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#1
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Dynamic soaring works only when the glider is passing through a path of
changing wind velocity. In this way the glider can gain or loose energy independent of it's own kinetic and potential energy (as in a shear or wind gradient). For example on final approach into a 15 knot headwind, we increase our approach speed because we know as we descend through the wind shear, we will loose airspeed (energy) and might have to put the nose down (giving up our potential energy to get kinetic) to keep the glider flying. Indeed, if we think we are going to be short, we "dive under the wind" and then bleed off our speed in the weaker headwind closer to the ground. This is Dynamic soaring that we all have done. In order to continuously extract energy from wind gradients or shears in a closed loop path, our upwind path must be different than our downwind. For example, of the Albatross was able to "hang a 180" and fly back along the exact same path to it's starting point, it would loose exactly the same amount of energy it had gained. It claims it's free energy from "the area inside the loop" of it's flight path that contains a gradient. From a practical perspective, wind gradients are hard to see/feel unless we have some topology like the ground or a hill for reference, and even then we are only inferring the boundaries and makeup of the shear, rather than measuring it directly like airspeed. So even if the theory works, how do we practice? for example, no matter how sensitive our backside may be, finding and centering lift is a whole lot harder without a vario. Proposal #1 As pilots that want to take advantage of dynamic soaring, we need an instrument that can measure the rate at which the glider is gaining or loosing energy independent of the normal Newtonian exchanges of kinetic, potential and frictional (drag) forces. Such an instrument could be created based on predicted v.s. actual airspeed. It is possible to accurately model the dynamic flight parameters of a given glider such as velocity, rate of sink, angle of attack, etc. in still air. If we pull back on the stick, increasing the angle of attack by 2 degrees, we can predict what the airspeed will be in 1 second, 5 seconds, 20 seconds, etc. Now imagine we pull up into a wind shear. Two seconds later, our airspeed is actually three knots higher than our model predicts. We are gaining energy! The needle (and tone) in our new instrument starts to rise. If the airspeed was five knots higher, the needle (tone) would rise even further. It shows us the rate of energy absorption through airspeed. Similarly it would show loss, just like a vario. Of course we could locate convergence lines with this instrument as well. Who knows, we might even get thermal information from the ability to detect horizontal gusts. Proposal #2 While it is possible to design and build this new instrument, and just how to do it will make an interesting discussion in itself, it will take some time to perfect it and get it into production. In the mean time, we want to learn how to use it before we have it. Just like the albatross has several different techniques for taking advantage of the same surface shear conditions, there are probably many new ways that have not been discovered at "full" scale to soar dynamically. What is the best way to fly in wind gradients that run side to side, rather than top to bottom? What is the best way to dynamically soar orthogonal to the wind direction? While our instrument is difficult to build in the real world, it's a snap to create in a flight simulator where the glider is already fully modeled. Lets build a virtual instrument and experiment by flying in virtual shear using one of the excellent glider flight simulators on the market. Anyone have an in with the programmers? Food for a winter discussion, Matt Herron (jr) |
#2
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Matt Herron Jr. wrote:
Of course we could locate convergence lines with this instrument as well. Who knows, we might even get thermal information from the ability to detect horizontal gusts. You might already have the instrument you desire. Our total-energy compensated varios already detect horizontal gusts. In thermal flying, the trick is to determine the difference between those and air going vertically. So, I think you ought to proceed immediately to proposal #2. Perhaps there are simulators with good modeling of a glider's dynamic flight and allow airflows to be simulated. I suspect you are right, that it will be much easier to learn on a simulator than in actual flight! Later, perhaps the instrument characteristics needed will be more evident, and one could be built. Proposal #2 While it is possible to design and build this new instrument, and just how to do it will make an interesting discussion in itself, it will take some time to perfect it and get it into