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More Glide Nav 2 questions - Need technical advice



 
 
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  #1  
Old March 9th 10, 12:38 AM posted to rec.aviation.soaring
T8
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Posts: 429
Default More Glide Nav 2 questions - Need technical advice

On Mar 8, 5:52*pm, Andy wrote:
On Mar 8, 3:17*pm, Scott Alexander
wrote:

Maybe there's a way to enter this into Glide Nav 2 easily?


The only way I know is to append it to a turnpoint file. *GNII will
allow multiple TP files to be used at the same time. Rather than edit
the official contest file which could be subsequently updated by the
organizers, I'd suggest creating your own file in the same format and
adding your own landables to that file. *Suggest you start with a
known good file.dat, add the new data in the same format, then delete
the original data. You can use the PDA editor to do this but I find it
easier to transfer the CF *(or SD) card to *a PC and do the edits
there.

Be sure to use the correct designation and altitude for the landable
points if you want to get valid glide data.

Andy


best practice: add new waypoints in SeeYou on a laptop, then d/l new
file to your Nav devices. there are certainly other ways to
accomplish the same task, but this is the one that catches and
corrects most potential problems. Obviously, this is something you
practice in the off season ;-).

-Evan Ludeman / T8
  #2  
Old March 9th 10, 01:49 AM posted to rec.aviation.soaring
rlovinggood
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Posts: 268
Default More Glide Nav 2 questions - Need technical advice

Scott, I hope you won't mind much if I also ask a Glide Navigator II
question:

How do you set it up to glide around two points?


Thanks,
Ray Lovinggood
Carrboro, North Carolina, USA
  #3  
Old March 9th 10, 02:00 AM posted to rec.aviation.soaring
rlovinggood
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Posts: 268
Default More Glide Nav 2 questions - Need technical advice

On Mar 8, 8:49*pm, rlovinggood wrote:
Scott, I hope you won't mind much if I also ask a Glide Navigator II
question:

How do you set it up to glide around two points?

Thanks,
Ray Lovinggood
Carrboro, North Carolina, USA


Uh, let me correct that: Glide around ONE point.

Thanks,
Ray
(Don't think the LS1 has quite enough L/D to make a glide around TWO
points in the area where I fly...)
  #4  
Old March 9th 10, 02:47 AM posted to rec.aviation.soaring
Paul Remde
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Posts: 1,691
Default More Glide Nav 2 questions - Need technical advice

Hi Ray,

Enter a task into GN II. Start flying the task. While navigating to a any
turnpoint in the task - touch the name of the active waypoint to pop-up the
list of turnpoints in the task. When the list is visible you will also see
a button on the right side of the screen labeled "To Finish". Most people
don't notice that button is there. It is only visible when the task list is
"popped-up". If you press the "To Finish" button the active waypoint window
will then show "Glide To Finish". GN II will still be navigating to the
turnpoint you were previously navigating to (a line is drawn from your
current location to the turnpoint - not to the finish), but the final glide
number will be from your current location, around all the remaining
turnpoints to the finish. If you find that you still need a lot of altitude
and want to again see the final glide to the turnpoint you are navigating
to, then touch the active waypoint button to pop up the turnpoint list and
select the turnpoint you are navigating to. It really is very intuitive -
once you notice the "To Finish" button and know what it does.

Best Regards,

Paul Remde
Cumulus Soaring, Inc.

"rlovinggood" wrote in message
...
Scott, I hope you won't mind much if I also ask a Glide Navigator II
question:

How do you set it up to glide around two points?


Thanks,
Ray Lovinggood
Carrboro, North Carolina, USA


  #5  
Old March 9th 10, 12:43 PM posted to rec.aviation.soaring
rlovinggood
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Posts: 268
Default More Glide Nav 2 questions - Need technical advice

Thanks Paul,

I thought "To Finish" in that application meant to head for Finish at
that time, thus bypassing any remaining turnpoints. That would be as
in a MAT when you have decided you've flown all the turn points you
can, and you're not going to attempt others, and you want to head
home.

