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#1
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Flight Simulators as used on PC's should not be called simulators because they
simulate too damned little. Call them flight trainers. That is a far more accurate description by far. Except the ones that are just games. Call them flight games. After all else has failed, always resort to reality no matter how much it hurts. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#2
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![]() ArtKramr wrote: Flight Simulators as used on PC's should not be called simulators because they simulate too damned little. Call them flight trainers. Like Link Trainers - fine for practicing instrument procedures, but you can't see or feel the flak bursts. Dave |
#3
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Well I'm glad to see you giving a little on this one Art.
Jarg "ArtKramr" wrote in message ... Flight Simulators as used on PC's should not be called simulators because they simulate too damned little. Call them flight trainers. That is a far more accurate description by far. Except the ones that are just games. Call them flight games. After all else has failed, always resort to reality no matter how much it hurts. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#4
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Subject: Change the name to trainers.
From: "Jarg" Date: 11/21/03 3:24 PM Pacific Standard Time Message-id: Well I'm glad to see you giving a little on this one Art. Jarg "ArtKramr" wrote in message ... Flight Simulators as used on PC's should not be called simulators because they simulate too damned little. Call them flight trainers. That is a far more accurate description by far. Except the ones that are just games. Call them flight games. After all else has failed, always resort to reality no matter how much it hurts. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, . Just a little. Very little.(grin) Regards, .. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#5
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"ArtKramr" wrote in message
... Flight Simulators as used on PC's should not be called simulators because they simulate too damned little. Call them flight trainers. That is a far more accurate description by far. Except the ones that are just games. Call them flight games. After all else has failed, always resort to reality no matter how much it hurts. You could argue the word "simulator" is way over used in computer entertainment software as a whole: Sports simulators, driving/racing simulators, as well as flight simulators. I think it all comes down to the definition of the word simulator. Flight Simulator implies replicating the dynamics of the science behind the process, which is plainly modelled only very simply in a "game." Perhaps a better definition is Flight Emulator. (The dictionary definition being "to strive to imitate.") Or maybe just Flight Imitator. Si |
#6
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On Sat, 22 Nov 2003 23:23:07 -0000, "Simon Robbins"
wrote: Flight Simulator implies replicating the dynamics of the science behind the process, which is plainly modelled only very simply in a "game." Please define for me what is specifically modeled "very simply" in Aces High or MSFS. Do you think it's flight modeling? My regards, Widewing Widewing (C.C. Jordan) http://www.worldwar2aviation.com http://www.cradleofaviation.org |
#8
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Wow
On Sat, 22 Nov 2003 19:10:26 -0800, Mary Shafer wrote: On Sun, 23 Nov 2003 00:26:55 GMT, (Corey C. Jordan) wrote: On Sat, 22 Nov 2003 23:23:07 -0000, "Simon Robbins" wrote: Flight Simulator implies replicating the dynamics of the science behind the process, which is plainly modelled only very simply in a "game." Please define for me what is specifically modeled "very simply" in Aces High or MSFS. The dynamics of the airframe. Frequency, damping, poles, zeros, transfer functions, the stability and control coefficients of the six equations of motion, the atmosphere, the actuators, controller dynamics, mass characteristics, that kind of stuff. As well as the flight control system. The mathematical model of the vehicle, in other words. That which makes each airplane fly like that kind of airplane. I spent a lot of my career determining this stuff so it could be put into engineering simulations. Read Iliff & Shafer on the estimation of S&C derivatives for the Space Shuttle to see how we determine such numbers and put them into the mathematical model used in the simulation. You'll find it on www.dfrc.nasa.gov, in the technical reports section. Mary |
#9
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On Sat, 22 Nov 2003 19:10:26 -0800, Mary Shafer wrote:
On Sun, 23 Nov 2003 00:26:55 GMT, (Corey C. Jordan) wrote: On Sat, 22 Nov 2003 23:23:07 -0000, "Simon Robbins" wrote: Flight Simulator implies replicating the dynamics of the science behind the process, which is plainly modelled only very simply in a "game." Please define for me what is specifically modeled "very simply" in Aces High or MSFS. The dynamics of the airframe. Frequency, damping, poles, zeros, transfer functions, the stability and control coefficients of the six equations of motion, the atmosphere, the actuators, controller dynamics, mass characteristics, that kind of stuff. As well as the flight control system. The mathematical model of the vehicle, in other words. That which makes each airplane fly like that kind of airplane. I spent a lot of my career determining this stuff so it could be put into engineering simulations. Read Iliff & Shafer on the estimation of S&C derivatives for the Space Shuttle to see how we determine such numbers and put them into the mathematical model used in the simulation. You'll find it on www.dfrc.nasa.gov, in the technical reports section. That's very interesting and extremely impressive work. However, can anyone tell me what data is used to generate the mathmatical model coded for the previously mentioned simulators? My regards, Widewing (C.C. Jordan) http://www.worldwar2aviation.com http://www.cradleofaviation.org |
#10
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"Corey C. Jordan" wrote in message
.. . However, can anyone tell me what data is used to generate the mathmatical model coded for the previously mentioned simulators? No, but the procedure for simulation is approached from a different angle. For example, a "true" simulation of an aircraft will model the atmosphere and airframe so that the resultant parameters determine its performance, i.e. the exit parameters will cause (for example) a Spitfire to roll at say 45 degrees a second, whereas a PC simulator will use a previously defined input parameter to dictate the aircraft rolls at that rate. It's not a simulation of the airframe, but of its known performance. Not the same thing. You're not going to be able to design an aircraft and predict it's flight envelope using MS-FS because you have to start by knowing the performance envelope you're wanting to simulate. A militray simulator will take the design of the aircraft and inform you of its likely real-world envelope. Obviously there's varying different methods and levels of fidelity. I'm not trying to denegrate PC sims, I love 'em and it's the main reason why I spend a fortune at regular intervals upgrading my PC. But I'm not under the illusion that they compare in method or fidelity to the "real" thing. (Favourites being Falcon 4 SP3, EAW and FS2002.) A good example is at (generally) how badly departed flight is modelled. They generally model the instability of the aircraft and its predicted behaviour outside the envelope, rather than the extremely complicated chaotic dynamics which go into causing that behaviour. Anyone who's performed spins and stalls in a Cessna and then tried the same thing in MS-FS or any WW2 prop sim will likely agree. Si |
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