production. In the mean time, we want to learn how to use it before we have it. Just like the albatross has several different techniques for taking advantage of the same surface shear conditions, there are probably many new ways that have not been discovered at "full" scale to soar dynamically. What is the best way to fly in wind gradients that run side to side, rather than top to bottom? What is the best way to dynamically soar orthogonal to the wind direction? While our instrument is difficult to build in the real world, it's a snap to create in a flight simulator where the glider is already fully modeled. Lets build a virtual instrument and experiment by flying in virtual shear using one of the excellent glider flight simulators on the market. Anyone have an in with the programmers? I suspect a practical problem will be finding shear large enough for the typical glider. Birds do it, model airplanes do it, maybe a microlight glider can do it, but these all turn quite sharply compared to our 15 m and up gliders. -- Eric Greenwell - Washington State, USA * Change "netto" to "net" to email me directly * "Transponders in Sailplanes" http://tinyurl.com/y739x4 * "A Guide to Self-launching Sailplane Operation" at www.motorglider.org |
#3
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Actually, the desired instrument is the "MEMS Inertial Variometer" currently
under development by al least one European group. Total energy variometry in the inertial domain needs no air data and so displays the rate of energy gain or loss without gust sensitivity. It might be interesting or even useful to display the difference between this and an air data based TE vario but the inertial TE vario would give the needed data. Bill Daniels "Eric Greenwell" wrote in message news:uDcsh.693$Kf.554@trndny07... Matt Herron Jr. wrote: Of course we could locate convergence lines with this instrument as well. Who knows, we might even get thermal information from the ability to detect horizontal gusts. You might already have the instrument you desire. Our total-energy compensated varios already detect horizontal gusts. In thermal flying, the trick is to determine the difference between those and air going vertically. So, I think you ought to proceed immediately to proposal #2. Perhaps there are simulators with good modeling of a glider's dynamic flight and allow airflows to be simulated. I suspect you are right, that it will be much easier to learn on a simulator than in actual flight! Later, perhaps the instrument characteristics needed will be more evident, and one could be built. Proposal #2 While it is possible to design and build this new instrument, and just how to do it will make an interesting discussion in itself, it will take some time to perfect it and get it into production. In the mean time, we want to learn how to use it before we have it. Just like the albatross has several different techniques for taking advantage of the same surface shear conditions, there are probably many new ways that have not been discovered at "full" scale to soar dynamically. What is the best way to fly in wind gradients that run side to side, rather than top to bottom? What is the best way to dynamically soar orthogonal to the wind direction? While our instrument is difficult to build in the real world, it's a snap to create in a flight simulator where the glider is already fully modeled. Lets build a virtual instrument and experiment by flying in virtual shear using one of the excellent glider flight simulators on the market. Anyone have an in with the programmers? I suspect a practical problem will be finding shear large enough for the typical glider. Birds do it, model airplanes do it, maybe a microlight glider can do it, but these all turn quite sharply compared to our 15 m and up gliders. -- Eric Greenwell - Washington State, USA * Change "netto" to "net" to email me directly * "Transponders in Sailplanes" http://tinyurl.com/y739x4 * "A Guide to Self-launching Sailplane Operation" at www.motorglider.org |
#4
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OK,
So I tried Dynamic Soaring using a flight simulator and it works! I used X-Plane on a mac, and a Fox glider as it has a large working range for speed. I set up a wind gradiant that was stil air from the ground to 5000 feet, and then 30 knots/1000 feet above that. So at 7000 feet there was a 60 kt wind from the North. Not very realistic, but I just wanted to see if it would work. Starting at 7000 ft I dove steeply strait downwind until I hit about 200 kts at 5500 ft. then I banked sharply into the wind and was doing about 220 kts at 5000 (where there was no wind). I then immediately climbed steeply until I was down to 100 kts at which point I did a climbing turn to the right and ended up pointed downwind, leveled off at 80 knots. But this time I was at 7500 feet! I had gained 500 ft in one hairly circle. However I had drifted downwind from my original starting point. I repeated