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birdog writes:
Don't know the present reality status of top line simulaters, but recovery from unusual attitudes involves more than just manipulating the controls. If you use top-quality add-on aircraft in MSFS, you can get extremely accurate simulation of instrument behavior. Because of the high cost of visuals (both in processing time and in the size of the database required), visuals are still the weakest part of desktop simulation, although they are good enough to use for pilotage. It's often more a question of not being pretty rather than not being accurate. MSFS is not designed to simulate unusual attitudes with high accuracy. X-Plane is supposedly better, but the flip side is that it is potentially less accurate with respect to normal flight in specific aircraft, since it spends more time calculating and less time looking things up in comparison to MSFS. How one reacts psycologically to suddenly looking straight at the ground, or the sudden appearence of the inverted treeline is a big factor. The key is avoidance, not recovery. A pilot who is competent and stays ahead of the airplane is less likely to find himself in situations that may panic him. Minimizing accidents means avoiding the situations that lead to them; trying to recover from those situations after falling into them is much less effective. I can't see simulators preparing a pilot for instant and automatic recovery from unanticipated emergencies - the adrenilin factor just ain't the same. Simulators normally aren't used that way. Like flight in a real airplane, a simulator teaches pilots to avoid problems in the first place. Being expert at recovering from a spin isn't nearly as useful for safety as being expert at avoiding spins. Unless convinced otherwise, I can't see pilots EVER stepping directly from a sim into the left seat. The day will come. Economics and technology virtually guarantee it. The role of simulation in all types of training, especially training for operation of vehicles, has been in constant expansion ever since the first simulators were built. |
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Mxsmanic wrote:
birdog writes: Don't know the present reality status of top line simulaters, but recovery from unusual attitudes involves more than just manipulating the controls. If you use top-quality add-on aircraft in MSFS, you can get extremely accurate simulation of instrument behavior. Because of the high cost of visuals (both in processing time and in the size of the database required), visuals are still the weakest part of desktop simulation, although they are good enough to use for pilotage. It's often more a question of not being pretty rather than not being accurate. The visuals are nothing like reality unless you have at least three screens so when you look out the side window you see the view on that side of the aircraft. And the screens need to be bigger than 21 inch. The weakest part of desktop simulation is the total absense of any of the physical forces you will feel flying a real airplane. snip Unless convinced otherwise, I can't see pilots EVER stepping directly from a sim into the left seat. The day will come. Economics and technology virtually guarantee it. Technically possible maybe, economically not likely as the best of the simulators, which still don't totally simulate actual flight, cost tens of millions of dollars and a basic trainer can be had for much less than $100K. -- Jim Pennino Remove .spam.sux to reply. |
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Mxsmanic wrote:
writes: The visuals are nothing like reality unless you have at least three screens so when you look out the side window you see the view on that side of the aircraft. And the screens need to be bigger than 21 inch. All visuals are _something_ like reality; it's only a matter of degree. MSFS actually has better visuals than some more expensive simulators, because visuals are costly to generate and not all simulation applications require a realistic rendering of the world through the windows. What part of the visuals are nothing like reality unless you have at least three screens so when you look out the side window you see the view on that side of the aircraft did you not understand? This has nothing to do with generated "visuals". The weakest part of desktop simulation is the total absense of any of the physical forces you will feel flying a real airplane. Yes. But for many types of flying, the physical forces are irrelevant. MSFS is a poor choice for aerobatics, though. Yeah, physical forces are mostly irrelevant for teaching procedures, but that doesn't change the fact that the weakest part of desktop simulation is the total absense of any of the physical forces you will feel flying a real airplane. Technically possible maybe, economically not likely as the best of the simulators, which still don't totally simulate actual flight, cost tens of millions of dollars and a basic trainer can be had for much less than $100K. I'm not sure what you mean by "totally simulate actual flight." Fighter pilots (and occasionally airline pilots) leave simulators soaked with sweat, so it would seem that they get a pretty good simulation. People leave The Taco Hut soaked with sweat. Nice try at dodging the issue. People who aren't told otherwise sometimes believe they are actually going somewhere on rides like Star Tours, even though they never leave the room (this particular attraction uses full-motion simulators). Some people, like you, are easily deluded. -- Jim Pennino Remove .spam.sux to reply. |
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