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#1
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Hi Ray,
Enter a task into GN II. Start flying the task. While navigating to a any turnpoint in the task - touch the name of the active waypoint to pop-up the list of turnpoints in the task. When the list is visible you will also see a button on the right side of the screen labeled "To Finish". Most people don't notice that button is there. It is only visible when the task list is "popped-up". If you press the "To Finish" button the active waypoint window will then show "Glide To Finish". GN II will still be navigating to the turnpoint you were previously navigating to (a line is drawn from your current location to the turnpoint - not to the finish), but the final glide number will be from your current location, around all the remaining turnpoints to the finish. If you find that you still need a lot of altitude and want to again see the final glide to the turnpoint you are navigating to, then touch the active waypoint button to pop up the turnpoint list and select the turnpoint you are navigating to. It really is very intuitive - once you notice the "To Finish" button and know what it does. Best Regards, Paul Remde Cumulus Soaring, Inc. "rlovinggood" wrote in message ... Scott, I hope you won't mind much if I also ask a Glide Navigator II question: How do you set it up to glide around two points? Thanks, Ray Lovinggood Carrboro, North Carolina, USA |
#2
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Thanks Paul,
I thought "To Finish" in that application meant to head for Finish at that time, thus bypassing any remaining turnpoints. That would be as in a MAT when you have decided you've flown all the turn points you can, and you're not going to attempt others, and you want to head home. I hope I can try this out soon! Ray |
#3
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On Mar 9, 6:43*am, rlovinggood wrote:
Thanks Paul, I thought "To Finish" in that application meant to head for Finish at that time, thus bypassing any remaining turnpoints. *That would be as in a MAT when you have decided you've flown all the turn points you can, and you're not going to attempt others, and you want to head home. I hope I can try this out soon! Ray Be careful here, however. To display "glide to finish", GNII needs to understand exactly which turnpoints you've been to, and which ones you still have to complete. If -- as we always do -- you punch in a few alternatives as you end a MAT, trying to figure out a sequence which will use up the available time, it is very easy for GNII to get confused, and not know which turnpoints have been completed and yet to go. If you punch in a few "glide to" options on the way, that can also confuse it as GNII sometimes uses that as a signal that you have indeed rounded a last turnpoint.. For example, suppose you're flying over A on the way to turnpoint B, and A is the turnpoint following B. You get low and wonder if you can make it back to A so you punch "glide to A" as a landpoint. This tells GNII that you turned B, even though you haven't. Alas GNII does not (yet!) have a manual override on which turnpoints have/have not been reached, so sometimes the only solution is to kill the whole task, and then start a new one, with only the remaining turnpoints. John Cochrane |
#4
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On Mar 9, 9:22*am, John Cochrane
wrote: If you punch in a few "glide to" options on the way, that can also confuse it .. Yes, concur with John. GNII "show task" data can get totally screwed up if you do any intermediate safety glide selections. This really detracts from the utility of GNII for area task predictions. I have learned to only select a safety glide if I'm really going to have to use it. To keep awareness of my safety glide options I monitor the map icons and tap the points that I think I may use for a safety glide to see how much margin I have. To extend the cautions on GNII - be very careful of how it estimates task completion times, particularly for an out and return area task with a strong tail wind on the first leg. I have become tired of the bugs in GNII and the lack of support for the product and am evaluating a different system this season. It's unfortunate that the "dog ate the compiler" since GNII was designed by a contest pilot for contest pilots and I have not found another system that rivals the touch screen user interface. Andy |
#5
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Hi Andy,
Actually, there is hope for GN II yet. A new group of developers is making some progress on the software now. Hopefully there will be a new release in the next few months. Best Regards, Paul Remde Cumulus Soaring, Inc. "Andy" wrote in message ... On Mar 9, 9:22 am, John Cochrane wrote: If you punch in a few "glide to" options on the way, that can also confuse it .. Yes, concur with John. GNII "show task" data can get totally screwed up if you do any intermediate safety glide selections. This really detracts from the utility of GNII for area task predictions. I have learned to only select a safety glide if I'm really going to have to use it. To keep awareness of my safety glide options I monitor the map icons and tap the points that I think I may use for a safety glide to see how much margin I have. To extend the cautions on GNII - be very careful of how it estimates task completion times, particularly for an out and return area task with a strong tail wind on the first leg. I have become tired of the bugs in GNII and the lack of support for the product and am evaluating a different system this season. It's unfortunate that the "dog ate the compiler" since GNII was designed by a contest pilot for contest pilots and I have not found another system that rivals the touch screen user interface. Andy |
#6
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On Mar 9, 1:56*pm, "Paul Remde" wrote:
Hi Andy, Actually, there is hope for GN II yet. *A new group of developers is making some progress on the software now. *Hopefully there will be a new release in the next few months. Would there be any point in my digging through all my old emails to Chip and sending you a list of all the bugs and product improvements that I have identified in the past? Andy |
#7
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I think you would love to use the freeware Tactical glide computer
programm LK8000 In a few days or weeks the 1.20 version will be released. It runs perfectly on PC/PPC2002/PPC2003/WM5/WM6... portrait or landscape mode I can say as a beta tester it is a great piece of software. Stable! Fast! With great features, who are all very well tested. |
#8
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Hi Andy,
That would be great! I requested suggestions for improvements in my last e-mail newsletter. Thanks, Paul Remde "Andy" wrote in message ... On Mar 9, 1:56 pm, "Paul Remde" wrote: Hi Andy, Actually, there is hope for GN II yet. A new group of developers is making some progress on the software now. Hopefully there will be a new release in the next few months. Would there be any point in my digging through all my old emails to Chip and sending you a list of all the bugs and product improvements that I have identified in the past? Andy |
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