this routine and quickly climbed to 11000 feet, always diving about 2000 feet below my starting altitude. As I climbed my average headwind was increasing, and so I was drifting downwind faster and faster. In the next test I wanted to see if I could maintain my upwind position rather than drifting downwind. I started the same way, diving downwind from 7000 ft and banking sharply to end up at 5000 ft (where the headwind was zero) heading upwind. This time I held it level for a while to make some upwind progress without a headwind. When my speed dropped to 200 kts, I pulled up sharply and climbed, made my climbing turn at 100 kts and ended up at about the same altitude and location as I had started doing 80. I know this because X-Plane can leave a wire flightpath trail in 3D. I was able to repeat this circuit many times, maintaining my altitude and holding my position into an average 30 kt headwind. X-Plane can also display wind vectors in the air, handy for orienting myself in flight. One can imagine if I turned left at the bottom instead of right I could make crosswind progress without loosing altitude or drifting downwind as well. In the next test, I tried dolphining into the wind without turning. I dove steeply, and climbed more slowly. While I obviously made progres upwind, I was unable to maintain my altitude and soon droped out of the bottom of the shear at 5000 ft. Finally, I tried looping into the wind. I wasn't able to make this work, but I suspect it was because my flying sucked and I usually ended up stalling at the top of the loop. I imagine you would need a fairly sharp pullover when vertical, and then a sharp pullout when heading strait down, but I haven't proven it yet. The next test will be to see how weak I can make the shear before I can't maintain my altitude (while drifting downwind). I would also like to try a horizontal shear with the headwind being stronger to the right and weaker to the left. Plain old flat circles between these areas would probably work, and you might even gain altitude if you pulled up on one side of the turn. this type of shear might arrise downwind, and at the edge of a ridge, etc. Unfortunately X-Plane can't model this. It would also be interesting to fly behind the vertical shear created by an obsticle, but X-Plane can't model this either. I would be interested to see if anyone else could confirm these experiments, or try them with a different simulator. I will also see if I can take a movie of the sim and post it. Cheers, Matt |
#5
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Ingo Renner accomplished dynamic soaring in Australia in the 80's using a
ballasted open class glider. He towed above an inversion in which a few hundred feet separated still air from strong winds. He was able to make some upwind progress using the dive downwind turn and pull up into the wind, the same way albatrosses fly. Karl Striedieck "Matt Herron Jr." wrote in message oups.com... OK, So I tried Dynamic Soaring using a flight simulator and it works! I used X-Plane on a mac, and a Fox glider as it has a large working range for speed. I set up a wind gradiant that was stil air from the ground to 5000 feet, and then 30 knots/1000 feet above that. So at 7000 feet there was a 60 kt wind from the North. Not very realistic, but I just wanted to see if it would work. Starting at 7000 ft I dove steeply strait downwind until I hit about 200 kts at 5500 ft. then I banked sharply into the wind and was doing about 220 kts at 5000 (where there was no wind). I then immediately climbed steeply until I was down to 100 kts at which point I did a climbing turn to the right and ended up pointed downwind, leveled off at 80 knots. But this time I was at 7500 feet! I had gained 500 ft in one hairly circle. However I had drifted downwind from my original starting point. I repeated this routine and quickly climbed to 11000 feet, always diving about 2000 feet below my starting altitude. As I climbed my average headwind was increasing, and so I was drifting downwind faster and faster. In the next test I wanted to see if I could maintain my upwind position rather than drifting downwind. I started the same way, diving downwind from 7000 ft and banking sharply to end up at 5000 ft (where the headwind was zero) heading upwind. This time I held it level for a while to make some upwind progress without a headwind. When my speed dropped to 200 kts, I pulled up sharply and climbed, made my climbing turn at 100 kts and ended up at about the same altitude and location as I had started doing 80. I know this because X-Plane can leave a wire flightpath trail in 3D. I was able to repeat this circuit many times, maintaining my altitude and holding my position into an average 30 kt headwind. X-Plane can also display wind vectors in the air, handy for orienting myself in flight. One can imagine if I turned left at the bottom instead of right I could make crosswind progress without loosing altitude or drifting