 1200 feet (breakeven math is: 3200ft/800fpm = 4 min. and 2000ft/500fpm = 4 min.) Well, I think it is not only about making up for the height loss. There is also the time spent going past the turnpoint, and returning to it. All that time will be "wasted" in the sense that your progress on the task is zero during that time. This assumes that you don't need extra altitude to avoid getting low on your egress from the sink area and back to the last thermal you took. It also doesn't Naturally. This was just a theoretical question about TP-rounding technique as such. All sorts of other factors and circumstances will of course be part of the decision making in a real situation. As somebody pointed out, a prevailing wind would of course complicate the issue further as well. Thanks for the answer. CV |
#9
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At 18:30 21 July 2004, Cv wrote:
Andy Blackburn wrote: I simulated this last year. The theoretical answer between a and b in still air is to pull up and make a tighter turn at thermalling speed. Making the turn at cruise speed loses more altitude due to the higher induced drag from turning at higher speed, which is worse than the losses associated with a 1G pullup and I would have thought the more significant factor is that the time needed for a 180 deg change of heading is much longer at a higher speed and you'd be travelling around a longer distance as well, losing valuable seconds. It's a bit of each. The bigger radius means that you spend more time going sideways to the courseline, but the sink rate associated with the higher speed also contributes. a lower energy turn. I recall the calculated difference is about 100', so it's not a huge deal. I don't think the answer changes with airmass movement. It is not immediately, or intuitively clear to me whether it changes or not. A key issue would be to minimise the time spent in the sink area. Not much time difference between the two. The higher speed turn has a longer path too, but the total time to get turned around is only different by a couple of seconds. With respect to option d, generally it's a good idea to avoid voluntarily flying in sink. It's only worth it if you think the savings in climb time will exceed the additional 4 miles in higher sink (going from the near side of the 1-mile cylinder to the far side and back again). Hmmm. If I fly one mile out and one mile back I make a total of two miles. I don´t follow the bit about the mysterious 'cylinder' that makes it 4, but it sounds like a good idea to avoid it ![]() FAI AST racing tasks have a one mile radius (2 mile diameter)around the turnpoint so you can either cut short by a mile or go long by a mile so the total range of distances is +/- two diameters or 4 miles. There's not much point in extending beyond the turn cylinder unless you think you will climb A LOT better because distance beyond the far side of the cylinder doesn't count towards the task. For FAI record tasks you don't get any credit for distance past the turnpoint, so you are losing the cruise time in addition to the incremental climb time from the higher sink rate to extend past the turn. Anyways, what I meant to imply in the question, and which I was perhaps not sufficiently clear about, was not that you go out to that thermal to stop and climb in it (you might want to of course if it was strong enough and depending on wind as well, but that was not part of the question) but merely in order to perform the pullup and 180 deg turn and subsequent acceleration in rising air rather than in sink. The pullup in lift versus sink would only amount to half a turn if you didn't stop and climb. The thermal would have to be a lot stronger or the additional distance very short to be able to make up the altitude (and in some cases time) you give away in half a turn. For example, if you are getting 500 fpm in sink, at 90 knots over 4 miles it will cost you about 1200 feet. If you anticipate a climb at 8 knots instead of 5 knots then you'd need to climb about 3200 feet to make up the time loss from having to climb the additional 1200 feet (breakeven math is: 3200ft/800fpm = 4 min. and 2000ft/500fpm = 4 min.) Well, I think it is not only about making up for the height loss. There is also the time spent going past the turnpoint, and returning to it. All that time will be 'wasted' in the sense that your progress on the task is zero during that time. See my previous comment explaining turnpoint cylinders. If it's not a racing task your point is correct and the higher climb rate needs to be even higher - for every minute you extend you need to save a minute of climbing PLUS make up for the additional altitude lost in the sink to get there. This assumes that you don't need extra altitude to avoid getting low on your egress from the sink area and back to the last thermal you took. It also doesn't Naturally. This was just a theoretical question about TP-rounding technique as such. All sorts of other factors and circumstances will of course be part of the decision making in a real situation. As somebody pointed out, a prevailing wind would of course complicate the issue further as well. Thanks for the answer. CV |
#10
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![]() Andy Blackburn wrote: Not much time difference between the two. The higher speed turn has a longer path too, but the total time to get turned around is only different by a couple of seconds. OK, thanks. FAI AST racing tasks have a one mile radius (2 mile diameter)around the turnpoint so you can either cut short by a mile or go long by a mile so the total range of distances is +/- two diameters or 4 miles. There's Right. That clarifies what you meant. By "turnpoint", the way I used it in the question, I meant the point that you actually have to round physically, whether it be the near edge of a cylinder or the centre or whatever. not much point in extending beyond the turn cylinder unless you think you will climb A LOT better because distance beyond the far side of the cylinder doesn't count towards the task. For FAI record tasks you don't get any credit for distance past the turnpoint, so you are losing the cruise time in addition to the incremental climb time from the higher sink rate to extend past the turn. The pullup in lift versus sink would only amount to half a turn if you didn't stop and climb. The thermal would have to be a lot stronger or the additional distance very short to be able to make up the altitude (and in some cases time) you give away in half a turn. .... See my previous comment explaining turnpoint cylinders. If it's not a racing task your point is correct and the higher climb rate needs to be even higher - for every minute you extend you need to save a minute of climbing PLUS make up for the additional altitude lost in the sink to get there. Yes, all this is clear. This could perhaps be summed up by saying that to fly beyond the TP would only be worth it if you find significantly stronger lift there than you will along the task after the turn. Thanks again. CV |
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