I hope I can try this out soon!

Ray
  #6  
Old March 9th 10, 04:22 PM posted to rec.aviation.soaring
John Cochrane
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Posts: 90
Default More Glide Nav 2 questions - Need technical advice

On Mar 9, 6:43*am, rlovinggood wrote:
Thanks Paul,

I thought "To Finish" in that application meant to head for Finish at
that time, thus bypassing any remaining turnpoints. *That would be as
in a MAT when you have decided you've flown all the turn points you
can, and you're not going to attempt others, and you want to head
home.

I hope I can try this out soon!

Ray


Be careful here, however. To display "glide to finish", GNII needs to
understand exactly which turnpoints you've been to, and which ones you
still have to complete. If -- as we always do -- you punch in a few
alternatives as you end a MAT, trying to figure out a sequence which
will use up the available time, it is very easy for GNII to get
confused, and not know which turnpoints have been completed and yet to
go. If you punch in a few "glide to" options on the way, that can also
confuse it as GNII sometimes uses that as a signal that you have
indeed rounded a last turnpoint.. For example, suppose you're flying
over A on the way to turnpoint B, and A is the turnpoint following B.
You get low and wonder if you can make it back to A so you punch
"glide to A" as a landpoint. This tells GNII that you turned B, even
though you haven't.

Alas GNII does not (yet!) have a manual override on which turnpoints
have/have not been reached, so sometimes the only solution is to kill
the whole task, and then start a new one, with only the remaining
turnpoints.

John Cochrane
  #7  
Old March 9th 10, 04:47 PM posted to rec.aviation.soaring
Andy[_1_]
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Posts: 1,565
Default More Glide Nav 2 questions - Need technical advice

On Mar 9, 9:22*am, John Cochrane
wrote:
If you punch in a few "glide to" options on the way, that can also
confuse it ..


Yes, concur with John.

GNII "show task" data can get totally screwed up if you do any
intermediate safety glide selections. This really detracts from the
utility of GNII for area task predictions.

I have learned to only select a safety glide if I'm really going to
have to use it. To keep awareness of my safety glide options I
monitor the map icons and tap the points that I think I may use for a
safety glide to see how much margin I have.

To extend the cautions on GNII - be very careful of how it estimates
task completion times, particularly for an out and return area task
with a strong tail wind on the first leg.

I have become tired of the bugs in GNII and the lack of support for
the product and am evaluating a different system this season. It's
unfortunate that the "dog ate the compiler" since GNII was designed by
a contest pilot for contest pilots and I have not found another system
that rivals the touch screen user interface.


Andy







  #8  
Old March 9th 10, 08:56 PM posted to rec.aviation.soaring
Paul Remde
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Posts: 1,691
Default More Glide Nav 2 questions - Need technical advice

Hi Andy,

Actually, there is hope for GN II yet. A new group of developers is making
some progress on the software now. Hopefully there will be a new release in
the next few months.

Best Regards,

Paul Remde
Cumulus Soaring, Inc.

"Andy" wrote in message
...
On Mar 9, 9:22 am, John Cochrane
wrote:
If you punch in a few "glide to" options on the way, that can also
confuse it ..


Yes, concur with John.

GNII "show task" data can get totally screwed up if you do any
intermediate safety glide selections. This really detracts from the
utility of GNII for area task predictions.

I have learned to only select a safety glide if I'm really going to
have to use it. To keep awareness of my safety glide options I
monitor the map icons and tap the points that I think I may use for a
safety glide to see how much margin I have.

To extend the cautions on GNII - be very careful of how it estimates
task completion times, particularly for an out and return area task
with a strong tail wind on the first leg.

I have become tired of the bugs in GNII and the lack of support for
the product and am evaluating a different system this season. It's
unfortunate that the "dog ate the compiler" since GNII was designed by
a contest pilot for contest pilots and I have not found another system
that rivals the touch screen user interface.


Andy







 




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