downwind as well. In the next test, I tried dolphining into the wind without turning. I dove steeply, and climbed more slowly. While I obviously made progres upwind, I was unable to maintain my altitude and soon droped out of the bottom of the shear at 5000 ft. Finally, I tried looping into the wind. I wasn't able to make this work, but I suspect it was because my flying sucked and I usually ended up stalling at the top of the loop. I imagine you would need a fairly sharp pullover when vertical, and then a sharp pullout when heading strait down, but I haven't proven it yet. The next test will be to see how weak I can make the shear before I can't maintain my altitude (while drifting downwind). I would also like to try a horizontal shear with the headwind being stronger to the right and weaker to the left. Plain old flat circles between these areas would probably work, and you might even gain altitude if you pulled up on one side of the turn. this type of shear might arrise downwind, and at the edge of a ridge, etc. Unfortunately X-Plane can't model this. It would also be interesting to fly behind the vertical shear created by an obsticle, but X-Plane can't model this either. I would be interested to see if anyone else could confirm these experiments, or try them with a different simulator. I will also see if I can take a movie of the sim and post it. Cheers, Matt |
#6
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The theoretical analyses of this sort of thing I've read point to
somewhat different maneuvers. First, you don't really want to slow down. The only reason for slowing down is to expoit a vertical wind shear. If the shear were discrete, i.e. 30 kts above 1000' and 0 below, then you wouldn't slow down much at all: you'd do the into wind turn at 1001 feet, 100 kts, and the downwind turn at 999 feet, 99 kts. You would not pull way back and go up to 1500 feet at 40 kts. You gain more energy the faster you're going. Think of a tennis ball gaining energy by being swatted back and forth between two rackets. That's what we're doing here. You gain more energy the more massive the ball, and the faster it goes. In "real life" the shear is not so discrete. So there's a tradeoff: the higher you go, the greater the wind difference, but the less energy you gain since you're going slower. The optimum is not, though, to rise up to near stall and then dive down. The upwind turn should still be a high speed, high bank, high g affair. Second, circles are not optimal. The model airplanes we've seen do this because they need to stay near the guy with the transmitter. The optimal path changes course as little as possible. It's more efficient to do S turns, ideally in a heavily ballasted glider going pretty fast. Where might we actually use this in real life? My winter day dreaming has me trying to make an upwind transition on a ridge day, realizing I'm not going to make it, and then turning sideways, dynamic soaring in the lee of the upwind ridge, doing S turns parallel to the ridge but slowly moving upwind, until I gain enough energy to clear the top of the ridge. We know model airplanes can dynamic soar in the lee of ridges; we need to find out if the shear is strong enough and well enough defined a mile or so downwind of the ridge to make this useful for sailplanes. If someone gets motivated to try it this winter, let us know. Matt: how about programming something like this in the simulator, and let's see if you can pick up enough energy in a 15-20 kt shear over say 500 vertical feet to make progress upwind? John Cochrane BB |
#7
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I will give the 500 ft/ 15-20 kt shear a try. Since the speed range
won't be as high, I will try using a more conventional glass ship like the ASW27. I like your scenario for cresting a ridge. Clearly DS can work at full scale as pointed out by karl and others under certain conditions. We need to see if can work in more common conditions in order for it to be actually practical. Otherwise is stays in the category of the exotic, like thermalling in steam geysers, etc. One other scenario that might be practical is trying to make it home late in the day when the wind is up and the thermals have died or been broken up. One might use DS to fly perpendicular to the wind without loosing altitude to get to the field. Matt. |
#8
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One other scenario that might be practical is trying to make it home
late in the day when the wind is up and the thermals have died or been broken up. One might use DS to fly perpendicular to the wind without loosing altitude to get to the field. Matt. I've thought of this one a bit too. It's most likely to work pretty late, when the atmosphere has decoupled, i.e. the ground is cooling fast. The biggest problem for me at least is that you'd need a vast area of very landable terrain! John Cochrane |
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